RimWorld

RimWorld

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AA FancyRats
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.352 MB
May 30, 2020 @ 10:17am
Aug 3 @ 2:18pm
12 Change Notes ( view )

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AA FancyRats

Description
Do you have pet rats at home or just think that rodents are cute? Well this mod adds FancyRats, a domesticated breed of rats with a large variety of color patterns. FancyRats have most of the same stats as normal rats, but with an Intermediate trainability, a slightly lower wildness, and a nuzzle interval similar to a dog.

This is my first attempt at a mod, so if something is not quite right I do apologize. I have just made this for a bit of fun.



I strongly recommend Targetdron's Nutritious Kibble mod if you want to have a crazy rat swarm. It will help keep them fed. I also recommend Daniledman's Super Animals, which allows any animal to haul even if they aren't trained. A swarm of rats might make hauling loads of rock chunks much faster.
73 Comments
ArmoredAmpharos  [author] Aug 14 @ 9:27am 
Sweet! Thanx for letting me know.
Tyrannidae Aug 14 @ 7:08am 
Looks like the new unstable build fixes your training issue! Might wanna wait until it gets pushed to Stable, but it's technically possible now.

"Improve moddability of animal abilities
- It is now easier for modders to add abilities to player animals without using the Special Trainables system.
- Additionally, adding multiple abilities through Special Trainables is now supported"
Tyrannidae Aug 3 @ 7:23pm 
I've only had experience with that particular combo to know it works lol

I'm not sure if it's intended for the skills to not show like that, so I'll do some of my own testing and toss a potential bug report at the devs once I have some time tomorrow.
ArmoredAmpharos  [author] Aug 3 @ 2:18pm 
Did some more testing. And it does seem like they can indeed have both comfort and attack target. So perhaps it really is just active commands they can't have 2 of. Thank you for bringing that to my attention.
ArmoredAmpharos  [author] Aug 3 @ 1:29pm 
Is it maybe that they can't have 2 active command abilities?
ArmoredAmpharos  [author] Aug 3 @ 12:20pm 
I tried something like that for the Shield Drakes that the Frilleum now have. Did attack target and the war trumpet ability. But for some reason only one of the commands was visible after they had been trained, not both. So I am under the assumption that they can't have 2 functioning abilities.
Tyrannidae Aug 3 @ 8:42am 
You can do attack target and comfort! I have it on my Bird Up+ macaws! You just do it like
<specialTrainables>
<li MayRequire="Ludeon.RimWorld.Odyssey">Comfort</li>
<li MayRequire="Ludeon.RimWorld.Odyssey">AttackTarget</li>
</specialTrainables>
ArmoredAmpharos  [author] Jul 20 @ 3:06pm 
I added the package ID to the change notes, for the couple folks that had fancyrat-related stuff.
ArmoredAmpharos  [author] Jul 19 @ 3:43pm 
No problem. Luckily I don't think there are many people making mods that need mine as dependencies. I've just got animals and races, no mechanics or QOL. But once I get all of them named consistently, they won't need to be changed again.
Wyrd Jul 19 @ 12:57pm 
I meant that more as general advice so apologies if that didn't come across. I know that for this mod specifically it's pretty much only Fancy Rats+ getting affected, but if you've done it for your other mods that can obviously ripple out a bit further