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At the 5th line, you'll find <id>HumanXXXXXXX</id>. The issue can be solved by modifying the id. For example, if the ID has only 3 or 4 numbers, add three 0 after them (ex : Human3501 becomes Human3501000). You can also simply change some of the numbers of the id (worked for me by replacing the 3 last numbers by three 0).
Save the file, reload the save, check if your missing colonist is "in stanby" and then he/she should arrive with the event.
and if it still doesn't work but an event triggered (prisonner, ... if you didn't place only the wandererJoin option of the mod) or nothing happens, reload your save again (for the harder one, I had to reload 3 times) . It worked for one of my missing colonists that didn't show directly as the other missing ones did ;)
For memory, the folder containing all these is in Appdata > LocalLow > Ludeon Studios > Rimworld by Ludeon Studios.
Udon
If you want to call the colonists again, open your save file and delete the following items
SaveFile
<li Class="VeteranColonist.ColonistLoader">
<ColonistName>
<li>
<ColonistName>XXXXXX</ColonistName>
<ColonistName>XXXXXX</ColonistName> (Delete this line.)
<ColonistName>XXXXXX</ColonistName>
</li>
</ColonistName>
</li>
So, if this step isn't enough and your pawn still doesn't show, then after doing it you'll have to go to the VeteranColonist folder and find the one of your missing colonist. Open it. (part2 in the next commentary : limit reached)
I uploaded pawn cleaner to google drive for those who may find it useful.
https://drive.google.com/file/d/1YzEQde1gYrHIWRPhk7uzvfuGOs1SmFLY/view?usp=sharing