RimWorld

RimWorld

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Mixed Stone Blocks
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Mod, 1.4, 1.5
File Size
Posted
Updated
4.942 MB
Apr 27, 2020 @ 8:18pm
Jan 20 @ 5:45pm
23 Change Notes ( view )

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Mixed Stone Blocks

Description
Source code can be found at https://bitbucket.org/TheNerdWonder/mixedstoneblocks
Prior releases can be found in the repository under Downloads -> Tags

Notes:
- There is a known compatibility issue with Vanilla Textures Expanded, as it replaces the vanilla textures with new ones that are not compatible with how Mixed Stone Blocks does its multi-color painting. This does not have any impact on game mechanics, just how the things get painted.

v 1.5.1
Apparently there's at least one mod out there that results in thing defs being marked as stuffable without listing any stuffs to make it with. This, predictably, breaks things that expect a stuffable to have at least one stuff in its def. Added logic to catch this error and just kick it back to the vanilla logic.

v 1.5
Reworked graphics patches to make things Just Work in most cases. Everything through Biotech should be supported. Anything that isn't specifically supported will pick a random stone color.
Removed the building/item whitelists. If you can make it from stone blocks, you can make it using mixed stone now.
Mixed Stone Flagstone floors are now available.

v1.4.2
Fixed issue with mixed block column icon errors

v1.4.1
Added support for most things from Ideology
Support ideological styled things
Painting should work now

v1.4
Support for the 1.4 Biotech release
Fully support making stony things from Core and Royalty from mixed stone blocks
Fixed known issues

v1.3.3
Fixed some bugs with the initial 1.3 release
Improved compatibility with other mods that expect vanilla paths for textures.

v1.3
Mixed Stone Blocks are now stuff. This allows us to remove the custom wall building and move mixed blocks to the stuff list for building normal walls (this also fixes a bunch of behaviors where the custom walls weren't treated like normal walls in all situations). Existing custom walls will remain in-place, but can no longer be built.

Now that Mixed Stone Blocks are stuff, we have added them as valid stuff for the following structures:
- Walls
- Columns
- Doors
- Autodoors
- Sculptures

v1.2.1
Added support for Rimworld 1.2
Tweaked hit points and beauty for Mixed Stone Walls

v1.2

The Mixed Stone Blocks recipe now allows multiple types of stone to be used.
Removed Mixed Stone Walls from worldgen
Removed Mixed Stone Blocks from vanilla wall material list
Mixed Stone Walls are no longer flammable

v1.1

This mod adds walls and floors that can be constructed using any stone blocks. The blocks must first be combined into mixed block stacks at the stonecutter.

Fine stone tile floors are only added if you have the Royalty DLC installed.
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183 Comments
Warspite Apr 15 @ 9:40am 
This Mod continuously freezes my game, found it by elimination. Unsubscribing!
EAST Apr 10 @ 8:50am 
When I started a new game, I had a problem, so I looked for the cause mod and this mod was the problem.
- First, when I excluded all mods and used only this mod, Rimworld itself reported a problem and turned off the mod. After checking, it seems that Harmony mod is needed.
- When I use Harmony mod, there is no problem with this mod being forcibly turned off, but there is a problem with the game being forcibly terminated when I start a new game.
- I tested it on seed:59 / 48.04 N, 32.08W.
- When I created a map and inserted a mod later, it was successfully loaded. However, considering the event map, instability is considered a big problem.
Dude, it took me 22 hours to realize that it was this mod in my build that caused crashes at the start of the game.:steamsad:
DraconisG Feb 5 @ 1:16pm 
Well, validated rimworld, un-subbed / re-subbed to this, removed all mods and DLC so that it was just Core and this mod loading, and still gets the corrupt mod recovery message. Also if I load this with other mods and manage to get into a map, 70% of the time it crashes to desktop during map generation. Still broken. Shame, this was such an essential mod for so long.
The Nerd Wonder  [author] Jan 20 @ 5:53pm 
@ggfirst There's a known compatibility issue with Vanilla Textures Expanded. The issue is further explained in a comment below.
ggfirst Jan 16 @ 2:29am 
Now! I found what mod is causing
this bug
<https://www.reddit.com/r/RimWorld/comments/1i0z3cm/question_color_rendering_of_structure_question/>

My mod list is
https://docs.google.com/spreadsheets/d/1dVyhf_fUPTSJWriWl3oFQhj-usATuO-fzuKAYqPtais/edit?gid=770335789#gid=770335789
I have had this bug this bug for at least 2-3 years
and now I figure out by eliminating mods group by group.
I didn't really expect this mod would cause such thing.

Good idea mod with bad compat issues.
eeveecator Jan 15 @ 2:40pm 
Same, no reason it just crashes the game with no records of why, I have no red errors when loading and everything works fine untill I get to generating the map where the game crashes, not only in caves map and I'm pretty sure without geological landforms too (I'm sorry can't confirm)
Maracabarackabalakawaka Nov 27, 2024 @ 11:01am 
I don't know why, but this mod causes the game to crash when loading into cave maps with the geological landforms mod. doesn't give a reason why just shuts my game off.
DraconisG Oct 24, 2024 @ 1:53am 
I'm not sure how, or why, but this mod seems completely busted for me. I've tried unsubbing, and resubbing, verifying my Rimworld install, but when I try to load the game with just this mod loaded I get an error that the game recovered from a corrupted mod and all mods are disabled.
I looked at the Dev error log, and it's so long it actually stops due to too many errors. Here's a pastebin of the log, not sure it will help anyone. Has anyone else been having problems on this mod?

https://pastebin.com/7ckVB4v3
Viper Aug 29, 2024 @ 9:08pm 
that explains it, thanks!