RimWorld

RimWorld

1,721 ratings
Psychology (unofficial) v1.1-1.5
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
25.652 MB
Mar 7, 2020 @ 9:49am
Sep 5, 2024 @ 1:06pm
22 Change Notes ( view )

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Psychology (unofficial) v1.1-1.5

Description
External 1.5 download with source files [drive.google.com]

This is an unofficial update of The Word-Mule's Psychology mod for Rimworld v1.1. It's a complex overhaul to pawns social interactions, which adds psyche system where each pawns is unique (original 1.0 mod and full legacy description here: https://steamcommunity.com/sharedfiles/filedetails/?id=1552507180).

It's safe to install/upgrade on existing saves (will have to create a new drug policy however).

If the original creator asks to remove this, I will remove it. Otherwise I will try to keep fixing it.

Known issues:
- EdB Prepare Carefully support is broken and not included for now. Use Character Editor / Developer mode.
- Some issues from original psychology mod are probably still here.
- Mayor/Elections system buggy on some modlists.
- Anxiety kinda buggy.
Popular Discussions View All (58)
193
Apr 24 @ 11:24am
PINNED: BUG reports
che_lovek
15
Mar 22, 2024 @ 12:59pm
Glitched Proposals
Red Power Ranger
9
Mar 14 @ 8:47pm
Broken after Aug 9 update
Orchuris
1,826 Comments
DYNAMAX Jun 23 @ 8:36am 
since an author has shown up, would you be able to shed some light on how one of my colonists had a -81 mood debuff and had a mental break for complaining to the mayor 6 times? Mind you this happened despite being in catharsis (+40) and with low expectations (+30) - not mentioning impressive rooms and lavish meals. I have a screen capture of right before he died. I've had elections turned off since but that's something I hope would be addressed if you're supporting this in 1.6. The settings were not displaying properly when I went to disable elections as well.
Peluceus Donmian Jun 23 @ 3:38am 
This is not safe to uninstall if your game is an unholy mod obelisk.

I am trapped in a snare of my own creation

(The UI is missing, it could be associated to the UI mods I use. Or not. I do not know, and I'm going to just try and soldier through with a mayor who won with 0 votes in a tie, who has a social skill of literally 1. I will find a way to make this make sense narratively.)
Solarius Scorch Jun 22 @ 2:03am 
The mayor thing is just so removed from everything else in this mod that I believe it should be a separate mod.
Peluceus Donmian Jun 21 @ 3:55pm 
I hope that you get whatever assistance you need to rework / revamp / redux / remaster / remake this mod because I very much like the concept of my pawns having a very deep personality and traits, even if they offer very little actual gameplay changes but heavily influence social interactions between pawns.
Bruh Moment Jun 20 @ 3:56pm 
Thanks for the clarification man, and thank you for keeping this ancient relic alive for those who use it haha
che_lovek  [author] Jun 20 @ 3:36pm 
@Bruh Moment I don't think you need do. You'll get a couple of errors in console, but eventually the game will clear out all the missing stuff by itself.
Bruh Moment Jun 20 @ 3:33pm 
Do we need to change anything from the save before removing it, like do we need a mental break ended or no mayor's office selected?
che_lovek  [author] Jun 20 @ 8:28am 
@Peluceus Donmian It is safe.

@Thssthfok Yeah this mods problem might be that it is a bit too complex. Definetely the most difficult code base I've seen in a while
Peluceus Donmian Jun 19 @ 8:20pm 
Is this safe to uninstall mid save? i'm reading the comments and I'm running a LOT of mods, so I think if it isn't too late I just won't chance it.
Thssthfok Jun 19 @ 1:42pm 
@che_lovek yeah after rereading my comment i realized that a lot of my own frustration with rimworld mod coding was packed in there, i guess the sheer size of this mod is just naturally going to be frustrating to work with, especially when one such as myself starts tinkering with it for the first time in 1.5.