A Total War Saga: Thrones of Britannia

A Total War Saga: Thrones of Britannia

527 ratings
Conquest: 1066 Campaign
6
2
4
7
6
3
3
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, campaign
File Size
Posted
Updated
1.049 GB
Oct 27, 2019 @ 12:03pm
Jun 16, 2023 @ 11:14am
33 Change Notes ( view )

Subscribe to download
Conquest: 1066 Campaign

Description
THE CAMPAIGN
Conquest is a new campaign set in the year 1066, Where ten factions vye for control of the British Isles after the death of King Edward the Confessor - which culminated in the Norman Conquest of England.

This mod is meant as a Free DLC for Thrones of Britannia, and does not change the underlying architecture. Conquest instead builds upon existing systems to create an entirely new era to enjoy. Because of the nature of the events of 1066, the campaign is set so that every turn is only two weeks, a span which - historically - was time enough to march troops from London to York.

Besides changing the positions of available starting factions, it also adds two Unique units to each faction that reflect their strengths in 1066. One is available at the game's start, while the second is unlocked at the end of their relevant upgrade chain. The Normans and Norse also each have a unique faction mechanic which can be read about below.

PLAYABLE FACTIONS

THE ENGLISH
WESTSEAXE | Faction Leader: King Harold Godwinson
MERCE | Faction Leader: Edwin, Earl of Merica

THE EASTERN NORSE
NORTHYMBRE | Faction Leader: Earl Morkere of Merce
THE NORMANS | Faction Leader: Williame le Batard

THE WESTERN NORSE
SUDREYJAR | Faction Leader: Echmarcach mac Ragnaill
NORDWEG | Faction Leader: Haraldr Hardrada

THE GAELS
MHUMHAIN | Faction Leader: Toirdelbach Ua Briain
CIRCENN | Faction Leader: King Máel Coluim mac Donnchada

THE BRITONS
GWYNEDD | Faction Leader: Bledynn ap Cynfyn Ua Briain
CUMBRIA | Faction Leader: Owain Foel

TRANSLATIONS OF THE MOD
FRENCH: https://steamcommunity.com/sharedfiles/filedetails/?id=2492713786
KOREAN: https://steamcommunity.com/sharedfiles/filedetails/?id=1925268695

CONTACT ME
The best way to reach me is through my Discord! Just pop into the modding channel and share your thoughts on the mod! https://discord.gg/g7JNtdq


THANKS AND RECOGNITIONS
This mod would not have been possible without the help and advice of DrunkFlamingo and AmericanCaesar. It utilizes several assets from their mods. Please check out their amazing Shieldwall Mod - as well as the Immersive Shields and Armies collection. The scripting in this game was created by DETrooper of 1212 Kingdoms Mod for Attila. He's a true gentleman and deserves nothing but wonderful things in life.

SHIELDWALL
https://steamcommunity.com/sharedfiles/filedetails/?id=1747012157

IMMERSIVE SHIELDS AND ARMIES
https://steamcommunity.com/sharedfiles/filedetails/?id=1499836218&searchtext=

And many of the amazing art assets are drawn from Aguirre and Swiss Halberdier's Unit Project
https://steamcommunity.com/sharedfiles/filedetails/?id=1545395784

And finally a few files are pulled from Medieval 1212 for Attila! Shew. Man that's alot of typing.
Popular Discussions View All (8)
8
May 19, 2021 @ 10:27am
Bug reports
Jor McBeath
7
May 5, 2021 @ 5:00pm
Uí Ímair Warriors
Kamsta99
4
Jun 1, 2020 @ 1:58pm
Faction and Unique Units Overview
Bonsai
871 Comments
Bonsai  [author] Apr 16 @ 6:49am 
@voodoo Hop into my Discord channel and I can walk you through what I know there. Thrones is a pain to work in and only a few ever bothered to learn it.
Voodoo Apr 15 @ 1:14am 
hi mate! I'm currently doing an overhaul mod and Im having some trouble with changing core settlement building, have you some experience in this? Do you think perhaps you could give some guidance?
Bonsai  [author] Apr 4 @ 5:49am 
@ [-ODM-] Bohemond Thanks! Drop by the Discord. You can see some of the art as its made and join in the discussions. I'm always looking for opinions on development.
Bonsai  [author] Mar 27 @ 6:43am 
@LemurKing Not for free. The idea is you need to settle as the Normans and begin recruiting armies locally after your initial expedition peters out. And yeah - if the AI doesn't go immediately to the nearest beachhead it will be a problem. You might try a more aggressive AI patch - I've tweaked this one a bit but it may take more. If that doesn't help, let me know - I can see about giving them attrition immunity for the first few turns.
LemurKing Mar 23 @ 7:50pm 
Hey man, do the normans get more armies after the initial big wave? Playing on Normal difficulty as Harold and the normans are a non-factor because they took a ton of attrition at sea and haven't taken any settlements to replenish or recruit.
Warriordude Mar 1 @ 2:23pm 
@Bonzai Sounds cool.
Bonsai  [author] Feb 29 @ 6:45am 
@Warriordude That mod became a full fledged standalone video game. I'm hoping to have a trailer and start talking about it publicly before the end of the year.
Warriordude Feb 28 @ 5:48pm 
@Bonsai You working on any other Thrones of Britannia mods?

I think you mentioned awhile back that you was working on or thinking about working on a Angles, Saxon and Jutes 6th century mod or something?
Bonsai  [author] Feb 11 @ 5:57pm 
@Lsst This game hasn't updated in 2 years. If there was an update it was just to the launcher. There is no reason to update it.
Lsst Feb 11 @ 1:55pm 
Pls update