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The Matrioshka brain has also been changed since this was first made, so idk if it's even still viable.
Amazing.
So I'm not sure how those issues would be happening, as it should be going off housing, and not doing weird things like assuming each pop requires 1 housing (Which was a thing, but it's since been fixed in vanilla)
Anyway, thanks again for a very great mod!
The decision does require lv2 of the Bioreactor, yes.
I'm not sure what you're trying to point out with that code snippet
icon = "building_bio_reactor"
base_buildtime = 360
base_cap_amount = 1
can_build = no
The bioreactor requires the tech for it, which is given as a research option by the Transcendent Evolution AP
IDK what Paradox did, but I'll take it.
The Exploit interaction will need more thought though.
Another issue was that someone at gigastructures broke the Equatorial shipyard, again. I've fixed it, but that needs to be uploaded.
I'll look.
is there supposed to be an extra building slots mod to go with this mod?