RimWorld

RimWorld

231 ratings
Looting Manager
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
443.044 KB
Feb 19, 2020 @ 11:19am
Apr 15, 2024 @ 1:11pm
14 Change Notes ( view )

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Looting Manager

Description
Decide yourself what items your enemies will drop and what disappears. Fully customizable loot options. Helps with cleaning up big raids. Can make weapons, apparel, other stuff and even corpses disappear or disassemble.

This mod started as a reddit suggestion. It was intended to make the game harder, especially for tribal colonies. So you won´t have a M16 after the 2nd raid while your pawns don´t even know what electricity is. (yes, i am exaggerating a bit)

Now researching weapons and crafting them is more important than ever.

Safe to add or remove from existing saves.

Uses Harmony.

Translation:
English
German
Russian (thanks to paashkaa)

If you want to add a translation, you can make a pull request on GitHub and i will add it to the mod on steam.
GitHub: https://github.com/splincore/Looting-Manager
135 Comments
Tirith Amar Mar 28 @ 2:39am 
This mod causes deletions of weapons sometimes when i am equipping or unequipping them.
Tirith Amar Mar 28 @ 2:28am 
Could we get black and whitelist options?
The Astonished Crow Dec 19, 2024 @ 9:54am 
Deleted my comment cause I apparently am illiterate and can't read. Disassembling has a (not used in vanilla Rimworld).
Illum Inatovych Jun 29, 2024 @ 4:46pm 
im not sure, but maybe there s conflict with ammunition mod (LTS). It doesnt delete weapons. I checked my settings and its like alr??
Sander Jun 11, 2024 @ 11:08am 
Hi, could you add setting to ignore non-home maps? I want to keep my base clean, but I also want to collect pemmican from killed tribals in outpost maps.
Carny Senpai  [author] May 25, 2024 @ 1:37pm 
@governmentlab I cannot imagine how mod my can break raids from storytellers. I only patch a function that gets called when a pawn dies and nothing else. I believe it may be some other mod that is causing this behavior. Does it only happen to vanilla storytellers and not to modded ones? If yes, it cannot be my mod, because it would affect all storytellers. If quitting and restarting the game fixes the issue, i also believe it must be some mod, that is caching stuff, which my mod doesn't.
governmentlab May 25, 2024 @ 11:46am 
This mod has a serious bug where vanilla Storytellers no longer send raids. The raids go well for the first few moments. But one day, the raids suddenly stop. Must change Storyteller or quit and relaunch the game to resume the raid.

I'm currently using about 100 mods, so it could be a conflict with another mod, but I'm pretty sure I excluded this mod and that fixed the issue.
Carny Senpai  [author] Apr 29, 2024 @ 1:09am 
For this i would need to create new scrap items, but these would all be the same and give the same materials no matter what weapon it was before. So to circumvent that i would need to save all the stuff it would smelt into in the scrap item. It surely is possible, but probalby alot more work than i have the time for right now. I will look into it, but i cannot promise anything.
Michiko Apr 28, 2024 @ 5:23pm 
I dunno if this is beyond your scope, but would it be possible to make an option so that instead of dropping the raw materials, make it drop "weapon scraps" or "armor scraps" depending on the item? Then we could smelt that stuff down into raw resources.

I like the idea of having to smelt stuff down, and smelting old equipment down was one of the things I liked about surviving raids.
Carny Senpai  [author] Apr 15, 2024 @ 1:12pm 
Updated to 1.5