Imperator: Rome

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Celtic Name Pack (Invictus)
   
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439.091 KB
May 10, 2019 @ 10:35am
May 30, 2023 @ 10:24am
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Celtic Name Pack (Invictus)

In 1 collection by Daroya
Names Pack
3 items
Description
Suauelos! (greetings)

Since Imperator is dead this mod is only for Invictus. Load after it.

A simple mod to change the names and family names for those cultures :
- Britannic
- Celtiberian
- Gallic

The name file is not localized and in english. Work for all languages

Note :
Celts didn't have family names but they used a system like the scandinavians (name of the father+son/dottir)
So they used genos/gena which means "born from"

If you want to know the signification of a name, ask me in the comments below

Sources :
"Dictionnaire de la langue gauloise" Xavier Delamarre
"La langue gauloise" Pierre-Yves Lambert
And others from minor souces like "la guerre des gaules" and from experiences
33 Comments
Perry7484 / Briantin de Montrei Apr 23, 2020 @ 11:18am 
Tested. Adding files for the names in that way would add your lists to the vanilla ones, rather than replace them. You gotta use the 'nilla files (00_britannic.txt, etc)
Perry7484 / Briantin de Montrei Apr 23, 2020 @ 11:12am 
And you would want, say, your "CNP_britannic.txt" in a subfolder titled "britannic".
Perry7484 / Briantin de Montrei Apr 23, 2020 @ 10:56am 
Or at least, doesn't apply AFAIK. I'll test it real quick.
Perry7484 / Briantin de Montrei Apr 23, 2020 @ 10:54am 
Your mod is a name replacer, so my advice on the GetS thread doesn't apply to your files (taking those steps would make the game load both the vanilla latinized names *and* your new Celtic ones). HOWEVER: Your CNP files, if you were only adding things, these lines would need to be removed (you want just the names):
color = hsv { 0.57 0.7 0.4 }
culture = {
#Britannic
britannic = {} #deprecated
caledonian = {}
iceni = {}
trinovantian = {}
cantian = {}
durotrigan = {}
dumnonian = {}
dobunnian = {}
demetian = {}
ordovitian = {}
coritani = {}
cornovian = {}
brigantic = {}
votadinian = {}
damnonian = {}
taexalian = {}
}

barbarian_names = { ANCALITES ATTACOTTI BIBROCI HORESTI CASSI GABRANTOVICES GANGANI NOVANTAE LOPOCARES SEGONTIACI SELGOVAE }

graphical_culture = celtic_gfx
ethnicities = {
10 = britannic
}
Daroya  [author] Apr 23, 2020 @ 7:08am 
Good!
Thanks for the infos! I want to make my mods more compatible, I tried what you wrote in the Gladio et Sale compatibility thread (and other stuff) but I clearly don't know how to do it... I'm new to moding
Perry7484 / Briantin de Montrei Apr 23, 2020 @ 4:31am 
Sorry about all this ^^' Thank you for being attentive.
Perry7484 / Briantin de Montrei Apr 23, 2020 @ 4:31am 
I found the issue. Another mod touched cultures, so patched that one too. All good now.
Perry7484 / Briantin de Montrei Apr 23, 2020 @ 3:34am 
It works when *only* your mod is loaded. So there's definitely something else in my load order that's not an obvious culture editor. I've narrowed it down to only a couple of mods that could be conflicting, and temporarily patched the base files of Gladio et Sale to play nice.
Daroya  [author] Apr 23, 2020 @ 1:13am 
Tried everything you said but still the same...
But again everything is fine when I launch the game with my local files.
Do you still have the same problem when you launch only my mod?
Perry7484 / Briantin de Montrei Apr 21, 2020 @ 2:32am 
Hmm... Try moving it to the bottom of your load order. If that doesn't work, try renaming one of the 00 files to something that doesn't match vanilla, like CEL_gallic.txt. This last option should, in theory, load your files alongside the vanilla ones without replacing them, so both namesets should spawn if the mod is working.