XCOM 2
154 ratings
[WOTC] Force Level Display
 
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0.445 MB
Nov 20, 2019 @ 2:15am
Nov 22, 2019 @ 2:09am
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[WOTC] Force Level Display

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In 1 collection by Astral Descend
Astral Descend's developer tools
2 items
Description
Shows the current Force Level (alien progression) in the resource (top-right) bar when in Geoscape.

Config: there are 2 options in XComUI.ini:
  • MAX_FL_MODE: Controls when to show the max FL. By default it's shown when it's not 20 (which to my knowledge is only possible with my FL Extender)
  • VALUE_COLOUR: Allows you to style the value as you wish (eg. a couple of people asked to make it red)

Can be added/removed at any time
Compatibility: no known issues

Credits: .vhs for artwork
License: Apache 2.0
Github (source code): https://github.com/Xymanek/ForceLevelDisplay

You might be also interested in my other QOL mods: https://steamcommunity.com/sharedfiles/filedetails/?id=1917393273
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23 Comments
ATF_Coldblooded Carebear || Dec 19, 2019 @ 11:24pm 
Initially I thought this mod show the FL for individual mission and the general one not just the overall FL.

By that I mean if the general FL is 8 but the mission is FL 9 due to that last mission/research that increase the force level to the next tier... but still one more to add to my ever expending waist line... I mean game yeah that it ..
I’ll be going now
Littleman Nov 26, 2019 @ 9:05am 
Soooo... I'm confused as to what this mod actually does. Like, does it move the Avatar Projects, progress bar over or something?
alberto_adm Nov 26, 2019 @ 7:01am 
@Astral Descend , Of course, I had not noticed. Thanks for your attention and congratulations on the mod.
Astral Descend  [author] Nov 25, 2019 @ 10:31am 
Yep. Updated the description
alberto_adm Nov 25, 2019 @ 9:46am 
Hello @AstralDescend , this MOD is safe to add in mid campaing?
Astral Descend  [author] Nov 22, 2019 @ 2:52am 
Update! Added 2 config options and made it so that it shows up first, even if other mods add readings to that bar. Also big thanks to .vhs for new artwork!
Astral Descend  [author] Nov 22, 2019 @ 1:44am 
@blackjacksike a hook is a CHL feature that allows mods to insert themselves into game's behaviour. In absence of such hook, mods would either not be able to do their job/changes or would require very clumsy workarounds
blackjacksike Nov 21, 2019 @ 1:18pm 
What do you mean by the hook @Astral Descend?
Ludwig the Spectre Nov 21, 2019 @ 12:52am 
Very nice quality of life