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color = hsv { 0.57 0.7 0.4 }
culture = {
#Britannic
britannic = {} #deprecated
caledonian = {}
iceni = {}
trinovantian = {}
cantian = {}
durotrigan = {}
dumnonian = {}
dobunnian = {}
demetian = {}
ordovitian = {}
coritani = {}
cornovian = {}
brigantic = {}
votadinian = {}
damnonian = {}
taexalian = {}
}
barbarian_names = { ANCALITES ATTACOTTI BIBROCI HORESTI CASSI GABRANTOVICES GANGANI NOVANTAE LOPOCARES SEGONTIACI SELGOVAE }
graphical_culture = celtic_gfx
ethnicities = {
10 = britannic
}
Thanks for the infos! I want to make my mods more compatible, I tried what you wrote in the Gladio et Sale compatibility thread (and other stuff) but I clearly don't know how to do it... I'm new to moding
But again everything is fine when I launch the game with my local files.
Do you still have the same problem when you launch only my mod?
I'll do like you for the family, only the "father" name. It look better for the clans names
For the dynasty, I don't know when it appear in game. So "father" name also.
Not sure what your idea was further. You can simply make a collection and add both of our mods to it. I already mentioned your mod in my description, at least.
As for your post:
- for the entire family: I could use a Proto-Germanic plural suffix here. (So that'd be something like "Theodoz"; note that pretty much my only source here is Wiktionary: https://en.wiktionary.org/wiki/-s#Dutch)
- for the dynasty: I guess this depends on how it looks in game. If this name only appears as a last name (like the last name of Seleucos), I'd say there's no reason not to simply use the name for the entire family here as well.
I'm afraid I don't understand what you mean with your last sentence.
Please read my reasoning again in the mod description I wrote. If you still think your way (having "Theodoz" as family name instead of "Theod") is better, I'll change my mod to be consistent with yours :)
You have 4 names in the files :
- for the males ( Theodsunuz)
- for females (Theodduhter)
- for the entire family, here is the "ii" in latin (Theodii). If you have a plurial in Germanic you can use it here or the "sunuz". In my case i will use the "genos" cause it also mean "Familly, Dynasty"
- for the dynasty, here is the "id" in english (Theodid). It's like Rurik Rurikid, Seleucios Seleucid, etc... I will also use the "genos". I suppose the "sunuz" can go here too.
So, what do you think?
The name of the father without suffixes is weird for me cause they are, all of them, sons and daughters of him, so, the name rule apply with male preference.
My method pretty much implies every clan has a single father, of whom all are sons and daughters. So the clan name is simply the name of the "father", without any suffixes.
I'd prefer not to use Latin suffixes anyway (-ii, not sure where -id is from, but I'm pretty sure it's not Germanic), as I want the names to be entirely Germanic (in my case).
That's a good start! For the clan names i don't know what is better between "Iblio" or "Iblii/Iblid"
Thanks.
We could do that. We'd probably need to make them uniform, in that case. At the moment, I'm using patronyms as last names (because, as you mentioned, last names didn't exist here yet), and the name of the "father" as the clan name (so male: Theudissunuz, female: Theudisduhter and clan name: Theudis).
The files are in : \ImperatorRome\game\common\cultures and for you "00_germanic.txt"
as long as you change the names, you don't need to change them in the localizations files.
We could make a collection for names with other modders to have a complete rework