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4) The heirlooms are frankly...terrible. Like, unusable-status bad. It always comes down to this for me to use them; "Do they summon an OP spider for me to cheese fights?". If they do, they are pretty Ancestral tier imo(which is nice, considering they are utility based and not stats, so theres a tradeoff) but if they DON'T summon spiders, they are GARBAGE. And the set bonus for any of them is both too specific(even though they appear everywhere) and too weak to justify using TWO of them on one character. But this is very easy to fix; the non summoning heirlooms should just go more ham on their effects. 13% stun bonus is not much for an entire slot, but I might bat an eye at a 30% bonus, for example.
So yeah, I'd give this mod an honest 3/5 stars. 4/5 stars if you enjoy suffering or want to justify some slightly OP custom classes/reworks. If the above points are addressed a bit, I'd be thrilled honestly, as the design is both elegant and unique.
3) Glass spiders having a death explosion is a NEAT idea...but damage(low, but still), bleed AND stress for something that cannot be avoided is cheap. I'd suggest at least ONE avenue of counterplay(having them stunned before death, killing them via blight/bleed, criting them could justify it).
Okay, so, after playing with this mod for about 20 hours I can safely provide some feedback.
Overall: I LIKE the idea of this mod. I really do. A new enemy type that infests every region and has both its own encounters and mixes with the base rabble is very cool. I also appreciate(a little masochistically) the focus of the encounters being status, summons, stress and blight, instead of crits that a lot of late game monsters default to.
BUT, this mod has some glaring flaws;
1) Getting diseases from HITTING the enemy is terrible design. The diseases are also nasty, so this is doubly feelsbadman. You can keep it as a mechanic, but in my opinion, having it be more frequent by getting ATTACKED would be more ideal.
2) Stone spooders having a TWO target stun is a little too brutal. It also does a lot of damage and seems to ignore rank placement, so not much outplaying there.