XCOM 2
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[WOTC] Gremlin Target Protocol
   
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Mar 3, 2020 @ 8:35am
Jan 10, 2022 @ 6:22pm
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[WOTC] Gremlin Target Protocol

Description
What is this?
This mod grants an upgraded version of Combat Protocol to any Soldier that has Combat Protocol AND Scanning Protocol.

The new Target Protocol functions the same way as Combat Protocol but also adds a holo-target style affect that helps boost squadmates chance to crit.

The ability costs 1 action point to use and is turn-ending, just like Combat Protocol. However, it has a 3 turn cooldown instead of charges.
It requires the Soldier to have Line of Sight to the unit but can be used at squadsight ranges, just like regular Combat Protocol.
Also like regular Combat Protocol it will do double damage to robotics, but will also do double damage to things that are 'like' robotics (such as codex or spectre).
Target Protocol will also deny a codex from splitting/teleporting when used against one.

The crit chance bonus scales with GREMLIN tier and lasts for 2 turns.
  • Conventional Tier/MkI: +15
  • Magnetic Tier/MkII: +17
  • Beam Tier/MkIII: +20

The joy of Target Protocol is that it allows you to apply a crit chance bonus to units that cannot normally be flanked, such as MEC's and Sectopods.

Includes a custom coloured holo-target visual effect.

Works with the Lock-On Rocket from Iridars Rocket Launchers

Most of these effects and the scaling level can be adjusted in the config file. Also what perks give access to the new perk.

Known Issues
Occasionally the scanning effect doesn't visualize, sometimes the GREMLIN flies way off target.
I've seen this happen with other GREMLIN abilities too, I do not how to correct it.

There may be some issues with using classes that are not the standard Specialist as the default setup requires a soldier to have both Combat Protocol and Scanning Protocol.
Please feel free to experiment with the config settings until you get something that 'works' for your class setup. (LWotC, Proficiency Class Pack, RPGO).

As always I'm open for bug reports in the comments below

Credits and Thanks
The idea was inspired by NavyFEELTeamSix on the XCOM2 Modders discord.
Code assistance was given by Iridar and RoboJumper from the modders discord for the scaling by tier effect.
Massive shout outs to Mr.Nice and Musashi for help getting the visualization and perk package to 'work' correctly.

~ Enjoy !! and please buy me a Cuppa Tea[www.buymeacoffee.com]
22 Comments
Jestimac Jan 10, 2022 @ 6:52pm 
@ RustyDios. Thank you for the answer. It is quite clear.
BTW I am using a few of your excellent mods already.
Rgds
RustyDios  [author] Jan 10, 2022 @ 6:25pm 
@Jestimac
It was a rather simple change to make the Combat Protocol name exposed to the config, so now you should be able to adjust the config for a 'correct' LWotC setup using the new LW perk name.

~ Hope this helps you in your LWotC run :)
RustyDios  [author] Jan 10, 2022 @ 4:58pm 
The ability it wants is just normal CombatProtocol and granted when you get ScanningProtocol .

You can turn off the required ability override in the config, set bTARGET_PROTOCOL_REQUIRES_COMBATPROTOCOL to false... this should let you use it in LWOTC

Although now LWotC is on the workshop I could update this mod a little and expose the CombatProtocol name to config so users could adjust correctly... I'll add it to my list of things to do :)
Jestimac Jan 10, 2022 @ 7:55am 
Hello. I have been using this regularly in my WOTC campaigns. I have started LWOTC + Mod Jam.
As far as I know, Mod Jam does not modify Gremlins, except for the "Scouting Protocol".
LWOTC seems to modify the values of Combat Protocol (the ability seems to be "CombatProtocol_Robotic" and I assume it is the standard one).
My question, as you can guess, is whether the Target Protocol is compatible with LWOTC and Mod Jam ? I don't see why it should not be, as it is a modification of an existing ability and not a new one, but it is logical to ask the pros.... :)
MC Rachello Jul 28, 2020 @ 10:16pm 
Sorry i can see that it works as intended. Would be super helpful to add rpgo supported in the mod description and tags. Anyway thanks for sharing this cool mod.
MC Rachello Jul 28, 2020 @ 10:12pm 
Great creative mod idea. Is it compatible with RPGO universal soldier class? If not is it possible to make it?
RustyDios  [author] Apr 26, 2020 @ 5:48pm 
Please feel free to test it. I'm sorry I don't have the time to test every mod combination that is out there. It would depend on how Grimy's Loot Mod adds the gremlin damage. You could always set up the configuration file so that you would have both 'normal' combat protocol and 'holotarget' combat protocol.

At the very best it shouldn't 'break' the game with both mods active. Sorry I couldn't be more helpful .. hope you enjoy it and thanks for using :)
Kintaro Apr 26, 2020 @ 2:15pm 
is it compatible with grimy's lootmod where gremlins deal +2 damage for example?
Flamingcheesepie Mar 8, 2020 @ 9:23am 
When this protocol is used there's a flyover saying Protocol Complete which no other protocols do. It's not a big deal, just something I thought to mention.
Arkhangel Mar 4, 2020 @ 1:52am 
"Drone has the target lased!" "FIRE!"