XCOM 2
607 ratings
[WoTC] Custodian Pack
7
5
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
1.304 GB
May 12, 2020 @ 7:48pm
May 18, 2020 @ 7:37am
5 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
[WoTC] Custodian Pack

Description
This mod adds six new Advent enemies, one new heavy armor, one new weapon, one new heavy weapon, one new grenade, one new vest, one new sit rep, and two new utility items. Custodians are tough meat shields with an incredibly powerful melee weapon and subpar mobility. Exalted Custodians are a "Boss Pod" like Sectopods, and Gatekeepers.

WHAT IS IN THIS MOD:

  • 6 New Advent Enemies, Advent Custodian, Advent Mark 2 Custodian, Custodian Master, Exalted Custodian, Exalted Custodian Grandmaster, and the Advent Courier, a special Advent enemy exclusive to the "Courier Staging Area" sit rep.
  • 1 new heavy armor, the Metion Battlesuit grants the soldier using it multiple skills, such as a jetpack, and a deployable shield to grant heavy cover to allies.
  • 1 new weapon, the Metion Magnetic Automatic Shotgun deals less damage than the beam and magnetic shotguns, but can fire multiple times in quick succession.
  • 1 new heavy weapon, the Custodian's melee Destroyer Cannon can be used as a heavy weapon.
  • 1 new grenade, the Mark 2 Custodian's Control Grenade is a combination grenade that acts as a flashbang, a smoke grenade, a standard frag grenade and causes bleeding.
  • 1 new vest, the Hyperdrive Serum vest requires an overdrive serum to build, and gives the user the ability to massively boost their HP while inflicting serious bleeding on themselves.
  • 1 new sit rep, the Courier Staging Area sit rep spawns couriers who will drop large amounts of valuables, however they're being guarded by Custodians, Custodian Masters, and Mark 2 Custodians.
  • 2 new utility items, the Flechette Gun, and the Braincord. The Flechette gun will inflict a large mobility penalty on anyone hit, while the Braincord is an item that will weaken every Advent enemy on the map for a short number of turns.

INFO:

ADVENT Custodian

ADVENT Custodians are lumbering meatshields equipped with a pistol and shotgun, they will attempt to get into melee range of your soldiers so they can use their powerful 20 damage dealing melee weapon on them.

ADVENT Mark 2 Custodian

Slightly more mobile than the standard custodian, mark 2 Custodians come equipped with numerous tools meant to try and stop you from fleeing, their autopistol has very poor accurracy but can hit multiple soldiers and while they have lost the destroyer gauntlet used by the standard Custodians, they can still bash you with their shields for decent damage.

ADVENT Custodian Master

Custodian Masters trade their pistol and shotgun for an assault rifle and rockets, making them more dangerous at a distance than their subordinates, however they still carry the destroyer gauntlet and will attempt to get in close to use it.

ADVENT Exalted Custodians, and ADVENT Exalted Custodian Grandmasters

Exalted Custodians and Grandmasters will always appear together as a boss pod(like Sectopods and Gatekeepers), they show up only once Force Level is maxed. Exalted Custodians are powered up variants of the standard Custodian, they possess an ability that allows them to convert any damage taken to mobility, their pistol has a secondary fire mode that allows them to fire it multiple times when said ability is on cooldown, and they will fire their pistol on anyone that approaches them. The Grandmaster on the other hand will utilize his powerful Network Proxy Command ability to massively buff all Advent currently in the map.

ADVENT Courier:

Fast but relatively fragile, Couriers use a lightweight smg that allows them to quickly run away and hide when a threat approaches, putting their Custodian escorts between them and the enemy. They have no abilities of any kind, but they are equipped with flashbangs. On death they will drop numerous valuables.

Changes from the standalone Custodian and Metion mods:

  • ADVENT Custodian Master and ADVENT Exalted Custodian Grandmasters now have reveal animations.
  • Slightly nerfed the aim of Exalted Custodians with their pistols and shotguns.
  • Metion battlesuit now properly shows stat bonuses on the armory.

KNOWN ISSUES:

None at the moment.

COMPATIBILITY:

Not compatible with:
  • [WoTC] Metion Automatic Shotgun
  • [WoTC] Standalone Metion BattleSuit
  • [WoTC] Standalone Exalted Custodians
  • [WoTC] Advent Custodians Standalone

Other than that there should be no incompatibilities, let me know if you find any.

FAQ:

Are there any tech rewards for killing these dudes?

Yes, each Custodian has their own autopsy research, which unlocks new items, weapons, and armor. Couriers do not have a tech reward, killing them for tons of cash is the only reward you get from them.

Do i need to start a new campaign for these dudes?

Theoretically no, but if you want to be on the safe side and make sure everything works then you should, make sure you refresh your .inis(You do this by deleting all the .inis within "Documents\my games\XCOM2 War of the Chosen\XComGame\Config" and launching the game)

To-do list:

Nothing, after ten thousand years(or 3-ish years) the Custodian mod is complete.

PERMISSIONS:

You are free to use anything and everything in this mod for your own mods and/or purposes, in fact not only are you allowed, i encourage you to do it.

PATREON:

If you wish to keep up with early previews, updates or simply wish to support me in someway i have set up a Patreon.

https://www.patreon.com/Claus

Thanks, and hope you enjoy.
As always make sure you post any issues you find in the Bug Report discussion.
Popular Discussions View All (3)
14
Oct 13, 2023 @ 6:53pm
PINNED: Bug Reporterino Apocalypseino
Claus
1
2
Jun 23, 2023 @ 8:56am
Russian Translation
Aks
0
Jan 5 @ 8:24pm
Simplified Chinese Localization 简体中文
Tommy
192 Comments
Christian Apr 5 @ 6:16am 
One more bug/feedback: exalted custodian are still able to fire their guns after having had their weapons disabled by the psionic attack.
Christian Mar 30 @ 4:10am 
One suggestion: the metion battlesuit jetpack animation is just the guy "jumping". Since there is already an animation with the jetpack fire going off, I think it would be a much better fit for it.
Slackboy101 Jan 19 @ 7:36am 
part of me hopes for an animation mod from this mod if you use the Dedicated Pistol slot mod Shields
沧月流觞 Jan 4 @ 5:59am 
求个中文汉化,大佬有的辛苦铁一下
Cookiesnm1lk Nov 7, 2023 @ 5:36pm 
so i'm trying to add an armor upgrade slot to the metion battlesuit. however i'm not sure hwo to do this without the name of what the item is in game. (different mod called Armour Upgrades) what is the item called in the code?

here's the line of code i need to modify... or add to
+NonWeaponUpgradeSlots = (TemplateName = "KevlarArmor", NumUpgradeSlots = 1)

so i'm assuming i need to replace "KevlarArmor" with MetionBattlesuit and then jsut add a line in the config to add slots to it. however modded armor sometimes has a different name internally.
Wisper200 Nov 5, 2023 @ 1:51am 
in my experience, "Protect Data Interceptor Device" missiosn are impossible with Exalted Custodians. they will disregard any other target and just one-round the device the moment their pod is triggered
hermes Oct 22, 2023 @ 12:22am 
Playing LWOTC ModJam, I encountered one of the full Exalted Grandmaster pods on turn 2 of the Avenger Defense mission (the thing the Chosen does when their knowledge bar is full). 3 Custodian mini bosses with 65hp and 8 armor each, plus another 6 weaker enemies or so in the pod. Forget it. I’ve put up with too much eyebrow-raising behavior from this mod already at this point, and this finally earns the uninstall and load an earlier save treatment. It didn’t help that some bug (I assume) was making them all weirdly invisible, but honestly even if I could have seen them properly it wouldn’t have made much difference.
Bliss ¯\_(ツ)_/¯ Oct 16, 2023 @ 9:03am 
How do I reduce the amount of cosmetics from this mod that shows up on my rookies?
weedshrek Jun 21, 2023 @ 9:56pm 
these guys shouldn't be harder than the actual boss level enemies in the game. there's nothing even tactical about the exalted, they do a million different things, are immune to everything, and don't even worry about cover, because they can just literally walk up to wherever i am because of their absurd health pools, and then i get to sit there and watch them take 6 shots on me, where any single one will just about one-shot even a max rank soldier.
BluntInstrument May 16, 2023 @ 6:09am 
The spawn rate of these mobs is ridiculous. Once they start appearing they quickly become by far the most common mob in the entire game.

I play on Legendary Beta Strike and the 3 custodian pods are just a huge slog to kill. It seems like only "cheap" tactics like repeaters and mimic beacons are effective against them. And then it's just a matter of using mimic beacons and stasis until the repeaters finally proc.