Arma 3

Arma 3

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JNS Jungle Flats
   
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Data Type: Mod
Mod Type: Terrain
Velikost souboru
Přidáno
16.197 MB
2. čvc. 2019 v 4.07
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JNS Jungle Flats

Popis
this is a HUGE flat terrain with a jungle Grass ground cover usefull for custom mission/terrain planning
Počet komentářů: 28
Jones.S [48MI]  [autor] 30. bře. 2022 v 12.36 
@XallZall
I use PBO project from Mikero it Packs the HPP files into Main config on pack so i do Recomend Seprate Files
XallZall 29. bře. 2022 v 14.02 
@Jones.S [48MI]

Thanks man, I got it!
I used the PBO Manager to get a hold of your config.cpp I see why I was unable to find the plants that were used before.

I have used a different method of including the cfgSurfaces.hpp, and Clutter.hpp, you had them all just in the config.cpp I didnt even know that this was a viable way to go about it.

You method is way better, considering how path sensitive things are.

Sweet, now I can build a jungle with a similar ground texture and plants.

If I do end up uploading the map/mission, something I never do generally, but in case I do, I will credit you since its really based of your work here.

Thanks again Jones, you have no idea how much trouble you sparred me.
I wish you a good day, or evening and thanks again :)
Jones.S [48MI]  [autor] 29. bře. 2022 v 13.19 
@XallZall
"P:\a3\Map_Tanoabuka\config.cpp"
Line 2310 class clutter
line 3232 class GdtGrassTall: Default
I think i used default Tanoa Groups they can be Found in that file at those Lines
if you need anymore help i have a discord here
https://discord.gg/T6gHvxSt
XallZall 29. bře. 2022 v 8.49 
@Jones.S [48MI]
I managed to get the ground texture.
But am having a difficult time finding the plants you used.

Do you happen to remember the Grass / Plants that you used and their probability to spawn?

An example of what I mean is stuff like this (in the cfgCutter)

a3\plants_f\clutter\c_GrassTall.p3d
XallZall 29. bře. 2022 v 8.34 
Thanks a million Jones!
I really was not expecting an answer or that you remembered so this really made my day. :)

:praisesun:
Jones.S [48MI]  [autor] 29. bře. 2022 v 3.27 
@XallZall all clutter and textures are from APEX files them self
a3\Map_Data_Exp
XallZall 28. bře. 2022 v 21.42 
Hey Jones, loving the map, I have a question, what did you use to create the clutter?
And the ground texture? Would love to recreate it in a map I am working on myself.
The ground is very well made for such jungle settings.
BlueHaze501 24. zář. 2021 v 15.36 
there is no grass anymore
Graf Pestschatten 29. kvě. 2021 v 2.15 
Could you make a version of this with just the livonia ground texture and without jungle plants? I think this could be something really helpful for various reasons.
Predator14 11. kvě. 2021 v 7.46 
The distance of the grass is not high enough even when one and in ulter, watch to increase it