RimWorld

RimWorld

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Psychology (unofficial) v1.1-1.5
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
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25.652 MB
7.3.2020 klo 9.49
5.9.2024 klo 13.06
22 muutosilmoitusta ( näytä )

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Psychology (unofficial) v1.1-1.5

Kuvaus
External 1.5 download with source files [drive.google.com]

This is an unofficial update of The Word-Mule's Psychology mod for Rimworld v1.1. It's a complex overhaul to pawns social interactions, which adds psyche system where each pawns is unique (original 1.0 mod and full legacy description here: https://steamcommunity.com/sharedfiles/filedetails/?id=1552507180).

It's safe to install/upgrade on existing saves (will have to create a new drug policy however).

If the original creator asks to remove this, I will remove it. Otherwise I will try to keep fixing it.

Known issues:
- EdB Prepare Carefully support is broken and not included for now. Use Character Editor / Developer mode.
- Some issues from original psychology mod are probably still here.
- Mayor/Elections system buggy on some modlists.
- Anxiety kinda buggy.
Suositut keskustelut Näytä kaikki (58)
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TÄRKEÄ: BUG reports
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22.3.2024 klo 12.59
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Orchuris
1 827 kommenttia
greatorder 11 tuntia sitten 
I have to assume it's this mod adding it, I can't think of another that might, but I seem to double stack breakup/divorce mood debuffs. I get the vanilla one, and then one I'm pretty sure is from this mod.

One of my guys has a -30 debuff of "I miss you... please come back" on top of a -32 debuff of "We made a commitment, and they just tore it apart"
DYNAMAX 23.6. klo 8.36 
since an author has shown up, would you be able to shed some light on how one of my colonists had a -81 mood debuff and had a mental break for complaining to the mayor 6 times? Mind you this happened despite being in catharsis (+40) and with low expectations (+30) - not mentioning impressive rooms and lavish meals. I have a screen capture of right before he died. I've had elections turned off since but that's something I hope would be addressed if you're supporting this in 1.6. The settings were not displaying properly when I went to disable elections as well.
Peluceus Donmian 23.6. klo 3.38 
This is not safe to uninstall if your game is an unholy mod obelisk.

I am trapped in a snare of my own creation

(The UI is missing, it could be associated to the UI mods I use. Or not. I do not know, and I'm going to just try and soldier through with a mayor who won with 0 votes in a tie, who has a social skill of literally 1. I will find a way to make this make sense narratively.)
Solarius Scorch 22.6. klo 2.03 
The mayor thing is just so removed from everything else in this mod that I believe it should be a separate mod.
Peluceus Donmian 21.6. klo 15.55 
I hope that you get whatever assistance you need to rework / revamp / redux / remaster / remake this mod because I very much like the concept of my pawns having a very deep personality and traits, even if they offer very little actual gameplay changes but heavily influence social interactions between pawns.
Bruh Moment 20.6. klo 15.56 
Thanks for the clarification man, and thank you for keeping this ancient relic alive for those who use it haha
che_lovek  [tekijä] 20.6. klo 15.36 
@Bruh Moment I don't think you need do. You'll get a couple of errors in console, but eventually the game will clear out all the missing stuff by itself.
Bruh Moment 20.6. klo 15.33 
Do we need to change anything from the save before removing it, like do we need a mental break ended or no mayor's office selected?
che_lovek  [tekijä] 20.6. klo 8.28 
@Peluceus Donmian It is safe.

@Thssthfok Yeah this mods problem might be that it is a bit too complex. Definetely the most difficult code base I've seen in a while
Peluceus Donmian 19.6. klo 20.20 
Is this safe to uninstall mid save? i'm reading the comments and I'm running a LOT of mods, so I think if it isn't too late I just won't chance it.