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Futara's Dragon Pixel Full Bright Shader

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Futara's Dragon Pixel Full Bright Shader

Render Pixel As Full Bright
Futara's Dragon Full Bright Shader
[Client Side Mod]
Current Version 1.0
This mod does not function when using Steam's subscribe function! This mod must be installed in [..\starbound\mods] for it to work! To install, subscribe to this mod and then find [..\2422986190<] in [..\steam\steamapps\workshop\content\211820\], and copy file "contents.pak" it to [..\steam\steamapps\common\Starbound\mods\] rename to something for enable it.

Have you ever felt disappointed that the lights on vanilla armors and cosmetic items have never worked? Have you ever been disheartened to learn that as a modder you couldn't put fancy lights onto your armors or cosmetics, or glowing parts on blocks or items dropped on the ground?

Well, With this simple lighting engine tweak, now you can! And it's surprisingly simple!
Once you have this lighting engine installed correctly, all armors, cosmetics, blocks, and dropped items that have made to function with this mod will appear fullbright! This mod is only the lighting engine adjustment, so you *will* need other mods to make the vanilla armors etc. function with this.

If you, as a modder, want to bring this brilliant functionality into your mod, you can, and it's surprisingly easy!! Simply set all pixels you want to appear as fully lit to *opacity 254*(hex code *FE*, so to make a pure red pixel appear fullbright via this method, change its hex code from 0xFF0000 to 0xFF0000FE)! No extra layer or JSON required like weapons and objects need, this works in an entirely unique way.

Many popular mods out there are adding this into their sprites, plus there are addons that are adjusting vanilla sprites to include this functionality as well! Try and find out if your favorite mods are including this!

Oh, and also: This mod is entirely client-sided!!

Special thanks to Lyrthras for helping optimize the code!
Special thanks to Tazerbot3000 for helping me about mod description detail

or use this pak link copy to mod folder
download link[]

for example armor check if it work
download link[]
Developer Discord
have any question about this mod ... ask here
- Mod Discord Here[]
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ScrewdriverStreaming Sep 3 @ 4:39pm 
what kind of file does this need to be?
Davoker May 3 @ 5:29pm 
No problems, working, thanks =)
Davoker May 3 @ 4:55pm 
Oooh, ok, I'll give it a try, thanks, see if it solves the problem.
FutaraDragon  [author] May 3 @ 4:35pm 
@Davoker use index color mode to draw
Davoker May 3 @ 4:30pm 
I think I know what happens, for example, I can copy a texture, let's say a flower, copy it, create a layer with opacity 254, paste that same texture there, delete that texture from the original layer and leave only the layer with opacity 254, it is the one that will have the brightness, merge the 2 layers and it's done.

This does not seem to work always, I can attest that I have done this more times and it works, but it does not seem to work always with all the textures, with those in which it does not work, I must "paint" in the layer with opacity 254 the texture that I want to have the glow.

So that you understand me, I do the same as in the first paragraph, but then I paint over the same texture to make the same drawing, and it works, I don't know why, but this is how it works with the textures in which the method of copy and paste in a layer with opacity 254 does not work.
Davoker May 3 @ 4:22pm 
I had a doubt, I use the Asesprite program, basically I do it with layers and I give support to the textures that I am interested in with this mod, but for some reason, sometimes it works and sometimes not, the opacity in this program is 254, I do not understand very well what happens but doing the same thing with some textures seems to work and with others not.

And stranger still, I can do the same with the same texture but in duplicate, and in one it works and not in another, and it is the same texture, opacity 254, I have done this a lot and I know how it works, that is why it seems so strange to me, there is something that changes and I do not know what it is, but I do exactly the same as I do with the textures that do work.
dinol Mar 3 @ 5:50pm 
Thank you for the help. Do you know any mods which add the lighting for vanilla ? I got this from the Black Armory mod.
FutaraDragon  [author] Mar 3 @ 3:56pm 
@dino! anything yeah
dinol Mar 3 @ 12:20pm 
im confused by what "rename to something for enable it." means
just rename it to anything ?
FutaraDragon  [author] Oct 7, 2022 @ 6:16pm 
@SonicCraft ye