Stellaris

Stellaris

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!(Patch): Starnet AI - Planetary Diversity - Guilli's Planet Modifiers Patch (3.0 CAPABLE, BUT SUBOPTIMIAL)
   
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Nov 5, 2019 @ 12:21am
Dec 30, 2020 @ 8:43pm
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!(Patch): Starnet AI - Planetary Diversity - Guilli's Planet Modifiers Patch (3.0 CAPABLE, BUT SUBOPTIMIAL)

In 1 collection by TechSY730
Mod List [2.7]
62 items
Description
Compatibility Patch for Starnet AI, Planetary Diversity, and Guilli's Planet Modifiers

This mod tells Starnet AI about what planet modifiers (and deposits) from Planetary Diversity and Guilii's Planet Modifiers boost what resources, so it can make smart decisions about what to build on what planets and how to choose planetary focuses.

Note for 3.0 compatibility
Currently not tested with 3.0. However there is unlikely to be much of a break. For the 2.8 planet modifiers that still exist in 3.0, this mod will still inform the AI about. However, any new modifiers the AI will be unaware of, and any changed modifiers in 3.0 the AI may assume their old bonuses.

In short, the worst that can happen is that the AI will work off of outdated information of planet modifier bonuses.

A proper 3.0 update is planned; stay tuned.

--

Should be backwards compatible with 2.7, despite it being marked compatible with 2.8. Ignore the warning.

It should be noted that this logic is not absolute, it is just one consideration of many. For example, just because Starnet knows a planet has really good food bonuses, that doesn't always mean it will focus on food production on that planet. If the AI has plenty of food but is short on alloys, it may choose to ignore that bonus and make it an alloy planet anyways.

Only Starnet AI is required, you can have one or both of Planetary Diversity or Guilli's Planet Modifiers

Some basic support for More Events Mod and Expanded Events is included, but I have not gone over all the modifiers in them yet.


This is fully compatible with my other patch for Starnet AI and Planetary Diversity compatibility as they solve different issues. This mod only tells Starnet AI about the new modifiers. The other mod solves conflicts in the colony designation definitions.

If you use Glavius AI, consider the Glavius AI version of this patch.
73 Comments
Cúchulainn Nov 29, 2023 @ 1:05am 
i hope you get the chance to come back to this and update it again fwend :3
TechSY730  [author] Aug 21, 2022 @ 4:32pm 
Maybe. This is one of the less "invasive" mods; the changes it makes are quite targeted. The hardest part will be to determine which modifiers are "new" since the last time I updated.

Though I should note again, the lack of this patch will not leave anything in a broken conflict state, and this patch being outdated will not cause anything to be broken.

The worst that will happen is the AI making decisions that will not take into account beneficial or detrimental, resource impacting planet modifiers.

I should really add this to the mod description.
sommio Aug 21, 2022 @ 1:05am 
Would you update it again?
Watchman May 21, 2022 @ 4:55pm 
Hmm... I feel that it will be better not to use it. I mean, it won't make the game worse, yeah?
TechSY730  [author] May 21, 2022 @ 3:58pm 
It might make it worse if vanilla has added a bunch of planet modifiers since 3.0.
Or if there have been any major backwards incompatible changes to the scripting language since then.

Unless it is the latter reason, it won't break star net. Just might make its decision capabilities worse with planet specialization
Watchman May 21, 2022 @ 10:07am 
Ok, got it!
Btw, should I use them now, or it will have no effect/will make situation even worse?
TechSY730  [author] May 20, 2022 @ 10:08pm 
I'm still around, but still burnt out on Stellaris. (BTW, consider all my mods open source; all I ask for is attribution)

The mod was just updating Starnet AI to know what modifiers should trigger the "this is a good planet for resource X?" checks.

Highly optional, but let's Starnet exploit the new bonuses a bit smarter.

And I am sure all the mods in question, not to mention the base game, have gone under significant changes over the course of 3.0 to 3.4 that would need to be reviewed.
Watchman May 20, 2022 @ 5:22pm 
Is author even working on mods anymore? Damn, wish we knew if this mod is even needed anymore
Rogueone May 14, 2022 @ 12:06am 
3.4?
NCTribit Apr 17, 2022 @ 12:31am 
Uuuuupdate?