Starbound

Starbound

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Spardan Items
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29.287 MB
Jan 29, 2020 @ 9:29pm
May 14 @ 10:13pm
82 Change Notes ( view )

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Spardan Items

Description
Latest Updates:
Our May 2025 (v1.2.0) update has been a long time coming, but we finally have unique dungeons and monsters. Nearly toon a full year to figure out the system and work out all of the kinks between object interactions, monster behaviors, making the monsters look/feel unique, and actually finding time to get a consistent workflow. I'm really glad it all seems to be in a good place (along with some other useful updates you guys will likely enjoy).

You can view the full list of patch notes in the Change Notes at the top of the page.

-For the people asking about /spawnitem commands, I keep a list of them in a Discussion Thread and try to keep it up-to-date.

-Transformation techs are handled via deployment script. This doesn't mean a lot to most players, but the short and sweet is that if there is an error in deployment, across any mod, then none of it will work. Most issues of players not transforming upon using them will be due to some error or conflict in another mod's deployment scripts. We did our best to ensure that there shouldn't be any conflicts with our armor swapping mechanic's nomenclature, but we can't control or test if a mod you really like happens to have a syntax error that slipped through the cracks. Just something to be aware of. If you suddenly don't have access to the transformations anymore, it may be due to a new mod install or update.



Overview:
Spardan Items is a loveletter to series that I loved growing up and well into adulthood. Heavy influences from Devil May Cry, Onimusha, Final Fantasy, Monster Hunter, and many other points of inspiration. The primary focus is to have craftable weapons that you can actively upgrade to gain new abilities as you progress. I am keen to continue pushing more updates in the future until I run out of ideas, hit a wall with my capabilities, or life catches up to me.

Features:
  • Unique comet dungeons found via space navigation
  • New demon monsters exclusive to the comet dungeons
  • Craftable items, weapons, and armors with varying crafting and upgrade paths for you to discover
  • Unique abilities and mechanics for different items like charged attacks and situational inputs for different weapons
  • Status effects and buffs to give you an edge in combat

Getting Started:
To begin, craft yourself a Soulkeeper Hourglass and place it. This is your shop front, used to purchase starting weapons, Spardan Workstation, and the Soulquartz Workstation. Purchase these workstations, and you can get to crafting and upgrading your gear for bigger hunts. Travel different systems and keep your eye out for elemental comets. If you spot one, you can challenge it for a chance to collect Soul Orbs, elemental drops, and other treasures you won't want to miss out on.

Unfortunately, due to the nature of updating this mod, some of your items may break when I push an update and need to be re-acquired to work properly. Especially items that were acquired through cheating if the recipes did not exist in-game, as these items in the files are likely WIP, and prone to updates. I will try to keep these item-breaking updates to a minimum unless performing a major overhaul of key systems.
All items in this mod, however, are subject to change to facilitate bug-fixes and to maintain a certain level of quality. Balancing, file allocation, and overall feel of gameplay are my top priority.
Any major issues that arise can be discussed in the BugReport section above Comments. If I break something and [dropping the item to be picked back up] or [re-crafting the item] can't fix, let me know about it there.



Recommended Extras:
For the full experience, I recommend Futara's Fullbright Shader mod to make the shiny parts of the armors shine properly. Of note, you'll need to download the mod and place it directly into your mod directory, as it is not in .pak format:
Futara's Dragon Pixel Full Bright Shader

A big help in achieving costume swapping for this mod is LowPoly, who released a similar mod that applies armor loadouts when equipping specific weapons. It can be found here:
Loadout Fuser

For my other major project:




Special Thanks/Contributions:
  • LowPoly (made the transformation techs work and makes pretty cool stuff)
  • Nebulox (for player-homing projectile physics and general advice)
  • Kiero Ashkore (for helping with testing and generally dealing with my constant brainstorming and providing feedback)



Known Mod Conflicts:
  • [Unverified] As of 11/26/2024: Unsheathe/Ready Animation [FU/FR] (Appears to break melee weapons with unique LUA values, specifically mentioned: DemonicSword upgrades, but likely branches to other weapons due to the fact I based a lot of my upgrades on the DemonicSword3. I'm guessing it may have something to do with the animated parts of the weapons when they're activated clashing with the code that draws them. DemonicSword3 and DemonicSword4 both have animations that play when they're swung. I pulled the code more or less directly from vanilla weapons, so it may also happen with things like Violium Broadsword.)
Popular Discussions View All (3)
25
Apr 17 @ 10:35am
PINNED: BugReport
Seth Yuikora
1
Apr 26, 2023 @ 10:12am
What exactly do the techs do anyway?
Cody Bayliss
117 Comments
Seth Yuikora  [author] Nov 26, 2024 @ 3:19pm 
Thanks for letting me know, I'll start a list of known conflicts then.
4orap4o2 Nov 26, 2024 @ 8:32am 
Thank you for the quick response! Unsheathe/Ready Animation [FU/FR] was causing the issue. It seems it breeaks a lot of sword mods.
Seth Yuikora  [author] Nov 25, 2024 @ 10:49pm 
I wouldn't be able to say one way or another without seeing what other mods you're running. I do my best to keep Spardan Items Vanilla-friendly, but some mods change the way vanilla items work, causing conflicts.
Replicating the issue in-game, then sending me your starbound.log file via pastebin link or something would be the best way to troubleshoot it, but no promises.
A close approximation of the Dante swords would be the sp-breakthroughblade if you could try spawning one of those and trying it, that could help as well.
I'm assuming it's spawning the weapon and holding it out directly in front of the player? Or is it breaking at some point during the attack?
4orap4o2 Nov 25, 2024 @ 11:06am 
I can't swing the upgraded versions of Dante's sword only the first one. I've noticed it happen with one other sword from another mod also. Do you have any idea what's causing this?
Seth Yuikora  [author] Oct 31, 2024 @ 12:00pm 
@sebascz95 most of the items with unique inputs should have the inputs in their tooltips. [WalkAlt] indicates you need to be walking (holding shift) and right-click, and [CrouchAtk] indicates you can get a unique ability by left-clicking while crouching.
If your item doesn't have something listed like that, you may need to further upgrade it along its path before the special moves unlock in a later iteration of the weapon, or no unique inputs are available for that weapon category yet (Oni weapons don't have unique inputs, for example)
sebascz95 Oct 30, 2024 @ 8:26am 
how do we use the different moves or inputs for each weapon?
Seth Yuikora  [author] Jul 9, 2024 @ 8:11pm 
ye. hope you have fun.
long010202 Jul 9, 2024 @ 6:38pm 
thank you :'3
Seth Yuikora  [author] Jul 9, 2024 @ 11:52am 
sp-zabel, sp-leilei, and sp-phantomedge, respectively
long010202 Jul 9, 2024 @ 6:50am 
i really need item id for 3 new weapon :'(