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https://steamcommunity.com/sharedfiles/filedetails/?id=2194979850
Hope it helps anyone!
First image: https://1drv.ms/u/s!Au3GsmKyQkDYjL4Ie8Yrd46ByY2f_w?e=G4B41r
Shows the two pawns working differing drills: WB: 0.138ms and Vanilla Drill: 0.042ms. So whilst the wide boy does appear to perform slightly less well then the vanilla drill (a factor of 3) it is not even close to the times you had previously associated with them.
Also in the grand scheme of things, both of the above times are relatively insignificant in comparison to anything that would be effecting to game performance. Here is an image below showing the relative impact of the mining jobs in comparison to others:
https://1drv.ms/u/s!Au3GsmKyQkDYjL4HfpGKseBba_Edeg?e=4JT5id
So I can't see at this stage why you would have associated times of approx 140ms for the Wide Boy use.
Dub's Performance Analyzer.
I believe I primarily looked at Selection for the pawn working the drill
That's where it seemed the most visible to me
What metric and tool are you using to get your numbers.
Anyway, for now;
Vanilla Deep Drill: 2 - 7 ms
Wide Boy: 140 - 143 ms
So a massive difference
Can you provide numbers? But more importantly can you provide numbers in comparison to the vanilla deep drill. A lot of the processing that the wide boy uses plug's into the same code or is similar to code that the deep drill uses.
Do you have any other mods that effect deep drill behaviour?
The previous analysis that i did about this very issue demonstrated that the performance effects of the wide boy were on a par with that of a deep drill.
I'm willing to look at performance issues, and potentially dive into the vanilla code to see if that in itself is problematic to see if anything can be done to optimise some of those elements. But first and foremost best to understand that nothing else is effecting these things.
Reinstated MP compatibility