RimWorld

RimWorld

272 ratings
No Starting Research
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
3.233 MB
Feb 25, 2020 @ 2:50pm
Apr 19, 2024 @ 1:32pm
23 Change Notes ( view )

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No Starting Research

Description
Allows you to start without research

|| This mod allows you to choose whether to start with starting research (vanilla start) by leaving everything as is, without playing with any options or without anything already researched by choosing one of the basic scenarios or by going into the scenario editor and selecting the "New Basic Arrivals" or the "New Basic Tribe" as your player faction. ||

I have created a discord for people who need to share their logs with me https://discord.gg/4x6PzwdCsR
Popular Discussions View All (4)
11
Jun 28, 2024 @ 3:35am
PINNED: Bug Encounters
NewsofPE
4
Feb 24, 2024 @ 6:29am
Feature Requests
NewsofPE
0
Jul 11, 2021 @ 11:22am
Questions and Answers
NewsofPE
174 Comments
giosuepolato1 Mar 27 @ 4:00am 
for this mod i use https://steamcommunity.com/sharedfiles/filedetails/?id=735268789&searchtext=tech+level
that way your colony tech level advance whith research
NewsofPE  [author] Mar 4 @ 5:37pm 
@Teneksi Sadly can't do anything about that, in the coding it's either one thing or another, can't change it midway, unless you know that a mod is capable of doing such a thing, I'd like to hear about it.
Teneksi Mar 4 @ 2:03pm 
When I start the game and have no research, that's when I know the mod worked. When we have a fully industrial colony with power armor and the game continues to call us "basic," it's insulting
NewsofPE  [author] Sep 17, 2024 @ 12:23am 
@Namira Well I made the distinction so that everyone playing would know if the mod was working and if they were doing the correct colonists, the name not having a difference would make it harder to know if you, for exemple, went into an old save.

Changing the name of the colonists could be an option I could add once I figure out how to make an options menu for my mod. But for now, what I would suggest on doing is going on the drive where you installed RimWorld, and then go into "Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\No Research\1.5\Patches\Core\Factions_Player.xml" where you'll find <pawnSingular>basic colonist<pawnSingular>, change that to whatever you want, you can then also change <pawnPlural>.

Hope that helps
Namira Sep 16, 2024 @ 7:56pm 
Is there a way to make it so that the UI doesn't refer to my dudes as "basic colonists"? (e.g. "raiders are attacking your basic colonists" It's only a tiny thing but it's a weird pet peeve for me that it doesn't just say "colonists"
asleepsheep Jul 21, 2024 @ 3:01pm 
this is just what i needed! :)
NewsofPE  [author] Apr 19, 2024 @ 1:43pm 
Updated the mod to be compatible with both 1.5 and Anomaly.

Will work on a fix later (Don't know when) for the issues @Dragon of Desire and @mesi brought up
Haz Apr 18, 2024 @ 11:11am 
@NewsofPE I think you might just need to re-compile the mod to comply with the 1.5 structure? I might be wrong but I've seen a few different mods where that was the fix :)
NewsofPE  [author] Apr 12, 2024 @ 9:06am 
@matarile I should have done that when 1.5 was in beta but didn't have the time or pc, will look into it in the following days. My guess is that the 1.4 version still works for 1.5, but if that isn't the case, please warn me and I'll get right on it.
matarile Apr 11, 2024 @ 10:47pm 
hi any idea about 1.5 update?