RimWorld

RimWorld

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VeteranColonist
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4
File Size
Posted
Updated
0.784 MB
20 Apr, 2019 @ 10:27am
8 Oct, 2022 @ 7:41am
21 Change Notes ( view )

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VeteranColonist

In 1 collection by Udon
Udon’s Mod for v1.1~1.4
12 items
Description
----------------------------------------------------------------------------
supported v1.3.
When loading pre-v1.2 settler data in v1.3
You may get an error related to ideology.
Please let me know if you have any problems.

Rimworld v1.3に対応しました。
v1.3でv1.2以前の入植者データをロードする場合は
イデオロギー関連でエラーが出る可能性があります。
何か問題があったら教えてください。

----------------------------------------------------------------------------
Colonists from different saved games can now be transferred between games. This is done using an irregular event created specially for this mod.
他のセーブデータで作成した入植者を
別のセーブデータのゲーム中に不定期的に発生するイベントを介して加入させることができるようになります。

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Using The Mod (after adding it to your mod list and rebooting RimWorld):
1) Load a save-game.
2) Navigate into your game options, then go to "Mod Settings", select the "VeteranColonist" mod, then choose to "Export Colonist"(see picture included above, all colonists are exported).
3) Exit the save-game and start a new game or load a different colony.

[使い方]
1.保存したい入植者のいるセーブデータをロードします。
2.MOD設定画面から「VeteranColonist」を選択し、「Export Colonist」をクリックしてください。
入植者全員分のデータがファイルとして出力されます。
3.一旦ゲームを終了し、入植者を呼び出したいセーブデータをロードしてください。
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Known issues
--If you have an Alien Race installed, there is a problem that the speed of moving new settlers will be very slow.
In this case, please send the problemic Colonist to Caravan and return it to the colony.

--If you have introduced Giddy Up, there is a problem that newly arrived settlers can not mount.
In this case, put VeteranColonist after Giddy Up in the loading order of MOD list.

既知の問題
※Alien Raceを導入している場合、新規に加入してくる入植者の移動する速度が非常に遅くなる問題があります。
この場合、問題のある入植者を一度Caravanに出してからコロニーに帰還させてください。

※Giddy Upを導入している場合、新規に加入してくる入植者が騎乗できなくなる問題があります。
この場合、MODリストのロード順でVeteranColonistをGiddy Upより後にしてください。


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--Colonists that you have exported are output into files and will be available for rescue or joining on these special events:
Downed Refugee, Refugee Chased, Wanderer Join, Wildman, Prisoner Rescue
--The joining event has a chance to occur with a probability of 1/15 every day.
--This mod saves all Pawn information such as Equipment, Traits, Health Differences, etc. If mods are missing or info cannot be loaded, errors will be generated.
--The colonists are saved into the folder located at "%appdata%\..\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\VeteranColonist". If you do not wish for a colonist to be used in the events you can delete them from this folder, eventually I will implement specific colonist export selection.
--Each saved colonist is named in this fashion "VeteranColonist_xxxxx.xml", where the xxxxx represents their in-game name.
--Once the event occurs, the colonist file will not be called again with the same save data.
For example, if you do not clear the PrisonerRescue event within the due date, the same colonist will not be called for the saved data.

※先に保存した入植者が「Downed Refugee」、「Refugee Chased」、「Wanderer Join」、「Wildman」、「Prisoner Rescue」のイベントにて加入するようになります。
※加入イベントはゲーム内時間1日毎に発生判定が発生します。
 判定毎に1/15の確率でイベントが発生します。
※このmodはEquipment、Traits、Health DifferencesなどのPawn情報をすべて保存します。modが見つからないか情報をロードできない場合、エラーが発生します。
※入植者ファイルの出力先パスは以下の通りです。
[Rimworld Save Data Folder]\VeteranColonist\
ファイル名は「VeteranColonist_xxxx.xml」です。
出力先に同名ファイルがある場合は保存しません。
ロードしたくない入植者が存在する場合は、このファイルを削除することで登場する入植者を制限することができます。
※既に同名の入植者がゲーム中に存在する場合、
イベントでの加入は発生しません。
保存した入植者ファイル全員がゲーム中に存在している場合は
本MODによるイベント自体が発生しなくなります。
※一度イベントが発生した入植者ファイルは同じセーブデータでは2度と呼び出されることがなくなります。
 例えば、PrisonerRescueイベントを期日以内にクリアしなかった場合、そのセーブデータでは同じ入植者は呼び出されることはありません。
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このMODは途中のセーブデータに導入が可能です。
また、前提とするMODはありません。

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Special Thanks

■programing
本MODの作成にあたっては民火様、mlph様に御助言をいただき完成することができました。
この場を借りて深く御礼申し上げます。

■this text
With the help of Dr Zhivago, we were able to create an English translation of this description.
Thank you for taking this opportunity.
Popular Discussions View All (2)
3
28 Dec, 2022 @ 12:37am
Any idea on how to find the folder?
kaylee881
0
1 Jun, 2019 @ 3:13am
error while opening mod settings
RankLord123
< >
169 Comments
gay 6 May @ 2:46pm 
I'm also having the same error as IodizedSalt. It was all working great until the last of my 5 veteran colonists was supposed to show up, I got this error quest, if I accept it I get the bad stuff but not the pawn. Been getting it every now and then and the mod settings say that all my veteran colonists have showed up.
Ketaros 25 Apr @ 3:10am 
*bows Udon* you're amazing... I am having a fascinating experience walking over your mods...
Question on this one here.

Could you provide a little more explanation on the Base Settings and Event Incident rate?
I am guessing:
Base Settings, is the interval and chances of one of the events on Event Incident list happens.
And the Incident Rate, is the chance of the quest subject be one of the veterans.

Am I correct? If so I can write a english explanation for you to use at the Mod description.
kzs583 11 Oct, 2022 @ 8:36am 
Thanks!!!!!
Frenchy 13 Aug, 2022 @ 1:46am 
Breaks refugee quests
IodizedSalt 21 Jul, 2022 @ 11:52am 
Buggy mod. Got this quest, rejected it, then 5 min later it spawned a raid with the same text for this quest.
:(

https://i.imgur.com/4fJixXt.png
Tagaris 18 Jul, 2022 @ 1:35pm 
Works like a charm!

Do read the "known issues" text before downloading.
Alexander Zagirov 9 Jun, 2022 @ 11:03am 
I’ve been using this mod for a couple of months now, and can say that it works fine. There is one major issue with transferred colonists moving very slowly and refusing to sleep/mount animals, but it happens mostly with very old and powerful characters with lots of gear/implants/abilities, and can be easily fixed by arresting them once. Not sure what causes it, but other than this and not very user-friendly interface everything works. Unlike with “Character Editor” you can transfer pawns with custom abilities from other mods (VFE – Ancients, Star Wars - The Force, etc.), dual wielded weapons, minified building in inventory, and so on. They even keep other settings like badges from “Pawn Badge” or outfits from “Appearance clothes”.
Maxene 21 Mar, 2022 @ 5:31am 
This mod has a lot of bugs right now. I'm running into my pawns from other colonies sadly having the issue that NONE of the factions from there exist, leading to heavy issues because the game keeps trying to find that old faction the colonist possibly has relations with.
albertball 12 Mar, 2022 @ 10:31am 
is this in a functioning state or is it too buggy and I should avoid until fixed?
3381 2 Feb, 2022 @ 5:21am 
If you've had the same situation as me:
It was found that this mod will cause the wrong task in version 1.3, it will definitely refresh a refugee hunting mission, and then it is all unspecified objects, and the refugees will not be refreshed after receiving the task, and the enemy will still refresh.
If this happens, continuing to play will cause other missions to also have errors, these tasks are likely to not be able to continue after receiving, there will be a large number of them later in the game, if you load this mod, even if you remove it, these errors will still occur, it is recommended to remove this mod to start a new game.