RimWorld

RimWorld

1,411 ratings
Autocleaner
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
5.991 MB
Apr 6, 2020 @ 1:16pm
Jun 16 @ 4:18am
21 Change Notes ( view )

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Autocleaner

Description
ABOUT

Adds Autocleaner, an autonomous robotic vacuum cleaner to the game. The robot will clean home area (or whatever else area you assign in the Schedule tab) without human intervention, and can charge from anywhere near a power grid. If damaged, stops cleaning until repaired, which requires components. You can make the autocleaner at a fabrication bench, after Fabrication research.

Github: https://github.com/AUTOMATIC1111/Autocleaner

Roomba Robot Vacuum Cleaner

MOD COMPATIBILITY
Should be safe to add and remove from a save game (apart from seemingly harmless error messages in log, once).

If you're unable to close Schedule tab, this is caused by an exception in another mod. I can't solve this, but there is a setting to prevent autocleaners from being shown in the Schedule tab, which makes the issue go away (togther with making it impossible to assign autocleaners to areas)

UPDATES
16-Jul-2021
- 1.3

9-Sep-20
- Made it possible to assign autocleaners to areas in Schedule tab
- Reduced resource cost (no more adv components) and research requirement to Fabrication instead of Advanced Fabrication
- combatPower set to 1 by request (should fix compatibility with some mods)

11-Sep-20
- added a setting to prevent autocleaners from being shown in the Schedule tab
Popular Discussions View All (16)
9
May 10, 2021 @ 2:43pm
Incompatibility with Faction Bender
Erbse
4
Nov 12, 2022 @ 2:10pm
1.4
GdBIV
3
Sep 21 @ 9:34pm
autocleaner not charging
Kaz Shioda
425 Comments
BABA YAGA Sep 10 @ 8:42pm 
best mod love it
Chelsea T Sep 3 @ 2:37pm 
Broken after 1.6, it won't go through doors on its own and mostly just gets stuck "standing". I've also had autocleaners that won't activite and charge.
Aquifel Aug 22 @ 6:02pm 
I see a ton of messages with this issue going back years it looks like, but has anyone managed to figure out the issue where the autocleaner just dies once it hits 25% and never tries to charge or do anything ever again?
RustySpore Aug 22 @ 12:09am 
Also have the "Autocleaner won't open doors" bug, have none of DLC and my mod list mostly same since 1.5 unless for the following, "Harvest Everything!", "
Adaptive Storage Framework", "[sbz] Neat Storage" and "Reasonable Components", if I would guess if it was not meant be "nerf" the game are seeing the cleaner as pen animal not as colonist or pet.
ziplock9000 Aug 14 @ 6:25am 
It shouldn't take that long to make. It's just a Rumba and 100x less complicated than other things you can build much quicker.
3djbailey Aug 12 @ 10:41pm 
My autocleaner keeps dying to toxic build up in the polluted zone (running a pollution settlement). Is that a feature or an oversight? I'm sure not many people run into this scenario.
Katikar Aug 9 @ 6:19pm 
The autocleaner keeps dying in vacuum because it leaves its allowed area, which it shouldn't even be able to do in the first place. Extremely frustrating.
Deszeraeth Aug 9 @ 1:34pm 
Thank you for this mod.

Found 2 small issues.

Autocleaner activated while being carried results in it disappearing.
Autocleaner dying while on an Odyssey DLC ship seems to make the corpse invisible which can cause some small issues.
Dezzy Aug 9 @ 7:20am 
I would die for a retexture that adds a cat riding on the autocleaner.
uberjew1 Aug 3 @ 8:28pm 
great mod, early colony cleaning made easy. only problem is they wont respect zones and leave assigned zones to charge. And they really love to charge in my kill box and set off my fire foam traps.