RimWorld

RimWorld

636 ratings
ToolBox
   
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Mod, 1.1, 1.2
File Size
Posted
Updated
1.231 MB
Mar 7, 2020 @ 8:28am
Aug 11, 2020 @ 3:43am
8 Change Notes ( view )

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ToolBox

In 1 collection by Nif
Nif's Mods
8 items
Description

ToolBox is an XML based framework, designed for making mod settings that allow changes to ThingDef properties. Examples: cost, hitpoints, beauty, etc. It can also be used to provide a guide or information regarding your mod. It currently has 11 property widgets that can be applied to a ThingDef, and will continue to expand in the future.

Note: the settings will appear inside of the ToolBox settings. It does not act as an independent setting.


Github Wiki[github.com] (Updated for v1.0.2.2)



»Minor Update (v1.0.2.3) [08/11/20]
-Added 1.2 in supported versions

»Minor Update (v1.0.2.2) [04/07/20]
-Added <terrainCol> for creating TerrainAffordanceNeeded option button.

»Minor Update (v1.0.1.2) [03/10/20]
-SettingsDef level default is now Middle.
-Any LinkFlags that already exists will not be added in the listOptions.
-Added <label> in <thingList>. It will replace the collected ThingDef label/name and allow custom labels.
-<label> for <textBox> now has an option to center text: (bool)<center>.
-Added <line> which creates a line depending on lineType: Vertical or Horizontal.

»Build update (v1.0.0.2) [03/07/20]
-Changed the default min of beautyCol to -99999 instead of -9999.



Any mod that does not have any modifiable ThingDef should be fine. And if it does, the level of incompatibility may depend on the mod placement. It is advised to use a mod's default mod setting, instead of making one using ToolBox. Issues may occur if the two mods are changing the same property of a ThingDef. It will either pick one over the other or simply not change at all.



Q1: Is this compatible with RIMMSqol?
A1: Yes, as long as you're not modifying both of the same property of a ThingDef.



»Architect Expanded - Fences
»Gizmo Begone!



»Github upload[github.com]

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Popular Discussions View All (2)
2
Mar 13, 2020 @ 9:17pm
PINNED: Plans / Suggestions
Nif
0
Mar 7, 2020 @ 11:13am
PINNED: Conflicts / Problems
Nif
33 Comments
Am Shaegar Aug 15, 2021 @ 4:42pm 
Thanks! I can't really do any modding for Rimworld so I'm glad you came in with the save @Mlie.
Mlie Aug 15, 2021 @ 2:13pm 
Made an update of this:
https://steamcommunity.com/sharedfiles/filedetails/?id=2576079360
Hope it helps anyone!
Nif  [author] Aug 9, 2021 @ 12:19pm 
@Fhuma
Tried updating it during my spare time. My code was so messy it gave me a headache lmao. I'm currently working on other projects so I don't have time to continue. Here's the github for it:

https://github.com/Nif-kun/ToolBox_source
Am Shaegar Aug 6, 2021 @ 12:26pm 
Any chance we can get an update on this, @Nif? I know you're more busy now but, goodness is this mod instrumental to my gameplay so I can customize things better. Is there a possibility you can have someone take it over so they can update if you simply can't anymore?
Haven't been able to get back into the game since 1.3 dropped couz' a few essential mods aren't being updated and this is one of those for me, been checking every day since 21st july when you last posted.
Eager to see a post from you if we can expect anything or not, so I know if to give it more time or if to give up on it (asmuch as I don't want to).
Capt Fuzzy Jul 21, 2021 @ 6:51am 
@Nif Thanks so much for all your work! We appreciate all you've done
Nif  [author] Jul 21, 2021 @ 3:36am 
I don't really have much time anymore. I'll try to share the src code instead when I get some time this week.

I'm really sorry D:
Nif  [author] Jan 6, 2021 @ 9:07pm 
@[美共分子] L'Internationale
Apart for my fence mod, the Decorative Cliffs mod also uses this mod. But for the most part, only those two are utilizing this. This mod cannot be run as is. It requires a modder to implement it in their mod.

@Rayden☆✪
I'd recommend putting it above. Loading it first is important as it applies the settings before the object initializes it's properties.
Azuwi Jan 6, 2021 @ 5:24pm 
Can I put this mod anywhere in load order? (above arch fences)
Anarchyの海豚 Dec 19, 2020 @ 11:57am 
is this only work for the fence mod?
Nif  [author] Sep 25, 2020 @ 9:40pm 
@dangerbell666

Nah. This doesn't touch JecsTools functionality.