XCOM 2
[WoTC] Custodian Pack
192 Comments
Christian Apr 5 @ 6:16am 
One more bug/feedback: exalted custodian are still able to fire their guns after having had their weapons disabled by the psionic attack.
Christian Mar 30 @ 4:10am 
One suggestion: the metion battlesuit jetpack animation is just the guy "jumping". Since there is already an animation with the jetpack fire going off, I think it would be a much better fit for it.
Slackboy101 Jan 19 @ 7:36am 
part of me hopes for an animation mod from this mod if you use the Dedicated Pistol slot mod Shields
沧月流觞 Jan 4 @ 5:59am 
求个中文汉化,大佬有的辛苦铁一下
Cookiesnm1lk Nov 7, 2023 @ 5:36pm 
so i'm trying to add an armor upgrade slot to the metion battlesuit. however i'm not sure hwo to do this without the name of what the item is in game. (different mod called Armour Upgrades) what is the item called in the code?

here's the line of code i need to modify... or add to
+NonWeaponUpgradeSlots = (TemplateName = "KevlarArmor", NumUpgradeSlots = 1)

so i'm assuming i need to replace "KevlarArmor" with MetionBattlesuit and then jsut add a line in the config to add slots to it. however modded armor sometimes has a different name internally.
Wisper200 Nov 5, 2023 @ 1:51am 
in my experience, "Protect Data Interceptor Device" missiosn are impossible with Exalted Custodians. they will disregard any other target and just one-round the device the moment their pod is triggered
hermes Oct 22, 2023 @ 12:22am 
Playing LWOTC ModJam, I encountered one of the full Exalted Grandmaster pods on turn 2 of the Avenger Defense mission (the thing the Chosen does when their knowledge bar is full). 3 Custodian mini bosses with 65hp and 8 armor each, plus another 6 weaker enemies or so in the pod. Forget it. I’ve put up with too much eyebrow-raising behavior from this mod already at this point, and this finally earns the uninstall and load an earlier save treatment. It didn’t help that some bug (I assume) was making them all weirdly invisible, but honestly even if I could have seen them properly it wouldn’t have made much difference.
Bliss ¯\_(ツ)_/¯ Oct 16, 2023 @ 9:03am 
How do I reduce the amount of cosmetics from this mod that shows up on my rookies?
weedshrek Jun 21, 2023 @ 9:56pm 
these guys shouldn't be harder than the actual boss level enemies in the game. there's nothing even tactical about the exalted, they do a million different things, are immune to everything, and don't even worry about cover, because they can just literally walk up to wherever i am because of their absurd health pools, and then i get to sit there and watch them take 6 shots on me, where any single one will just about one-shot even a max rank soldier.
BluntInstrument May 16, 2023 @ 6:09am 
The spawn rate of these mobs is ridiculous. Once they start appearing they quickly become by far the most common mob in the entire game.

I play on Legendary Beta Strike and the 3 custodian pods are just a huge slog to kill. It seems like only "cheap" tactics like repeaters and mimic beacons are effective against them. And then it's just a matter of using mimic beacons and stasis until the repeaters finally proc.
MildlyInsaneCajunMan Apr 30, 2023 @ 11:53am 
I gotta agree with the others. It's just to much. I love a challenge but fighting those guys just made me tired. They're more of a slog to fight than the Sectopods and I'm using the Very Angry Sctopod mod. I'm not saying to completely change them but they need to be tweaked.
<=Profe$$oR=> Mar 25, 2023 @ 3:11am 
Hello Claus! Thnx for amazing mods!!) May I ask how rewards for hunting couriers work? I played WOTC and now LWOTC. In both campaings I never got some e[traiordinary loot from couriers
Bullet Kin Mar 22, 2023 @ 4:38pm 
The standard custodians are... Barely reasonable-ish(?) to fight against. The grandmasters? Oh, god. OH, GOD. An absolute slog to chew through their health while they pull enough abilities to outfit an entire alien pod out of their asses.

Would be a fun challenge for strong mods if not for their absurd health and the fact that they usually come in threes.
Zote the Shithead Mar 8, 2023 @ 12:59am 
Agree with Nikitaw99 and Hawk. I got 3 of these in one mission where I also had to kill a general muton and sectopod + elite footsoldiers and 2 teleporting enemies with my B team, because it was a low profile mission. You can guess what happened next. I don't even think my A team could've pulled it off (maybe with hardcore savescumming, but that's not fun!). Would have been great to have a configuration panel where we could play with their spawn numbers and frequencies.

Have to disable the mod now, which is sad, because they look awesome. I do see myself returning for another run if the configuration panel or something similar is applied in the future.
The UltimateZapZap Jan 20, 2023 @ 7:07pm 
@Ekko i'm using both but also LWOTC and mod jam, idk if mod jam makes this mod and bio division compatible
Ekko Jan 6, 2023 @ 6:07am 
Very good mod, may I ask, is this mod compatible with Bio Division 2.0? At the same time, there are enemies with shields in that mod
Spartan Striker Dec 11, 2022 @ 2:36am 
Is there a way to get anything in this mod via console?
lichen93 Dec 11, 2022 @ 12:24am 
How to unlock the Battle armor?
And I don't have ADVENT Exalted Custodians autopsy project to research, was that normal?
Hawk Dec 2, 2022 @ 4:14am 
I also think damage and healt are ok, just make them never appear as more then one or max 2. Also should they not appear so often. A Specialised Elite unit is not everywhere to be seen normaly.
Hawk Dec 2, 2022 @ 4:12am 
Yep way to overpowered. Will deactivate this mod again. I think they look great and are also fun to fight when alone. But as Minor Boss like enemy.

But every mission 5 of them drop. Thats not balance. While beatable no fun you can only grind them down. I mean one of them is way stronger then a choosen.
Teiya, the Blue Dragon Nov 25, 2022 @ 1:58pm 
These look sick but way too overpowered for regular enemies; I've only seen the regular Custodian so far and it's got more health and armor than even the sectopod I found in the same mission. And now I check this page again and see there's stronger variants...
Mr Dust Nov 22, 2022 @ 9:02pm 
And as if to make a liar outta me, I gave it one more "ol college try" and it inexplicably worked, go figure!

Now I can inflict the horrible pain of downloading this mod vicariously unto my xcom soldiers, bahahahaha!
Mr Dust Nov 22, 2022 @ 8:58pm 
For some strange and yet-to-be-determined reason, I've been unable to download this mod. I had initially downloaded the battlesuit and shotgun mods, then I saw they were part of this (larger) mod... so I unsubscribed from those and [attempted to] download this one instead and I keep getting a "start-stop-start" download that flicks between starting and stopping ad nauseum.

I've googled and yt'd all the go-to solutions for workshop downloader not doing its thing (short of re-installing steam/xcom 2), from clearing cache this and switching download region that but nothing seems to work.

I gave up and went back to the battlesuit and shotgun mod, resubscribed and they downloaded without issue. :S

When steam seemingly gave up it eventually said in red "Manifest Unavailable" where it ought to of said "Completed".

IDK... :(
HaziTru Nov 18, 2022 @ 11:52am 
I want to try this mod but i agree with most people post saying you should make a light version with nerfs to enemies across the board. Mainly the damage they deal, i think the health is fine. I dont think no enemy in the game should be able to one shot max level soldiers.
Totsnuk Nov 17, 2022 @ 3:56am 
Please make an alternative mod that has a nerfed version, these are just way too op to even use.
Dahaka Jun 23, 2022 @ 9:47pm 
Ok, so whenever a custodian attacks and it hits, my game crashes, cant tell if its like that with all new enemies or just the basic one because i never let them attack in the first place. I got lucky and started a mission with one custodian of my own and it doesnt matter if my one or the enemy one hits its mark it crashes the game.
Chrillo Apr 18, 2022 @ 2:25pm 
Playing right now and I can see the Metion cosmetics so it should work regardless :)
Chrillo Apr 18, 2022 @ 2:18pm 
I cant see the mod in the AML laucnher, I also searched the ini folder for latest added file and so on. I have also subscribed/unsubscribed and cleared my folder but no success

Any ideas what might be wrong?
mdmc Mar 14, 2022 @ 9:03pm 
@Beastwolf1 Agree. Turned off the chosen in my new LWOTC campaign as this mod totally nails the boss fight experience. Everything else seems mediocre. Excellent mod. Works with LWOTC with Mod Jam. Not sure if it works without Mod Jam
Beastwolf1 Feb 5, 2022 @ 10:13am 
These things are much better boss fights than the chosen or the rulers.
TrooperCoon Jan 20, 2022 @ 11:26pm 
so does this mod include the metion customization aswell or is that seperate?
Samular Saber Jan 12, 2022 @ 1:45pm 
@wag so in other words using something like the super soldier class mod along side this one (as well as maybe a better advent) should keep things balance?
4rrakis Dec 26, 2021 @ 11:20am 
@solargus Mod Jam.
solargus Dec 26, 2021 @ 6:40am 
LWOTC?
Wags Dec 9, 2021 @ 2:54pm 
For people saying they are too OP - these are challenging enemies meant to increase the difficulty of the game. They can be hard to deal with, but they are meant to make you fight differently and use mobility as your advantage. Also, they fit perfectly with mods that increase squad size or boost X-Com soldier performance in some way., and especially fit right in with A Better Advent mod
Yellowdragon Oct 13, 2021 @ 6:14pm 
They are super cool and hive nice animation, but I think they are too op. Or maybe that's your intention? They are even deadlier than Sectopod and gate keeper, and have too much health for playing on timer missions where you have to kill things fast.
Tacoaloto Oct 12, 2021 @ 7:52pm 
I never noticed these guys don't appear until force level 16, same FL as sectopds. Kind of weird the Mk1 and Mk2 appear at the same time.
TAKEDA 🔴 SHINGEN Oct 12, 2021 @ 4:25pm 
Yes, way too OP. They are more annoying than challenging.
brandonlee503 Aug 15, 2021 @ 1:58pm 
They are cool, but too OP for casual players. Had to remove them from my game
cygabert Aug 8, 2021 @ 12:42pm 
is there a command to get the corpse
Gguy Jul 4, 2021 @ 6:22am 
@Steven777 Every enemy needs a weakness. Especially ones this powerful.
Gguy Jul 4, 2021 @ 6:22am 
Custodians are so cool looking.
Mackeroni Jul 2, 2021 @ 1:50pm 
More health than the Chosen, huh.
Fargus404 May 26, 2021 @ 2:01pm 
Edit the characteristics of the shotgun (I believe that it is quite weak) \Steam\steamapps\workshop\content\268500\2094672450\Config (XcomMetion_Shotgun.ini):bonfire2:
Blyatfield 2024 May 24, 2021 @ 12:02pm 
any way that I can get those shields? I want to equip it for my soilder
steven777 May 13, 2021 @ 7:14am 
These guys or at least the first variant I met are really weak to mind control.
tommyc434 Apr 30, 2021 @ 8:43pm 
I've been using this mod for a while and it's been incredibly fun and great. For some reason, I feel like I never see the Courier spawn, and also feel in certain playthroughs, some items don't ever appear despite me having done all the autopsies (i.e. the braincord and the shotgun).

I'm sure it's because I'm running over 100+ mods along with this - but does anyone know if there's an easy way to fix this?
RoboCobra Apr 3, 2021 @ 11:15pm 
Awesome mod. Truly challenging enemies. Animations and appearance are badass. Gear earned from research is great. Well done!
Just Another Gamer Mar 21, 2021 @ 2:07am 
From the mod maker:

"Exalted Custodians and Grandmasters will always appear together as a boss pod(like Sectopods and Gatekeepers)"

Honestly, I'd take either of those pods over those Exalted. At least those pods are vulnerable to to EMP bombs! Heck, I'd consider taking on a Sectopod Prime over the Exaltted and SP's scare me!

;)

Anyway, once again great job! This will probably be my last X-Com 2 campaign and this mod is making this run quite the epic!
Just Another Gamer Mar 21, 2021 @ 2:04am 
Well, the mod maker did note this under "Suffering is Fun" but wow, those Exalated are NO JOKE!

I alpha-struck a pod hard and all three were still standing and twice critted one of my best grenadiers while he was in full cover and as armored as I could make him without being a Mec!

Sadly, no bleed out but right to the memorial.

*sigh*

Just watch out if you use this mod. Watch out... and use Mecs or Sparks as meatshields. I have learned my lesson.

BTW, this is not intended as a criticism; excellent work on the mod! When I get some more resources, I plan to check out the new items and hope to enjoy them.