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That blank event flaw is caused by the custom modding itself from each unique mods involved.
These authors must generate both the moment images and SQL hooks ((--Sukritact's *Grand Canyon (147138224) does it as it should!--)) of such "FEATURE_(WONDER-NAMES)".
Secondly,
Take a look at Deliverator23's *Burj Khalifa* (1770703400) wonder files and assets necessary to validate both UI images and its Gameplay SQL tracker code. Without such references, the 'moments' (or + custom features, btw) can't push essential data into Civ6 components.
Even p0kiehl's *Temple of Poseidon* (1746376988) indicates what must be transferred to a custom SQL.
Same reasoning with Goody Huts except they flow within Vanilla hooks, in fact. That's *Firaxis* coding. ;)
So they should stack ? I don’t get them stacked, if I get two/three continued goody huts they’ll be displayed by two/three whole pictures next to each other. ( Though, that’s a nickpicking thing, historic ribbon fills itself rather quickly no matter what anyway ^^ )
Thanks for your answer.
And my pleasure, deserved compliment !
1) Modded Wonders aren't supported above the SQL limits of 282 by CHM + myZ coding. I've simply re-colored initial MiniRagnarok and GreenManReaiming's files. We're sticking with Firaxis vanilla versions. There's no supported "custom extras" in our Mods except for Natural Wonders *Terra Mirabilis* and *Sukritact set of 5*.
Editing my CHMZ_Supporting.SQL file (IF you have the exact custom Features naming) might add anything in the coded list.
2) I've already tried this "principle" with consecutive *GreatPersons* stacking and the default moments code can't expand more than three smalls at a time even with Huts. As seen in the third snapshot "Progress".
Thanks for the compliment!
Also, but I don’t know if it’s possible ; early game the map can be generous in goody huts, it’s a bit spammy for the ribbon. Could it know how many I found, show the full picture if only one, but small and stacked pictures if multiple are found at the same time ? Like vanilla.
Very nice mod !
Also I noticed a little bug in Modding.log :
[2076363.018] Loading Mod - C:/Program Files (x86)/Steam/steamapps/workshop/content/289070/1737288652/CHMZ_Enhanced.modinfo
[2076363.030] Empty properties are not supported. Skipping.
[2076363.096] ERROR: Database: UNIQUE constraint failed: ComponentFiles.ComponentRowId, ComponentFiles.FileRowId
[2076363.096] Database: While executing - 'INSERT INTO ComponentFiles(ComponentRowId, FileRowId, Priority) VALUES (?,?,?)'
[2076363.122] ERROR: Invalid file reference in action, did you forgot to add it in <Files>? - SQL/CHMZ_SRGPing.sql
New cool HUD assets coming your ways. :)