XCOM 2
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[WOTC] Force Level Display
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20/nov./2019 às 2:15
22/nov./2019 às 2:09
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[WOTC] Force Level Display

Em 1 coleção de Astral Descend
Astral Descend's developer tools
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Descrição
Shows the current Force Level (alien progression) in the resource (top-right) bar when in Geoscape.

Config: there are 2 options in XComUI.ini:
  • MAX_FL_MODE: Controls when to show the max FL. By default it's shown when it's not 20 (which to my knowledge is only possible with my FL Extender)
  • VALUE_COLOUR: Allows you to style the value as you wish (eg. a couple of people asked to make it red)

Can be added/removed at any time
Compatibility: no known issues

Credits: .vhs for artwork
License: Apache 2.0
Github (source code): https://github.com/Xymanek/ForceLevelDisplay

You might be also interested in my other QOL mods: https://steamcommunity.com/sharedfiles/filedetails/?id=1917393273
57 comentário(s)
Dwarfling 16/ago./2023 às 5:25 
Doesn't match LWotC's FL: https://i.postimg.cc/s2JvC16P/image.png
missymcmuffin 14/mai./2023 às 8:12 
Ahh...is ok. Just thought i'd ask =) just felt it was a missing function, but am happy with what it is too. 5 years late...but with modders like you whom had contributed in the past, and even those now in the present...this game is still very much a blast for peeps like me. Thank you so much. Appreciate lotssssss
Astral Descend  [autor(a)] 14/mai./2023 às 7:29 
It's been a while since I've opened either the SDK or the game, so don't expect any updates in immediate future
missymcmuffin 12/mai./2023 às 20:47 
Hihi... not sure if the mod author is still active or not. If you so happen to read this:

Is it easy for you to make the FL display also appear on only the main Avenger's HUD too?
Like always be the first and permanent display on the most far-left (to be consistent with its geoscape) when using this with Rusty's Standardised Resources Bar?

If you need to jump through hoops for this, forget about it yah. Dont bother about it =D I just wanted to keep track of FL inside and outside too.

Even though this is a very old mod...Thank you so much for modding it and i do appreciate lotsssss that it is still working for someone like me whom had just found the game 5 years late. Cheers...
Astral Descend  [autor(a)] 24/out./2022 às 1:18 
@T.A.R.D.I.S does it even make sense to translate the acronym? Force level is not a player-visible concept (usually) and the translated acronym is probably even more obscure. I feel like translating it would just cause confusion
Kanario97 12/out./2022 às 3:48 
Spanish Translation (its only 2 letters haha)

[ForceLevelWatcher]
strForceLevelHeader=NF
Dragon32 14/mai./2022 às 5:21 
@ChaoZ
i even tried only this mod+highlander activ, but still the same
I really don't know then, I'm afraid.

Oh. Have you got Framerate Smoothing enabled in your game options? Apparently that can mess with some UI mods, but I've never had a problem myself.
ChaoZ 14/mai./2022 às 3:38 
i even tried only this mod+highlander activ, but still the same - it only hides out faster...
ChaoZ 14/mai./2022 às 3:37 
No to LWotC and yes to the Debug Start. The ForceLevelDisplay shows up only for a few milliseconds when i enter the GlobusRoom, and then it gets hidden. And i dont know why??!
Dragon32 12/mai./2022 às 13:08 
@ChaoZ
Oh, OK. I assumed you were using the AML re-ordering. Have you tried with just this mod, maybe use Debug Start? Are you using LWotC? It's so pervasive in its changes I'd expect it not to work but have never tried it myself.