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Rapportera problem med översättningen










That blank event flaw is caused by the custom modding itself from each unique mods involved.
These authors must generate both the moment images and SQL hooks ((--Sukritact's *Grand Canyon (147138224) does it as it should!--)) of such "FEATURE_(WONDER-NAMES)".
Secondly,
Take a look at Deliverator23's *Burj Khalifa* (1770703400) wonder files and assets necessary to validate both UI images and its Gameplay SQL tracker code. Without such references, the 'moments' (or + custom features, btw) can't push essential data into Civ6 components.
Even p0kiehl's *Temple of Poseidon* (1746376988) indicates what must be transferred to a custom SQL.
Same reasoning with Goody Huts except they flow within Vanilla hooks, in fact. That's *Firaxis* coding. ;)
So they should stack ? I don’t get them stacked, if I get two/three continued goody huts they’ll be displayed by two/three whole pictures next to each other. ( Though, that’s a nickpicking thing, historic ribbon fills itself rather quickly no matter what anyway ^^ )
Thanks for your answer.
And my pleasure, deserved compliment !
1) Modded Wonders aren't supported above the SQL limits of 282 by CHM + myZ coding. I've simply re-colored initial MiniRagnarok and GreenManReaiming's files. We're sticking with Firaxis vanilla versions. There's no supported "custom extras" in our Mods except for Natural Wonders *Terra Mirabilis* and *Sukritact set of 5*.
Editing my CHMZ_Supporting.SQL file (IF you have the exact custom Features naming) might add anything in the coded list.
2) I've already tried this "principle" with consecutive *GreatPersons* stacking and the default moments code can't expand more than three smalls at a time even with Huts. As seen in the third snapshot "Progress".
Thanks for the compliment!
Also, but I don’t know if it’s possible ; early game the map can be generous in goody huts, it’s a bit spammy for the ribbon. Could it know how many I found, show the full picture if only one, but small and stacked pictures if multiple are found at the same time ? Like vanilla.
Very nice mod !
Also I noticed a little bug in Modding.log :
[2076363.018] Loading Mod - C:/Program Files (x86)/Steam/steamapps/workshop/content/289070/1737288652/CHMZ_Enhanced.modinfo
[2076363.030] Empty properties are not supported. Skipping.
[2076363.096] ERROR: Database: UNIQUE constraint failed: ComponentFiles.ComponentRowId, ComponentFiles.FileRowId
[2076363.096] Database: While executing - 'INSERT INTO ComponentFiles(ComponentRowId, FileRowId, Priority) VALUES (?,?,?)'
[2076363.122] ERROR: Invalid file reference in action, did you forgot to add it in <Files>? - SQL/CHMZ_SRGPing.sql
New cool HUD assets coming your ways. :)