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here's the line of code i need to modify... or add to
+NonWeaponUpgradeSlots = (TemplateName = "KevlarArmor", NumUpgradeSlots = 1)
so i'm assuming i need to replace "KevlarArmor" with MetionBattlesuit and then jsut add a line in the config to add slots to it. however modded armor sometimes has a different name internally.
I play on Legendary Beta Strike and the 3 custodian pods are just a huge slog to kill. It seems like only "cheap" tactics like repeaters and mimic beacons are effective against them. And then it's just a matter of using mimic beacons and stasis until the repeaters finally proc.
Would be a fun challenge for strong mods if not for their absurd health and the fact that they usually come in threes.
Have to disable the mod now, which is sad, because they look awesome. I do see myself returning for another run if the configuration panel or something similar is applied in the future.
And I don't have ADVENT Exalted Custodians autopsy project to research, was that normal?
But every mission 5 of them drop. Thats not balance. While beatable no fun you can only grind them down. I mean one of them is way stronger then a choosen.
Now I can inflict the horrible pain of downloading this mod vicariously unto my xcom soldiers, bahahahaha!
I've googled and yt'd all the go-to solutions for workshop downloader not doing its thing (short of re-installing steam/xcom 2), from clearing cache this and switching download region that but nothing seems to work.
I gave up and went back to the battlesuit and shotgun mod, resubscribed and they downloaded without issue. :S
When steam seemingly gave up it eventually said in red "Manifest Unavailable" where it ought to of said "Completed".
IDK... :(
Any ideas what might be wrong?
I'm sure it's because I'm running over 100+ mods along with this - but does anyone know if there's an easy way to fix this?
"Exalted Custodians and Grandmasters will always appear together as a boss pod(like Sectopods and Gatekeepers)"
Honestly, I'd take either of those pods over those Exalted. At least those pods are vulnerable to to EMP bombs! Heck, I'd consider taking on a Sectopod Prime over the Exaltted and SP's scare me!
;)
Anyway, once again great job! This will probably be my last X-Com 2 campaign and this mod is making this run quite the epic!
I alpha-struck a pod hard and all three were still standing and twice critted one of my best grenadiers while he was in full cover and as armored as I could make him without being a Mec!
Sadly, no bleed out but right to the memorial.
*sigh*
Just watch out if you use this mod. Watch out... and use Mecs or Sparks as meatshields. I have learned my lesson.
BTW, this is not intended as a criticism; excellent work on the mod! When I get some more resources, I plan to check out the new items and hope to enjoy them.