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jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
I've implemented Russian language recognition with VOSK using your mod (video in Russian https://www.youtube.com/watch?v=nh4PtwOUzgM) .
If somebody wants to improve on the work I've done - for Russian or any other language because VOSK supports a lot of them - feel free to do it, license is Arma Public Licence (APL).
Also, Pythia is supposed to be used on the server side, not by players. I'd advise against using it by players unless they trust the server owner unconditionally, as running Pythia gives the server owner the ability to execute arbitrary Python code on players' machines.
While this seems to be exactly the same case as with regular extensions, the difference is that each extension would need to be whitelisted by BattlEye separately, while once BE lets Pythia run, there is no control over what exactly is executed anymore.