85 ratings
Foxt's Minimalist UI
File Size
0.110 MB
Jun 30 @ 5:52pm
Jul 15 @ 2:40pm
3 Change Notes ( view )

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Foxt's Minimalist UI

In 1 collection by Foxt
Foxt's Mod List
57 items
This mod clears out a lot of the screen litter in the System UI, making it more aesthetically pleasing and immersive. There are several other mods out there that come close to doing the same thing, but after a couple hours of searching through them I found none of them went quite far enough for my personal tastes. 6 hours and 8 Diet Cokes later this mod came into the world.

Specifically, Minimalist UI does the following:

>Removes all the boxes and frames around ships, fleets, planet names, and stations.

This will sometimes make it difficult to read labels when they stack on top of each other. For me, though, it was worth it to be rid of the dozen green bars greeting me every time I dived into a system view.

>Inverts all black icons to be white, so that all the icons match each other on a dark background.

There may be times an icon hovers in front of a gas giant or something and becomes harder to read. I don't care, since you can move the camera easily and dismiss that problem. A small price to pay to not have black and white boxes floating around.

>Removes the health, armor, and shield bars above ships and stations.

These bars really don't tell you much useful information. If there is a battle and you want to closely monitor it, you click on either fleet and the combat window gives you all the info you need, including the shield/armor/health %s to the digit. What's more, those bars do not tell you how much health remains for your fleet compared to its starting total, it tells you how much the surviving ships have together. In other words, if half your fleet is destroyed but the other half is unscathed, the health bars report 100% health. This makes the information useless 9 times out of 10, in my opinion, so the bars go into the trash.

>Removes the flag emblems from fleets and ships.

These have some utility, but most of the time you are already aware of which fleets belong to which empire from context. The few times they are useful don't justify the sheer number of them filling up your system map, so they have been removed.

>Removes the homesystem button from colonized planets.

You pull up the exact same screen by clicking on the planet itself, just a few pixels away. The button serves no purpose except to be clutter.

>Adds a new icon for military transport fleets to distinguish civilian trade ships.

All of the civilian trade mods out there that I love use the military transport icon to represent merchant fleets. It's a bit too military for my tastes, so I made it into a more cargo ship-looking icon. This means that your military transports will now also look like this, but to me that's no big deal. They are transports not warships, after all.

>Minimizes the planet health bar.

I cut its width in half and made it simpler. It looked like a low res battery charging icon for a cell phone - too cartoony for me.

>Makes the colonized planet emblem frame less opaque.

I cut its opacity by 50% so it stands out a bit less in both system UI and galaxy UI.

To get the most visual impact out of this mod, I recommend the following mods be added to your list:

[1] Dark UI, by ButtJunkie:

[2] Hyperlane Transparency Lite, by alsq:

[3] Light Borders, by Agamidae:

[4] Automated Trade, by ScepraX:

[5] Aesthetic Cinematic Graphics, by Ajey:

[6] UI Overhaul 1080p Plus, by Maple:

If this UI is TOO minimal for you, and you want more prominent icons, I recommend 时间领主江泽民's Minimalist Icon mod, found here: My mod is basically an expansion of this one, and you might prefer it.

Special thanks to CaptainX3 of NSC2 fame for giving me some of his time, and to 时间领主江泽民 for the Minimalist Icon mod that this mod expanded upon.

7.15.19 Update:

Changed mod version number so it needs to be manually updated less often, and won't appear as a red [ ! ] as often in your launcher.

Fixed the science station icon which had previously lost a few pixels. It should look normal now.
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Foxt  [author] Jul 15 @ 8:52am 
@Rohzdear I've already done so in the version of the mod I've got on my hard drive. Next update it will change to the updated version number. It's my first mod so I didn't know any better at the time. It will also fix the science station icon which lost a few pixels of thickness in the editing process first time around.

@Wysaw there's also the Minimalist Icon mod to check out which has more obvious boxes around the tags. They're the same size, but maybe easier to click on.
Wysaw Jul 15 @ 4:11am 
@Foxt no worries man. I appreciate the effort. I will just have to get more precise with my clicking. what you have made here is so much nicer than vanilla anyway.
Rohzdear Jul 14 @ 10:08pm 
Great mod by the way. IMO, Better looking that ButtJunkie's similar mod. which sill leaves those white squares around.
Rohzdear Jul 14 @ 10:06pm 
D you think you could change the 2.3.2 classification of the mod to 2.3.* so that it doesn't trigger the "unsupported version" warning in the launcher for any other version of Wolfe?
I very much doubt Paradox will do any changes to 2.3 that mess with this mod.
Foxt  [author] Jul 14 @ 5:54pm 
An update, @Wysaw: I tinkered around with the relevant files, and can't seem to get the mod to work right with the icons larger. The way Stellaris determines which icon appears above each fleet is by moving a big strip of ALL the icons left and right above the ship, where only 1 is visible at a time. Basically, above every ship there is an entire ribbon of different ship icons, but you only see the one directly over the ship while the others are clipped out of the visible viewing space.

Changing the size of the icons to larger pushes all the icons on this ribbon around, and they no longer align with the space above the ship. You'll end up seeing half-icons, with the other half belonging to an entirely different type of fleet. I'm sure there is a way to program the game to change the size of the viewable area above fleets, but I do not know how. I'm an artist, not a programmer.

If anyone CAN figure it out, Ill be happy to link their mod here or add it to this one.
Wysaw Jul 9 @ 3:12pm 
Thanks I appreciate it.
Foxt  [author] Jul 9 @ 2:30pm 
I'll try to put together some alternative icons in an addon mod this weekend.
Wysaw Jul 9 @ 2:14pm 
its only in those two cases where I have run into any problems. but you will be giving orders like this a lot during wars so it is very noticable.
Wysaw Jul 9 @ 2:11pm 
@Foct no im not talking about highlighting them - I know about drag selecting. Im talking about giving a fleet an order to follow another fleet or attack another fleet. Its extremely difficult due to the size of the hitbox. Try starting a new game and split your starting fleet then give orders for each ship to follow another and you will immediately see what I mean.
Foxt  [author] Jul 9 @ 1:41pm 
Maybe. You can also dragbox select your ships or hotkey them to make selection easier.

I can look into making alternative icons that are larger and easier to click on, but still transparent and less visually distracting.