RimWorld

RimWorld

Autocleaner
388 Comments
joyciefruit Jun 2 @ 5:29pm 
its not compatible with multiplayer mod. I hope you amend this mod :)
Miguelh1020 Apr 16 @ 6:53am 
It half works.
For me, sometimes they stand around like idiots and do nothing. I notice this happens around 15-20 charge so I assume they are trying to go somewhere and recharge but can't or won't.
The solution is to deactivate them, take them to a stockpile directly on top of wires, and there when activated they go to a corner and start charging again.
I like it when it works, but that is half the time
Iced_Delulu Mar 23 @ 3:09pm 
This can be ameliorated if you know about it by doing dev mode kill and then finding the invisible dead autocleaners
Iced_Delulu Mar 23 @ 11:21am 
I think the game struggles with the robot dying. Gives me a ton of continuous error messages. I presume because, while the corpse is present, there is no model for it. So there is a void of a corpse somewhere and it makes continuous errors.
Ransak Mar 9 @ 10:21pm 
It's great (maybe a little too great, but not complaining). One bug with it: if you select the person carrying it (such as the person who just crafted it) and choose 'Activate' it just disappears. Poof, gone.
๖ۣۜPrincess Łuna๖ Feb 27 @ 6:09am 
Can confirm robot breaks if gas is present, so your pawns constantly haul components to repair it. Solution to "fix" it - disable robot via "deactivate" button and wait until gas completely disappears. :steamdeadpan:
Parciwel Jan 26 @ 10:55am 
the are constantly in abroken state, as something always steps on them (even if it's another autocleaner) and they don't avoid it, so the just tear through mechanical parts.
The Dude with shogun Jan 8 @ 7:39am 
I dont think author give f*. Last update 16 jul 21.
Чекист Jan 7 @ 1:38pm 
Hi guys! The robot does not want to charge at 1.5. It just goes to a corner and does not receive a charge, if you run a wire through it, it runs away from it. There is also a bug if there are two of them in one stack, then one will remain when activated.Who can tell if it is possible to turn off his electricity requirement?
Halfelfaedyn Dec 25, 2024 @ 11:04pm 
These saved my butt. No more nasty grungy colony!
The Dude with shogun Dec 7, 2024 @ 7:59am 
Any idea guys?
The Dude with shogun Dec 7, 2024 @ 7:58am 
Exception in Verse.AI.ThinkNode_Priority.TryIssueJobPackage: System.NullReferenceException: Object reference not set to an instance of an object
[Ref CF96C405]
at Autocleaner.WorkGiverCleanFilth.PotentialWorkThingsGlobal (Verse.Pawn pawn) [0x00007] in <4e4c46092b184811bba437f0110e8cf0>:0
at Autocleaner.JobGiverAutocleaner.TryGiveJob (Verse.Pawn pawn) [0x000a8] in <4e4c46092b184811bba437f0110e8cf0>:0
at Verse.AI.ThinkNode_JobGiver.TryIssueJobPackage (Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x00000] in <69945a8ed6c540cf90b578de735e0605>:0
at Verse.AI.ThinkNode_Priority.TryIssueJobPackage (Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x00025] in <69945a8ed6c540cf90b578de735e0605>:0
- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
2JZ GTE Nov 25, 2024 @ 6:57am 
Hello dear author, I found a bug in your mod, please fix it, when a robot enters a room where there was a fire and there is black smoke, the robot breaks down (Even if the fire was a long time ago and the room temperature) but still moves and cleans. After that, the colonists start running after him to repair. But even after the repair , it immediately breaks down again .In other ordinary rooms where there was no fire, it does not break down and functions normally.:steamfacepalm:
Mad Nov 8, 2024 @ 7:38pm 
I am also getting the 'exception drawing corpse_autocleaner...' error in the debug log. If I'd known this would happen I would have loaded a previous save before allowing one to be killed. When I scroll over the area it died in, the debug log opens, and rapidly counts to 1000 in the left column before it says 'reached max messages limit' and then finally lets me close the window. It happens every time I load this save file now (it died many sessions ago).
LuizLexis Oct 29, 2024 @ 12:00pm 
for the people that uses locks mod, i think a good idea should be making an area for the autocleaner, so he doesn't enter the locked rooms
LuizLexis Oct 29, 2024 @ 11:57am 
very good mod! :steamthumbsup: , i just don't like that they act like humans, manhunting animals killed my autocleaner, and also, as i've seen in other comments, looks like radiation kills the autocleaner :steamthumbsdown:, but anything else from this, incredible mod, no more head aches with wastepack and 12 autocleaners from biotech :steamthumbsup:!
Crimson Oct 4, 2024 @ 4:15pm 
I get this error when the auto cleaner dies. No texture for the autocleaner and hows this error over and over

Exception drawing Corpse_Autocleaner1052198: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 78F1CAF5] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.DynamicDrawManager.DrawDynamicThings_Patch1 (Verse.DynamicDrawManager)
Verse.Map:MapUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch5 (Verse.Game)
Verse.Root_Play:Update ()
Jixxor Sep 24, 2024 @ 9:44am 
Anyone else who uses "Locks" mod: I just realised my Autocleaner tried to charge in a room that he had no access to. Either remove locked rooms that have owners set from the cleaner's zone, put power cables around the outside of these rooms or don't lock the doors lol
Jixxor Sep 24, 2024 @ 9:40am 
What Jumber says. My Autocleaner stops working once it hits 25% battery. Deactivating and reactivating it doesn't help, "pause" on/off doesn't either. Not even changing allowed zone so that it would force the cleaner to move doesn't get it to turn back on.
Jon Umber Sep 13, 2024 @ 5:30am 
Autocleaner keeps getting stalled at 25% battery and wiggling around a wall :steamthumbsdown:
candyslinger1 Sep 6, 2024 @ 6:07am 
I cant assing the autocleaner from schedule tab :steamthumbsdown:
PersonMan65 Aug 18, 2024 @ 12:07pm 
I'd love if the autocleaners didn't act like living animals. I'm using rimatomics and because of some circumstances my autocleaners constantly die of radiation poisoning
Remor Jul 18, 2024 @ 3:28pm 
so... it's normal that they spawn as part of an enemy raid? xd
regeneration64 Jul 14, 2024 @ 2:07pm 
I am having the same problem as @elxxx, namely that the autocleaner no longer moves at 25%.
Cattus Jul 10, 2024 @ 10:03am 
When you search for a random mod in the workshop, see the github link and realize, that the guy who invented the most relevant Stable Diffusion UI obviously also builds Rimworld mods... 🤯
Solstice Initiative Jun 16, 2024 @ 4:28pm 
Isn't this already in the game?
elxxx May 28, 2024 @ 7:02am 
i am having a small issue. the autocleaner no longer move at 25% and does not even go for a charging station. Can anyone help on this issue?
Scarecrow May 9, 2024 @ 11:33am 
I love this mod but have been getting errors lately like it going invisible when it dies, it causing errors when it's trying to charge and various other things.
HeyItsPat01 May 4, 2024 @ 6:50pm 
Working for me on 1.5 FYI
Isaac Apr 30, 2024 @ 1:38am 
Is it working properly for 1.5?
Otoya Apr 14, 2024 @ 9:17pm 
Tanks the TPS by logging errors like crazy.
RRSN Mar 30, 2024 @ 1:02am 
:steamthumbsup:thanks for updated
Persomnus Dec 29, 2023 @ 4:02pm 
sometimes he gets random illnesses like he's an animal but I just give him an ol' pat with dev mode and let 'em go, and I like it better than the biotech cleaners :)
T_GabiUel Dec 9, 2023 @ 12:04pm 
The autocleaners are suffering from toxic build up in my waster colony. Besides that the mod is great, one of my fav.
Xardas Oct 23, 2023 @ 9:18pm 
So....it sounds from the comments this is broken?
sethkwright Oct 5, 2023 @ 4:53pm 
i love him he is so polite : D
AliaSilver Oct 2, 2023 @ 2:11am 
Adding to the voices saying the auto cleaner can't charge, and the only fix is a restart....
SuperPineapple Sep 2, 2023 @ 6:45am 
due to unknown reason, my cleaner cannot charge,only restart game will work
Caingaroo Aug 31, 2023 @ 1:03pm 
Would it be possible to make them immune or resistant to toxic buildup?
PrimeFireball Aug 11, 2023 @ 10:06pm 
How do you repair or scrap broken autocleaners
Valdrax Jul 31, 2023 @ 5:59pm 
Well, it gets stranger. Upon saving, going to lunch, and reloading, I found a stack of two autocleaners on top of the seat in front of the bench (which were not there before). When I pushed the button to activate them, only one could be found, and the second was gone.

I immediately saved and reloaded and could not find the second unit. I created a Critical priority 1x1 stockpile to hold autocleaners nearby, and it's not there after playing for a few hours.

Secret invisible roombas are a weird thing to haunt my colony, but I guess I can just try making a third.
Valdrax Jul 31, 2023 @ 8:53am 
I attempted to build two autocleaners, but I couldn't find the first when the second was building. I hunted through all my stockpiles and the list of items on the left and couldn't find it.

So I watched the second one be built closely, and when the task completed, the unfinished autocleaner vanished and no finished product could be found at the bench nor in the inventory of the pawn walking away from it.

I checked the logs and saw no error (or other) messages for it. Is this a known issue with any other mods?
Kyui Jul 11, 2023 @ 8:56pm 
Its unlocked with the fabricator i think, you can also buy it from merchants and quests. Also please let us name out autocleaners
Mk.V_Landship Jul 11, 2023 @ 11:07am 
i can't find it what tab is it in
A7Ranger Jul 8, 2023 @ 9:37pm 
really? let me try it
D1rtyLewis Jul 8, 2023 @ 6:09pm 
doesnt even work anymore
Rickles Jun 27, 2023 @ 3:07pm 
Is this bad?

PowerNet adding powerComp CompPowerTrader(parent=AutocleanerCharger at=(166, 0, 234)) which it already has.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
(wrapper dynamic-method) RimWorld.PowerNet:RimWorld.PowerNet.RegisterAllComponentsOf_Patch0 (RimWorld.PowerNet,Verse.ThingWithComps)
RimWorld.PowerNet:RegisterConnector (RimWorld.CompPower)
RimWorld.CompPower:ConnectToTransmitter (RimWorld.CompPower,bool)
RimWorld.PowerConnectionMaker:TryConnectToAnyPowerNet (RimWorld.CompPower,System.Collections.Generic.List`1<RimWorld.PowerNet>)
RimWorld.PowerNetManager:UpdatePowerNetsAndConnections_First ()
(wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch4 (Verse.Map)
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch3 (Verse.Game)
Verse.Root_Play:Update ()
kev675243 Jun 12, 2023 @ 2:57pm 
uh it seems my butcher room is considered a kitchen now, and no one can clean it properly
Aotrs Commander May 28, 2023 @ 3:21pm 
I've noticed that some of my autocleaners are stopping at 25% charge for reasons I can't fathom. Indoor ones seem to be fine, but the one I set to oputside seems to be struggling. I've put roofed corners nearby, but unlike on the inside where it will path to rest at less than 25%, the outside ones just seem to stop. Any ideas what it might be anyone?