Oxygen Not Included

Oxygen Not Included

Stock Bug Fix
52 Comments
ZerepDnamra Nov 15 @ 12:00pm 
Imagine not reading the whole mod page and seeing that Stephen doesn't even read comments posted here. Go to his GitHub you clowns lmao :steamfacepalm:
Nick Nov 2 @ 8:44am 
game crashes if a dupe degunks an outhouse (public test branch U57)
23volot Oct 16 @ 5:13pm 
r38106 [forums.kleientertainment.com] This issue still persists. When issued a sweep command, dupes will store the materials even when the storing and supplying is disallowed, the only way to make it behave is to disallow tidy errand.
... Oct 11 @ 3:33am 
"45781[ forums.kleientertainment.com ] - Ice Kettle causes a crash to desktop after deconstructing"
still exist after deconstructing Ice Kettles 3 times
Pray for Ukraine Sep 4 @ 5:54am 
Данный мод делает так что дупликант тупит и зивисает пока не умрет, не ставьте это.
Heisenberg Jul 24 @ 1:04pm 
Hi I have a bug with interplanetary launcher saying missing payload 10kg but theres several tons worth of payloads sitting ready to be opened.
Maxi Jul 9 @ 5:36am 
In vanilla the Gourmet trait and the Cooking interest is mutually exclusive. There is a fix for "Duplicant Traits can conflict with their Interests". Can it be included in this mod that Gourmet and Cooking interest are no longer mutually exclusive, since the Interior Decorator (+3 decorating, decreased decor morale bonus, just like Gourmet and food morale) or any other +3 attribute trait isn't exclusive with their corresponding interest, so Gourmet has to be the outlier trait?

If a hyperlink/reference to the Klei forums is needed I can make another post specifically to be included here, but there are also other people noticing this disparity.
Panacea Dec 29, 2024 @ 8:07am 
If you all want help, you might try actually reading the whole mod page first.
Torteda Dec 13, 2024 @ 2:48pm 
ColonyDiagnostic.Sim4000ms (System.Single dt) (at <da38104af1d24eb199a83654e3e6683e>:0)
SimAndRenderScheduler+Sim4000msUpdater.Update (ISim4000ms updater, System.Single dt) (at <82d98ed04cc642f199bc654910617431>:0)
UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) (at <82d98ed04cc642f199bc654910617431>:0)
StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) (at <82d98ed04cc642f199bc654910617431>:0)
StateMachineUpdater.AdvanceOneSimSubTick () (at <82d98ed04cc642f199bc654910617431>:0)
Game.SimEveryTick (System.Single dt) (at <da38104af1d24eb199a83654e3e6683e>:0)
Game.Update () (at <da38104af1d24eb199a83654e3e6683e>:0)

Build: U54-646843-SCR
Torteda Dec 13, 2024 @ 2:48pm 
NullReferenceException: Object reference not set to an instance of an object

PeterHan.StockBugFix.FoodDiagnostic_CheckEnoughFood_Patch.GetRequiredFoodPerCycle (System.Collections.Generic.IEnumerable`1[T] dupes) (at <876aa8bccfba44fda3152dd8848f7747>:0)
PeterHan.StockBugFix.FoodDiagnostic_CheckEnoughFood_Patch.Prefix (FoodDiagnostic __instance, ColonyDiagnostic+DiagnosticResult& __result, System.Single ___trackerSampleCountSeconds) (at <876aa8bccfba44fda3152dd8848f7747>:0)
(wrapper dynamic-method) FoodDiagnostic.FoodDiagnostic.CheckEnoughFood_Patch1(FoodDiagnostic)
DiagnosticCriterion.Evaluate () (at <da38104af1d24eb199a83654e3e6683e>:0)
ColonyDiagnostic.Evaluate () (at <da38104af1d24eb199a83654e3e6683e>:0)
FoodDiagnostic.Evaluate () (at <da38104af1d24eb199a83654e3e6683e>:0)
 outseeker (au) Dec 5, 2024 @ 3:12pm 
hey i was wondering, when dupes are using a wheel to generate power, the stat they receive is Machinery, but really it should be their Athletics, no? machinery makes sense if they're using their brains to operate something in some way, but idk about running on the spot? :)
< blank > Nov 25, 2024 @ 12:47pm 
All germ sources are now shown in the vanilla Germ overlay
|-|__|-| Sep 22, 2024 @ 8:53pm 
这个模组会让食物的翻译失效。
This mod will break the translation of food.
Bodyboarder2528 Jul 25, 2024 @ 2:58pm 
need to report it on the github
Самодѣр̆жецъ Jul 25, 2024 @ 12:51pm 
I've got one with PeterHan.StockBugFix.DecorProviderRefreshFix.PrefixRoomProbe (RoomProber __instance) on loading a new map.
Bodyboarder2528 Jul 23, 2024 @ 4:50am 
Alzy Jul 22, 2024 @ 7:12am 
Seems to be causing a random crash after playing for so long.
Big Hat Logan Jul 21, 2024 @ 12:06pm 
Crashing with current version.
Baldur Jul 19, 2024 @ 4:22pm 
Broken. I'm guessing changes to Ice Maker broke it since this mod interacts with that building
mooklepticon Jul 19, 2024 @ 5:51am 
Is any update needed for frosty planet DLC?
Ione 15 Jul 19, 2024 @ 2:15am 
New Dlc seems to have broken the mod causing the game to fail to start, looking forward to an update. Keep up the great work!
Самодѣр̆жецъ Jul 18, 2024 @ 3:05pm 
Updates incomming?
turtledactyl Jun 29, 2024 @ 11:13am 
latest update is fixed :)
Numus19 Jun 29, 2024 @ 4:52am 
Update is causing the game to crash on loading.
Enlonwhite Nov 28, 2023 @ 3:42am 
I dont think the author reads these comments like he says above in the last paragraph
ImAHappyBruh Nov 3, 2023 @ 8:52am 
dupes dropping their atmo suits apon rocket entry rather than stocking them on the atmo suit checkpoint is a frustrating one. would love a fix on that one
Kaedys Jun 14, 2023 @ 9:55am 
Another bug to add to the pile, if you have the bandwidth: if a rover gets struck by a meteor and knocked back by the impact, they get stuck in a falling loop where they rapidly bounce up and down, as if falling and then teleporting back up, until the game is reloaded. Seems it was reported to Klei last year, with no progress on it. I keep running into it on one of my planets where the rovers are collecting detritus out on the surface and get bopped by a meteor. https://forums.kleientertainment.com/klei-bug-tracker/oni_so/bouncing-rover-r35047/
FDru May 21, 2023 @ 10:55pm 
With this mod installed, the game has some kind of seizure shortly after mid-cycle. It's like it's doing a 2nd autosave, but without the saving. It freezes up for several seconds and seems like all the gasses in the map are re-calculated, then there's a chime like a research project completed and the icons on the bottom all bounce.
crashfly Apr 22, 2023 @ 1:39pm 
@Thundercraft - now that you have explained what the bug is, i unfortunately cannot comment on because i do not use automatic dispensers in that way. good on you for finding it though.
Thundercraft Apr 22, 2023 @ 4:37am 
@Stephen [author]
In a brand new game with almost no mods (just this and Mod Manager), I've tested whether or not the "manual operation" of the Automatic Dispenser is still bugged out. And after thorough testing with multiple Automatic Dispensers, I can confirm that the bug addressed in the Automatic Dispenser BugFix mod still persists. By that I mean that mod I just mentioned is still needed, while this "Stock Bug Fix" does *not* fix it. That is, flipping the "Turn Off/On" button does *nothing* until after you save the game and reload.
Thundercraft Apr 22, 2023 @ 4:36am 
@crashfly
@Stephen [author]
When I wrote, "..the Automatic Dispenser no longer has a manual operation mode"... Well, I was partially wrong. But, I was also right. By that I mean I've since learned there is another, separate bug on the Automatic Dispenser where the "Turn Off/On" button disappears and it disappears *permanently*.

With Automation Wire, try connecting an Automatic Dispenser to, say, a Switch. The "Turn Off/On" button disappears, which I suppose is okay because it's currently being controlled by automation via the Switch. However, try to deconstruct part of that Automation Wire connecting the two - even the part that plugs into the port. Notice that the "Turn Off/On" button is still missing? Finally, save the game and reload or restart. Notice that the "Turn Off/On" button is still gone? That's right, it's gone forever. The only way to get it back is to Deconstruct the Automatic Dispenser and rebuild it.
BabaTamara Apr 18, 2023 @ 2:49pm 
Works fine with other 60+ mods I've got installed. Thanks for your work of fixing bugs after Klei devs.
crashfly Apr 16, 2023 @ 9:32am 
@Thundercraft - as far as i know, the automatic dispenser has *always* had a manual mode and still does. i more often use automatic dispensers to move stuff around the map because it is quicker than using loaders.
Thundercraft Apr 16, 2023 @ 2:52am 
Never mind... It seems that the Automatic Dispenser no longer has a manual operation mode, so it is pointless now.
Thundercraft Apr 4, 2023 @ 3:27pm 
Q: Does this mod include the fix for Automatic Dispenser BugFix ? Is it no longer necessary? I could not find a mention of this in the description...
glass zebra Aug 24, 2022 @ 10:29am 
"Bugs" is colloquially used for terrestrial Arthropods and Arachnids are part of that. Bugs != Insects
patrioticparadox Aug 24, 2022 @ 9:59am 
The mod's image is of an arachnid, not a bug. Spiders are bros. Please replace it with a cockroach. No one likes those ♥♥♥♥♥♥♥♥
racso Jan 12, 2022 @ 5:14pm 
I just started using this mod several days ago with about 80 other mods and haven't noticed any issues.
Necromenta Dec 21, 2021 @ 8:05pm 
Is this mod working with other mods?
Cristi Nov 13, 2021 @ 12:53am 
somehow this breaks all my other mods . if i enable this after restart everything else will uninstall only this one remaining (still beeing disabled)
Wish Granter Sep 1, 2021 @ 10:29am 
The tempedizer going on and off is literally the only ok way to get steam early without painful building and animation over across the map. Good we can turn that fix off
novajump Jul 28, 2021 @ 11:27am 
Yay, MiniBase is working again. Thank you for bug fixes.
Nazgul Jul 28, 2021 @ 7:05am 
This mod fixed the crash on load I had using MiniBase mod. Awesome!
Darth Nihilus Jul 27, 2021 @ 11:13pm 
"Shame that developers are so slow to apply your work into the game." They just do not care as long as you paid for this ♥♥♥♥
The Bard of Hearts May 25, 2021 @ 6:33pm 
I'm getting an error now with the Wash Basins that started happening just after you did the update here. A lot of people are talking about the new DLC, but I haven't bought any kind of DLC.
studioarcadia Apr 28, 2021 @ 11:02pm 
"Enable Proximity disables Overjoyed reactions like Balloon Artist and Sticker Bomber"
This fix does not work (DLC)
Lutzkhie Aug 7, 2020 @ 9:25pm 
I enable proximity and overyjoy reaction does work
A.D.Orable May 18, 2020 @ 4:09am 
Very good work! Shame that developers are so slow to apply your work into the game.
Greystar Mar 29, 2020 @ 3:05pm 
Well this is partially fixed with your bugfix " Neural Vacillator cannot be used until reload after recharge is complete". However if you send someone to it who has already been "upgraded" to the max it will not reset itself or allow you to recharge it again until you restart.