Oxygen Not Included

Oxygen Not Included

234 ratings
Stock Bug Fix
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Mods: Tweaks
Compatibility: Base Game, Spaced Out!
File Size
Posted
Updated
894.029 KB
Jan 12, 2020 @ 10:30pm
Feb 8 @ 11:48pm
48 Change Notes ( view )

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Stock Bug Fix

Description
Fixes bugs in the base game. This mod will be updated as bugs are fixed by Klei and new bugs are found or fixes for existing bugs created.



Not all bugs will be fixed by this mod. See below for the bugs fixed:

Fixes
  • 22949[forums.kleientertainment.com] - Fish Release always shows critter count as zero - Fixed in U43-506365
  • 20901[forums.kleientertainment.com] and others - Ice Maker, Algae Distillery, Ethanol Distiller, Kiln, and Oxylite Refinery missing overheat temperature (can be disabled in config)
  • Park Sign and Critter Drop-Off can no longer overheat (can be disabled in config)
  • 16259[forums.kleientertainment.com] - Fuel Tank and Oxidizer Tank are filled and immediately emptied if maximum capacity is changed
  • 23073[forums.kleientertainment.com] - Fuel Tank and Oxidizer Tank can be emptied during launch sequence
  • Duplicants cancel Eat chores and drop food when a new cycle starts
  • Duplicants play a sick animation even after eating germ-free food
  • 27460[forums.kleientertainment.com] and others - Duplicate Attributes are displayed incorrectly in the Duplicant selection screen
  • 21133[forums.kleientertainment.com] - Auto-Sweeper gets trapped in a loop when transferring items that sublime in storage
  • 30303[forums.kleientertainment.com] - Liquid Tepidizer can be rapidly pulsed on and off, and checks the wrong tiles for liquid (can be disabled in config)
  • 30535[forums.kleientertainment.com] - Duplicant Traits can conflict with their Interests (can be disabled in config)
  • 40223[forums.kleientertainment.com] - Duplicants become stuck in place when trying to lash out against invincible buildings
  • 34962[forums.kleientertainment.com] - Duplicants rescued from severe radiation sickness get trapped in a loop
  • 24361[forums.kleientertainment.com] - Glass in the Glass Forge solidifies before output - Fixed in U43-507045
  • 21937[forums.kleientertainment.com] - Fish Feeder deletes mass when feeding Pacu - Fixed in U43-506365
  • Store Food errand uses Supply priority instead of Store (can be disabled in config)
  • 21752[forums.kleientertainment.com] - Rotated buildings can be built through tiles - Fixed in U43-525812
  • 33355[forums.kleientertainment.com], 31280, 33540, and others - Sweep errands set to Yellow Alert are not properly prioritized
  • 31579[forums.kleientertainment.com], 33928 and others - Critter Sensor reports the wrong quantity of critters with Tropical Pacu present
  • 35959[forums.kleientertainment.com] - Gassy Moo cannot eat Gas Grass - Fixed in U43-525812
  • 24591[forums.kleientertainment.com] - Debris that merges immediately on solidification has the wrong temperature
  • Demolishing and rebuilding a Spaced Out! Rocket leaves bugged solid tiles behind
  • 42094[forums.kleientertainment.com] - Plants consume fertilizer even when wilting after reload
  • 40128[forums.kleientertainment.com] - Colony Timelapse no longer functions
  • Plug Slug can generate overheat damage notifications while sleeping
  • Food colony diagnostic does not adjust for Duplicant traits
  • Pedestals and Incubators use the incorrect Farming Supply priority - Fixed in U43-506365
  • Race condition on load occasionally disables and immediately re-enables all other mod; Mods button can be locked out until ready in config to further reduce the impact of this bug

Source and Support

I do not read comments on this page, as it is infeasible for me to read the comments for all of my mods. In case of problems with this mod, please open an issue on the GitHub source code webpage[www.github.com]. Source code for all of my mods is also located at this link.

A local download for this mod is available on GitHub[www.github.com].
Popular Discussions View All (2)
2
Jun 7, 2021 @ 5:00am
Wash Basin's and no Polluted Water?
The Bard of Hearts
0
Oct 5, 2022 @ 12:14am
Crash
letonga
28 Comments
Enlonwhite Nov 28, 2023 @ 3:42am 
I dont think the author reads these comments like he says above in the last paragraph
ImAHappyBruh Nov 3, 2023 @ 8:52am 
dupes dropping their atmo suits apon rocket entry rather than stocking them on the atmo suit checkpoint is a frustrating one. would love a fix on that one
Kaedys Jun 14, 2023 @ 9:55am 
Another bug to add to the pile, if you have the bandwidth: if a rover gets struck by a meteor and knocked back by the impact, they get stuck in a falling loop where they rapidly bounce up and down, as if falling and then teleporting back up, until the game is reloaded. Seems it was reported to Klei last year, with no progress on it. I keep running into it on one of my planets where the rovers are collecting detritus out on the surface and get bopped by a meteor. https://forums.kleientertainment.com/klei-bug-tracker/oni_so/bouncing-rover-r35047/
FDru May 21, 2023 @ 10:55pm 
With this mod installed, the game has some kind of seizure shortly after mid-cycle. It's like it's doing a 2nd autosave, but without the saving. It freezes up for several seconds and seems like all the gasses in the map are re-calculated, then there's a chime like a research project completed and the icons on the bottom all bounce.
crashfly Apr 22, 2023 @ 1:39pm 
@Thundercraft - now that you have explained what the bug is, i unfortunately cannot comment on because i do not use automatic dispensers in that way. good on you for finding it though.
Thundercraft Apr 22, 2023 @ 4:37am 
@Stephen [author]
In a brand new game with almost no mods (just this and Mod Manager), I've tested whether or not the "manual operation" of the Automatic Dispenser is still bugged out. And after thorough testing with multiple Automatic Dispensers, I can confirm that the bug addressed in the Automatic Dispenser BugFix mod still persists. By that I mean that mod I just mentioned is still needed, while this "Stock Bug Fix" does *not* fix it. That is, flipping the "Turn Off/On" button does *nothing* until after you save the game and reload.
Thundercraft Apr 22, 2023 @ 4:36am 
@crashfly
@Stephen [author]
When I wrote, "..the Automatic Dispenser no longer has a manual operation mode"... Well, I was partially wrong. But, I was also right. By that I mean I've since learned there is another, separate bug on the Automatic Dispenser where the "Turn Off/On" button disappears and it disappears *permanently*.

With Automation Wire, try connecting an Automatic Dispenser to, say, a Switch. The "Turn Off/On" button disappears, which I suppose is okay because it's currently being controlled by automation via the Switch. However, try to deconstruct part of that Automation Wire connecting the two - even the part that plugs into the port. Notice that the "Turn Off/On" button is still missing? Finally, save the game and reload or restart. Notice that the "Turn Off/On" button is still gone? That's right, it's gone forever. The only way to get it back is to Deconstruct the Automatic Dispenser and rebuild it.
BabaTamara Apr 18, 2023 @ 2:49pm 
Works fine with other 60+ mods I've got installed. Thanks for your work of fixing bugs after Klei devs.
crashfly Apr 16, 2023 @ 9:32am 
@Thundercraft - as far as i know, the automatic dispenser has *always* had a manual mode and still does. i more often use automatic dispensers to move stuff around the map because it is quicker than using loaders.
Thundercraft Apr 16, 2023 @ 2:52am 
Never mind... It seems that the Automatic Dispenser no longer has a manual operation mode, so it is pointless now.