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Futara's Dragon Pixel Full Bright Shader

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Futara's Dragon Pixel Full Bright Shader

Render Pixel As Full Bright
Futara's Dragon Full Bright Shader
[Client Side Mod]
Current Version 1.0
This mod does not function when using Steam's subscribe function! This mod must be installed in [..\starbound\mods] for it to work! To install, subscribe to this mod and then find [..\2422986190<] in [..\steam\steamapps\workshop\content\211820\], and copy file "contents.pak" it to [..\steam\steamapps\common\Starbound\mods\] rename to something for enable it.

Have you ever felt disappointed that the lights on vanilla armors and cosmetic items have never worked? Have you ever been disheartened to learn that as a modder you couldn't put fancy lights onto your armors or cosmetics, or glowing parts on blocks or items dropped on the ground?

Well, With this simple lighting engine tweak, now you can! And it's surprisingly simple!
Once you have this lighting engine installed correctly, all armors, cosmetics, blocks, and dropped items that have made to function with this mod will appear fullbright! This mod is only the lighting engine adjustment, so you *will* need other mods to make the vanilla armors etc. function with this.

If you, as a modder, want to bring this brilliant functionality into your mod, you can, and it's surprisingly easy!! Simply set all pixels you want to appear as fully lit to *opacity 254*(hex code *FE*, so to make a pure red pixel appear fullbright via this method, change its hex code from 0xFF0000 to 0xFF0000FE)! No extra layer or JSON required like weapons and objects need, this works in an entirely unique way.

Many popular mods out there are adding this into their sprites, plus there are addons that are adjusting vanilla sprites to include this functionality as well! Try and find out if your favorite mods are including this!

Oh, and also: This mod is entirely client-sided!!

Special thanks to Lyrthras for helping optimize the code!
Special thanks to Tazerbot3000 for helping me about mod description detail

or use this pak link copy to mod folder
download link[]

for example armor check if it work
download link[]
Developer Discord
have any question about this mod ... ask here
- Mod Discord Here[]
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Golden Booperie Oct 13 @ 8:00am 
appears to have issues w/ the newest update on the dragon, first time it wouldnt allow the dragon to stand up & carry weapon, uninstalled and reinstalled while reapply each time of the mod file, this time it does but no effect, i have the file in the right place upon followin the instructions
FutaraDragon  [author] Oct 7 @ 6:16pm 
@SonicCraft ye
SonicCraft Oct 7 @ 3:47pm 
opacity 254 is 99.8% in gimp in case anybody was wondering, great mod btw
FutaraDragon  [author] Jul 20 @ 5:07am 
@Cody Bayliss do not remove .pak out because it is the file format Starbound use to read
Cody Bayliss Jul 19 @ 8:46pm 
Do we want to remove pak when renaming it?
FutaraDragon  [author] Jun 3 @ 5:28pm 
@Zia Satazaki change asset source point work same as you have current mod folder at workshop folder
Zia Satazaki Jun 3 @ 5:11pm 
eh, kind of? just points the game to the workshop content folders as asset sources
FutaraDragon  [author] Jun 2 @ 9:47pm 
@Zia Satazaki yes because MultiBound work like copy mod from workshop put to mod folder
Zia Satazaki Jun 2 @ 7:56pm 
This works without manual copying if you launch a collection via MultiBound (since it loads everything in the first pass instead of the game completely reloading mods after the lighting engine is initialized)
Izzat Ibrahim al-Douri Apr 11 @ 11:30pm