Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin
here's the line of code i need to modify... or add to
+NonWeaponUpgradeSlots = (TemplateName = "KevlarArmor", NumUpgradeSlots = 1)
so i'm assuming i need to replace "KevlarArmor" with MetionBattlesuit and then jsut add a line in the config to add slots to it. however modded armor sometimes has a different name internally.
I play on Legendary Beta Strike and the 3 custodian pods are just a huge slog to kill. It seems like only "cheap" tactics like repeaters and mimic beacons are effective against them. And then it's just a matter of using mimic beacons and stasis until the repeaters finally proc.