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For me, sometimes they stand around like idiots and do nothing. I notice this happens around 15-20 charge so I assume they are trying to go somewhere and recharge but can't or won't.
The solution is to deactivate them, take them to a stockpile directly on top of wires, and there when activated they go to a corner and start charging again.
I like it when it works, but that is half the time
[Ref CF96C405]
at Autocleaner.WorkGiverCleanFilth.PotentialWorkThingsGlobal (Verse.Pawn pawn) [0x00007] in <4e4c46092b184811bba437f0110e8cf0>:0
at Autocleaner.JobGiverAutocleaner.TryGiveJob (Verse.Pawn pawn) [0x000a8] in <4e4c46092b184811bba437f0110e8cf0>:0
at Verse.AI.ThinkNode_JobGiver.TryIssueJobPackage (Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x00000] in <69945a8ed6c540cf90b578de735e0605>:0
at Verse.AI.ThinkNode_Priority.TryIssueJobPackage (Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x00025] in <69945a8ed6c540cf90b578de735e0605>:0
- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
Exception drawing Corpse_Autocleaner1052198: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 78F1CAF5] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.DynamicDrawManager.DrawDynamicThings_Patch1 (Verse.DynamicDrawManager)
Verse.Map:MapUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch5 (Verse.Game)
Verse.Root_Play:Update ()
:)
I immediately saved and reloaded and could not find the second unit. I created a Critical priority 1x1 stockpile to hold autocleaners nearby, and it's not there after playing for a few hours.
Secret invisible roombas are a weird thing to haunt my colony, but I guess I can just try making a third.
So I watched the second one be built closely, and when the task completed, the unfinished autocleaner vanished and no finished product could be found at the bench nor in the inventory of the pawn walking away from it.
I checked the logs and saw no error (or other) messages for it. Is this a known issue with any other mods?
PowerNet adding powerComp CompPowerTrader(parent=AutocleanerCharger at=(166, 0, 234)) which it already has.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
(wrapper dynamic-method) RimWorld.PowerNet:RimWorld.PowerNet.RegisterAllComponentsOf_Patch0 (RimWorld.PowerNet,Verse.ThingWithComps)
RimWorld.PowerNet:RegisterConnector (RimWorld.CompPower)
RimWorld.CompPower:ConnectToTransmitter (RimWorld.CompPower,bool)
RimWorld.PowerConnectionMaker:TryConnectToAnyPowerNet (RimWorld.CompPower,System.Collections.Generic.List`1<RimWorld.PowerNet>)
RimWorld.PowerNetManager:UpdatePowerNetsAndConnections_First ()
(wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch4 (Verse.Map)
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch3 (Verse.Game)
Verse.Root_Play:Update ()