RimWorld

RimWorld

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Bun Race
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
6.239 MB
May 24, 2020 @ 10:55pm
Jul 24 @ 11:16am
59 Change Notes ( view )

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Bun Race

Description
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So just a heads up for anyone who still uses my little Bunno's, I'm not sure how much longer I'll maintain them. Honestly, with all the different gene mods for Biotech out there at this point, they're kind of redundant, and I don't keep up with Rimworld modding all that much anymore.

Thankfully, 1.6 seems to be really easy, so we should be good for that. But if 1.7 rolls around and getting the Buns up to speed turns out to be a big pain in the tush, they may finally be relegated to Rimworld mod history.

But not today. :) <3 <3 <3
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This is a relatively simple race I created mostly for my own use. However, I did put a decent amount of work into it, so I figured I would release it.

This is inspired by Runne and Latki's Rabbie The Moonrabbit race, though more in practical terms than conceptual, and I certainly wouldn't have managed it without their mod as a model to work from. So credit where credit is due.

Compared to the Rabbi, the Bun are much more straightforward and 'vanilla'. Though their stats do differ from the standard humans, they do not come with any unique backstories or technologies at present. This is a deliberate choice, and even if such things are added in the future, they are unlikely to significantly deviate from the standard Rimworld examples.

*This is no longer needed as of 1.3*
As a note: The mod does come with a set of tribal and outlander Bun factions, but their minimum occurrence is set to 0. This means that normally they wont show up unless another mod increases the total number of factions high enough for them to appear randomly, or just increases this number directly. I usually use [KV] Faction Control - 1.1.
*This is no longer needed as of 1.3*


This supports Animal Armor: Vanilla - https://steamcommunity.com/sharedfiles/filedetails/?id=1743423205
As well as Animal Equipment - https://steamcommunity.com/sharedfiles/filedetails/?id=2568865984
If you have one of those mods, the scarf, clothes, flak, plate, and powered armor and helmets are equipable by the bun-dogs. The bridle from Animal Equipment is also supported.

Now with built in Combat Extended patch! (let me know if you see any bugs)

Now with built in 'A Dog Said...' patch!

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Adds the Bun race to Rimworld. Buns come in both tribal and advanced flavors. Buns are smaller and weaker than humans, but have powerful legs that make them blazingly fast and allow for dangerous kicks.

- Buns are roughly 15% smaller than humans
- They eat a bit less (0.85 hunger rate)
- They carry less (65 carrying capacity)
- They're slightly less resistant to cold (Min comfy temp 18)
- It takes them longer to do things (0.85 global workspeed)
- Buns are cute and fluffy. (1 natural beauty)
- Buns are panicky and somewhat neurotic. (Mental break threshold 0.4)
- Buns are *blazingly* fast. (Move speed 6.5)

Dependencies:
- Humanoid Alien Races 2.0

Credits and thanks:
- erdelf for the Humanoid Alien Framework
- ireth92 for the use of their Beutiful Bodies body texture as a resource
- Gloomylynx for the use of their wonderful gloomy hair and face textures as resources
- Everyone on the Rimworld Alien Races discord for their help, especially gouda quiche and Roskii
- Röstli for writing an Alpha Biomes patch
- darkmiz for their improved male bun body texture
- RabbitChain for their 'A Dog Said...' patch (I didn't actually ask before including it, but it seems abandoned. Sorry if that's not the case!)

Popular Discussions View All (8)
7
Jul 3, 2021 @ 5:35pm
Conflict with hospitality
Lord
4
Mar 14, 2022 @ 7:07pm
Bun colonists dying with small injuries
merc_birb
4
Nov 5, 2022 @ 7:48pm
Bun and Children and Pregnancy issue.
Zoid
603 Comments
Spanky_H  [author] Aug 29 @ 1:58pm 
weird. Maybe steam needed to redownload the mod or something. Glad it's fixed!
KUMO Aug 29 @ 1:08pm 
One last update, it just sorta.....fixed itself?



Sorry for spamming the comments, just know its resolved now.

Thanks for responding regardless.
KUMO Aug 29 @ 12:54pm 
alright, reinstalling also didnt work sadly.

Im still gonna assume its a problem on my end however if it works just fine for you, and hopefully someone can help me out with fixing it.
KUMO Aug 29 @ 12:51pm 
sorry type, I removed all other mods besides the bunrace and manly buns.
KUMO Aug 29 @ 12:50pm 
Weird, I tried this aswell and seem to still have the problem, all other mods besides the bunrace and manly buns added with HAR.

I tried removing manly buns just incase that was the problem too but the same thing occurs where none of the have heads.

Ill try reinstalling rq and see how that goes.
Spanky_H  [author] Aug 29 @ 11:52am 
Seems to work fine for me with just HAR and Buns. :/
KUMO Aug 29 @ 10:27am 
The new update for rimworld seems to have caused issues finding the textures for the bun race's head, are you able to do a quick fix soon? I know other biotech mods could do the same thing for it but I do like the addition of them being actual races with different xenotypes rather than them being another xenotype.
Dman Aug 22 @ 11:16pm 
same thing happened in my game and i can't figure out why. i thought it was the male bun mod cause the problem but that don't seem to be it so i have no idea
Svela Aug 20 @ 3:15am 
I have a similar issue to TheSquirrelofHuscurl. I created a new discussion in the discussions page discussing problem. If you could review it and kindly let us know if anything can be done I'd appreciate it.
Spanky_H  [author] Aug 19 @ 11:14am 
Yea textures work fine on a clean mod list (just HAR and Buns). Probably a mod conflict with something else. I can check for incompatibility if you can narrow it down or make a good guess at what it might be, but otherwise not much I can do. :/