RimWorld

RimWorld

287 betyg
No Starting Research
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5
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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3.261 MB
25 feb, 2020 @ 14:50
14 jun @ 14:20
24 ändringsnotiser ( visa )

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No Starting Research

Beskrivning
Allows you to start without research

|| This mod allows you to choose whether to start with starting research (vanilla start) by leaving everything as is, without playing with any options or without anything already researched by choosing one of the basic scenarios or by going into the scenario editor and selecting the "New Basic Arrivals" or the "New Basic Tribe" as your player faction. ||

I have created a discord for people who need to share their logs with me https://discord.gg/4x6PzwdCsR
Populära diskussioner Visa alla (4)
11
28 jun, 2024 @ 3:35
KLISTRAD: Bug Encounters
NewsofPE
6
23 jul @ 16:15
Questions and Answers
NewsofPE
4
24 feb, 2024 @ 6:29
Feature Requests
NewsofPE
178 kommentarer
Fabian 29 jun @ 16:18 
VFE Tribals integration would be fantastic! :shflag:
WildStargazer 23 jun @ 4:04 
Thank you for quick update to 1.6!
lostormisplaced 1 jun @ 9:55 
I checked, this does not stop the basics from being researched. Could you add integration for VE tribals please
lostormisplaced 1 jun @ 8:36 
does this also get rid of all starting research from VE tribals, even the one for fire?
giosuepolato1 27 mar @ 4:00 
for this mod i use https://steamcommunity.com/sharedfiles/filedetails/?id=735268789&searchtext=tech+level
that way your colony tech level advance whith research
NewsofPE  [skapare] 4 mar @ 17:37 
@Teneksi Sadly can't do anything about that, in the coding it's either one thing or another, can't change it midway, unless you know that a mod is capable of doing such a thing, I'd like to hear about it.
Teneksi 4 mar @ 14:03 
When I start the game and have no research, that's when I know the mod worked. When we have a fully industrial colony with power armor and the game continues to call us "basic," it's insulting
NewsofPE  [skapare] 17 sep, 2024 @ 0:23 
@Namira Well I made the distinction so that everyone playing would know if the mod was working and if they were doing the correct colonists, the name not having a difference would make it harder to know if you, for exemple, went into an old save.

Changing the name of the colonists could be an option I could add once I figure out how to make an options menu for my mod. But for now, what I would suggest on doing is going on the drive where you installed RimWorld, and then go into "Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\No Research\1.5\Patches\Core\Factions_Player.xml" where you'll find <pawnSingular>basic colonist<pawnSingular>, change that to whatever you want, you can then also change <pawnPlural>.

Hope that helps
Namira 16 sep, 2024 @ 19:56 
Is there a way to make it so that the UI doesn't refer to my dudes as "basic colonists"? (e.g. "raiders are attacking your basic colonists" It's only a tiny thing but it's a weird pet peeve for me that it doesn't just say "colonists"
asleepsheep 21 jul, 2024 @ 15:01 
this is just what i needed! :)