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It would be possible, and not all that difficult, to tweak the vision range to only double rather than five times. There's either one variable in the files, or one per class which affects it.
Unfortunately, I don't have the files to hand anymore (they'll be somewhere in the depths of my hard drive), so I can't give you more guidance than that. But I encourage you to have a go yourself - this is, mechanically, a very simple mod. Most of the files are weapon range tables, which you shouldn't need to touch to affect the actual vision range!
Quick question - is it possible to make a "lite" version here? Like a 50% thingy?
Fortunately, it should be pretty easy to get ModBuddy, since you already have XCOM 2! In your Steam Library, look under Tools for the XCOM War of the Chosen Developer Tools. That should be it! (Note that you might have to ensure that it, XCOM2, and Steam are all installed in the same drive - a quick local test threw up errors for me, but honestly my file structure is a mess and I really need to just reinstall Steam.)
A quick search online also turned up this guide to getting a simple mod up and running: https://steamcommunity.com/sharedfiles/filedetails/?id=956935800 .
While I did increase the number of "active" enemies available, there's still a cap. This is probably what's causing the issue you're seeing - only a certain number of enemies are permitted by the game to engage XCOM at once, and if more than that know where you are they'll waste their turns rather than rush in and overwhelm you. Normally that's well hidden, but when you can see most of the map you can also see this happening.
It's probably an easy enough fix if you want to dive into the files. I forget the exact variable that switches it up, but increasing it might fix what you're after.
HOWEVER, I thoroughly encourage you to have a go! If you download this mod, you should be able to look through its files (that's how I figured out how to make the dang thing, using the mod credited in the description). All you should have to do is remove the lines that affect non-XCOM units, and then bam!
I believe there's one variable (possibly one per class?) that affects vision; the rest of the code will be weapon range tables. Good luck!