Stellaris

Stellaris

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Transcendent Humanity Start System
   
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1.559 MB
Mar 22, 2020 @ 9:13pm
May 14, 2022 @ 11:19pm
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Transcendent Humanity Start System

In 1 collection by James Fire
TermiAurthur's Current game mods
112 items
Description
[discord.gg]

Centuries ago, Humanity escaped the gravity well of Earth. Unknown was that they were cut off from the galaxy at large.

Soon, they realized they were stuck. A message on Mars prompted Unification, but with nowhere to go, the Sol system was developed. Infrastructure went up, planets and moons colonized to feed the ever-growing population. Uploading became commonplace as physical space ran out. Digital space was only limited by the energy they had.

But too soon, they reached the limit. With more people being born every day, and space running out, they turned to Sol for the answer. Planning a massive structure to house them and the Uploaded, they set about building a Matrioshka Brain, capable of supporting thousands of millions of individuals within its circuitry.

Now, Humanity stands at the start of an era. Will they be able to leave their system before their limited food supply runs out? Will they Upload enough to postpone the pressure of leaving in search of more planets?

Play as Transcendent humanity[www.fanfiction.net] at the start of their Shell construction! New techs, Ascension Perks, and a unique starting system and Origin. Uses the Virtual Reality from Gigastructures for the Shell. Place this mod below Gigastructures in the launcher.

Support me if you like what I do

[www.patreon.com]

[ko-fi.com]
177 Comments
Anon of the Sea Apr 1, 2023 @ 1:06pm 
Well, damn. This and Incompatible Technologies are my favorite ME fics. Can't not download
dEATHRABBIT Mar 23, 2023 @ 8:13pm 
still a little glitchy but it's working in 3.7
James Fire  [author] Mar 21, 2023 @ 6:05am 
I have no immediate plans to.
dEATHRABBIT Mar 20, 2023 @ 11:09pm 
are you going to update it for 3.7 ?
dEATHRABBIT Mar 17, 2023 @ 8:22am 
Yeah it still works in 3.6.
James Fire  [author] Mar 16, 2023 @ 9:25pm 
It wasn't broken by 3.6?

Amazing.
dEATHRABBIT Mar 16, 2023 @ 6:48pm 
I was wondering if this was going to be updated because 3.7 broke just about everything and I really like role-playing with this mod.
r41n Jun 4, 2022 @ 4:24am 
I didn't play for a while now, so I stupidly assumed this could be caused only by your mod. Googling "excessive overcrowding" seems to indicate this to be caused by a year-old vanilla bug...
James Fire  [author] Jun 3, 2022 @ 6:10pm 
Overcrowding is based on having either a flat amount of pops above how much housing can support (I think 10) or 50% more pops than housing can support, whichever is lower.

So I'm not sure how those issues would be happening, as it should be going off housing, and not doing weird things like assuming each pop requires 1 housing (Which was a thing, but it's since been fixed in vanilla)
r41n Jun 3, 2022 @ 10:54am 
Great mod James, love it, thank you! I keep having some strange issues with overcrowding though. I guess due to how housing space is extremely reduced with some of the decisions. At some point, even though there are massive available housing values available (even 150+), I start seeing "housing requirements" with negative values. I could mitigate it by going synth-ascension, but as soon as I re-acquire some bio-pops the issue keeps randomly coming back. Also the "complete integration" planetary decision, which I guess is supposed to be a one time option" doesn't seem to "go away" once enacted.

Anyway, thanks again for a very great mod!