Sid Meier's Civilization VI

Sid Meier's Civilization VI

142 ratings
CHMZ Enhanced
   
Award
Favorite
Favorited
Unfavorite
Type: Mod
Mod: UI
File Size
Posted
Updated
228.768 MB
May 10, 2019 @ 7:22am
Apr 6, 2021 @ 7:33pm
5 Change Notes ( view )

Subscribe to download
CHMZ Enhanced

In 1 collection by Zyxpsilon
Basic Minimal Mods for Civilization VI (GS)
21 items
Description
MOD-ID TAG = #1737288652
DESCRIPTION = Default images are (still!) re-colored and, new custom assets are being added or re-activated to the Timeline

This set of files simply updates (enhances) their 282 textures to authentic Firaxis GFX structures while essentially maintaining their re-coloring results. Two specific development principles were used..

1) As much as possible, keep the superb "artistic" decisions they took
2) Rebuild everything as proper 456x332 (DDS-Quads) sizing along with Civ6 default transparency channel

To achieve such personal choices i had to overlay the initial versions with "Source Opacity" masks & bring Alpha (RGBA8) components to the foreground. That tricky process allowed me to eliminate the indirect edgy/box flaws and also, to re-activate the same perception ratio we all had with the original HUD flowing system.
A few design surprises are ahead (Custom layers, fine-tuning steps, different colors for some objects, etc) that add cool stuff.

ADDING while ENHANCING

Secondly.. i've also discovered "discarded" assets into the SDK/Pantry archives. After analysis of the LUA/XML codes, i soon realized swift integration of such items was possible via SQL statements. We've begun these semi-complex tasks and you'll find some early elements through gameplay. A Work-In-Progress for the most part but, it should provide us with additional features in a number of wild ways.
Stay tuned for more.. soon!

MAKING some PROGRESS

It may take awhile but we do have clear plans for other principles..

>> 1) Most Wonders moments should (now) be visualized as they appear on map or video.
>> DONE!

>> 2) Seven types of Strategic Resources when initially used to create Units (but not as the "First in World" larger kind worth +3 Era score) should also be uniquely represented with their own custom Illustrations which offer you related Units hints.
>> DONE!

3) Great Persons tagging with each of their Icon types. Thus, they would be "overlayed" on the usual (but colored too!) Small Moments HUD.
>> REVISED!
** 3b) New plans for this.. the recruited GP will be represented by full sized Illustrations (Common generic image for "Old" & possibly, some unique with individual Portraits for those from "Current" Eras).

4) Fairly sure we'll think of something else & if *YOU* have any suggestions, feel free to share your thoughts in the reserved discussion below.

UPDATING when READY

18/05-AM; v1.5 Major new assets with each Wonders being inserted into the flow as full Illustration-Moments of their own.
31/05-PM; v1.6 Integration of seven distinct Strategic Resources for First Unit(s)
12/08-PM; v1.7 Adding support for 19 Terra Mirabilis & 4 Sukritact's Natural Wonders... plus, World-Congress DiploWin Vote & Trading Posts events receive custom large Moments rather than "Smalls".
06/04-21; v2.0 Full NFP Integration(s) & various other features; TM's 20th-Lencois Maranhenses + SUK's MtFuji + Heroes' custom Smalls instead of the default "Star", etc.

PS; Credits where it's due -- MiniRagnarok certainly was the formal instigator of a (by deduction.. ours too) magic adventurous ride with creative potential... so honestly, i'm only trying to build up on the "Shoulders of Giants".

Enjoy.

-- Zyxpsilon & GreenManReaiming
Popular Discussions View All (1)
0
May 10, 2019 @ 7:46am
PINNED: SUGGESTION(s)
Zyxpsilon
71 Comments
Zyxpsilon  [author] Jun 16, 2024 @ 8:26am 
@Obb

That blank event flaw is caused by the custom modding itself from each unique mods involved.
These authors must generate both the moment images and SQL hooks ((--Sukritact's *Grand Canyon (147138224) does it as it should!--)) of such "FEATURE_(WONDER-NAMES)".

Secondly,
Take a look at Deliverator23's *Burj Khalifa* (1770703400) wonder files and assets necessary to validate both UI images and its Gameplay SQL tracker code. Without such references, the 'moments' (or + custom features, btw) can't push essential data into Civ6 components.

Even p0kiehl's *Temple of Poseidon* (1746376988) indicates what must be transferred to a custom SQL.

Same reasoning with Goody Huts except they flow within Vanilla hooks, in fact. That's *Firaxis* coding. ;)
Obb Jun 15, 2024 @ 4:05am 
I see ! But so, is it supposed to show a blank event ? Shouldn’t there be a default picture or something ?

So they should stack ? I don’t get them stacked, if I get two/three continued goody huts they’ll be displayed by two/three whole pictures next to each other. ( Though, that’s a nickpicking thing, historic ribbon fills itself rather quickly no matter what anyway ^^ )

Thanks for your answer.
And my pleasure, deserved compliment !
Zyxpsilon  [author] Jun 15, 2024 @ 3:30am 
@Obb

1) Modded Wonders aren't supported above the SQL limits of 282 by CHM + myZ coding. I've simply re-colored initial MiniRagnarok and GreenManReaiming's files. We're sticking with Firaxis vanilla versions. There's no supported "custom extras" in our Mods except for Natural Wonders *Terra Mirabilis* and *Sukritact set of 5*.
Editing my CHMZ_Supporting.SQL file (IF you have the exact custom Features naming) might add anything in the coded list.

2) I've already tried this "principle" with consecutive *GreatPersons* stacking and the default moments code can't expand more than three smalls at a time even with Huts. As seen in the third snapshot "Progress".

Thanks for the compliment!
Obb Jun 15, 2024 @ 1:46am 
When there is no picture for the mod wonder I built, there is nothing at all, just a blank image. I suppose there should be a placeholder or something, a default picture, right ? I don’t have any other mod related to the historical ribbon. I wonder what could go wrong.

Also, but I don’t know if it’s possible ; early game the map can be generous in goody huts, it’s a bit spammy for the ribbon. Could it know how many I found, show the full picture if only one, but small and stacked pictures if multiple are found at the same time ? Like vanilla.

Very nice mod !
水长东 Jul 28, 2021 @ 11:29pm 
nice
Zyxpsilon  [author] Jul 6, 2021 @ 7:43am 
PS; Note also that i had to keep the "SRGPing.sql" component within the logic flow for later use since the GP custom system would still require some extra functions to refine the individual portraits/illustrations for the current eras variations. The LOG tracker itself has to process every instances but without formal buggy effect -- that's ModBuddy wacky "warning" habits anyway.
Zyxpsilon  [author] Jul 6, 2021 @ 7:25am 
@Nizoulou... just ignore it. There was a "strange" error between the final DLC and its Balance/Patch three weeks later from a code glitch by Firaxis. For us modders to try fixing that isn't rational or worth the extra work -- we could only issue notes to them and wish for a quick repair. No luck so far.
Nizou Jul 6, 2021 @ 5:39am 
Hello, I wanted to say that it is a great mod !

Also I noticed a little bug in Modding.log :
[2076363.018] Loading Mod - C:/Program Files (x86)/Steam/steamapps/workshop/content/289070/1737288652/CHMZ_Enhanced.modinfo
[2076363.030] Empty properties are not supported. Skipping.
[2076363.096] ERROR: Database: UNIQUE constraint failed: ComponentFiles.ComponentRowId, ComponentFiles.FileRowId
[2076363.096] Database: While executing - 'INSERT INTO ComponentFiles(ComponentRowId, FileRowId, Priority) VALUES (?,?,?)'
[2076363.122] ERROR: Invalid file reference in action, did you forgot to add it in <Files>? - SQL/CHMZ_SRGPing.sql
Zyxpsilon  [author] Apr 6, 2021 @ 7:41pm 
v2.0 has been Uploaded -- Ready to play with! :)
Zyxpsilon  [author] Apr 4, 2021 @ 10:29pm 
Getting very close to release of major NFP updates.. most likely this week at most!
New cool HUD assets coming your ways. :)