Darkest Dungeon®

Darkest Dungeon®

Spider Nests 2 (Monster Mod)
365 Comments
B.A.N May 19 @ 11:58pm 
A very interesting mod for sure, with exciting item mechanics and summonings, but that sadly is overshadowed by overtly long missions with a low variety of enemies and (probably) unexpected slower combats due to unrelated combat/balance issues. It's something that can very well be changed over time, since the mod does have a very active and responsive modder, but i cannot 100% recommend it due to how it *starts* and how it *prolongs* itself with it's maps as it currently stands.

There was already a comment about some certain aspects, which i'm not entirely agreeing with, so i leave this review here for anyone interested in the mod, but wanting a more fair review of it's fun aspect.
dem22  [author] May 6 @ 12:31pm 
Rio Thanks for the report and followup!
Rio May 6 @ 12:49am 
Update: using the staff with a different character in the same dungeon and no problems at all. So I guess it's a Martial Saint-specific problem.
Rio May 5 @ 10:13pm 
Hey, not sure if anyone has mentioned this. I'm getting consistent CTDs after using the Astral Staff of Summoning in the Vermintide dungeons and successfully summoning the spider, with the Martial Saint. The skill I'm using is Towering Presence.
dem22  [author] Apr 30 @ 1:35pm 
SpyrousMonk Thanks for the honest feedback! Can totally see your perspective on many points. Some of your requests just aren't possible with the limits of modding. The Summons are tricky since there are different "levels" of them and you have to clear an enemy spot first And be lucky to summon And have a good level summon for the monster tier of the dungeon to be useful, but i've really enjoyed watching online players and videos and with the summons and they are fun random assistance that can really help with spider quests since as you noted, are generally one level more difficult than listed tier. Disease resist and curing of disease cure camping skills can help mitigate the effects of gaining diseases. Happy hunting!
SpyrousMonk Apr 30 @ 7:04am 
(PART 3 of review)
4) The heirlooms are frankly...terrible. Like, unusable-status bad. It always comes down to this for me to use them; "Do they summon an OP spider for me to cheese fights?". If they do, they are pretty Ancestral tier imo(which is nice, considering they are utility based and not stats, so theres a tradeoff) but if they DON'T summon spiders, they are GARBAGE. And the set bonus for any of them is both too specific(even though they appear everywhere) and too weak to justify using TWO of them on one character. But this is very easy to fix; the non summoning heirlooms should just go more ham on their effects. 13% stun bonus is not much for an entire slot, but I might bat an eye at a 30% bonus, for example.

So yeah, I'd give this mod an honest 3/5 stars. 4/5 stars if you enjoy suffering or want to justify some slightly OP custom classes/reworks. If the above points are addressed a bit, I'd be thrilled honestly, as the design is both elegant and unique.
SpyrousMonk Apr 30 @ 7:03am 
(PART 2 of review)
3) Glass spiders having a death explosion is a NEAT idea...but damage(low, but still), bleed AND stress for something that cannot be avoided is cheap. I'd suggest at least ONE avenue of counterplay(having them stunned before death, killing them via blight/bleed, criting them could justify it).
SpyrousMonk Apr 30 @ 7:02am 
(PART1 of review)
Okay, so, after playing with this mod for about 20 hours I can safely provide some feedback.

Overall: I LIKE the idea of this mod. I really do. A new enemy type that infests every region and has both its own encounters and mixes with the base rabble is very cool. I also appreciate(a little masochistically) the focus of the encounters being status, summons, stress and blight, instead of crits that a lot of late game monsters default to.

BUT, this mod has some glaring flaws;
1) Getting diseases from HITTING the enemy is terrible design. The diseases are also nasty, so this is doubly feelsbadman. You can keep it as a mechanic, but in my opinion, having it be more frequent by getting ATTACKED would be more ideal.
2) Stone spooders having a TWO target stun is a little too brutal. It also does a lot of damage and seems to ignore rank placement, so not much outplaying there.
zap 21997714785 Feb 15 @ 1:24pm 
Awesome mod, very good at all, the only question is, the glass spider desth explosion is avoidable somehow?
Nitsah Feb 10 @ 8:50am 
Well that is weird I reactivated it and it's not overpopulating now. My mistake ignore my previous comment.
dem22  [author] Feb 8 @ 10:32pm 
Nitsah Perhaps you have mod conflicts; that should not be happening, there are 4 spider quest maps with different levels, and also mixed encountered groups but nothing like your are describing has ever been reported. Good hunting.
Nitsah Feb 8 @ 4:41pm 
Forget nerfing them but the fact that even with increased quest number mods such as 50 all long missions are replaced by spider missions is mind boggling dumb.
Deus Vult Dec 11, 2024 @ 9:19pm 
These spiders are too OP. Do you have intention to nerf them? They feel absolute unfair
dem22  [author] Aug 12, 2024 @ 11:31am 
tip: step by step instructions on using Save Editor to return to town can be found on p2 in the bug reports discussion above.
dem22  [author] Aug 12, 2024 @ 11:27am 
ForestSK Sorry ForestSK, there is an urgent note at the top of this mod about that issue: *CRITICAL NOTE: REMOVE ALL Spider Summoning Trinkets BEFORE Baron Fight. You can use an editor to escape back to town however. Sorry there is no practical way for modders to block this problem in that fight.
ForestSK Aug 11, 2024 @ 9:07pm 
Perhaps this bug is mentioned elsewhere, but a spider spawning trinket seemingly softlocked my Crimson Court playthough. 1st round with the Baron my shieldbreaker popped all the eggs, which spawned a spider in place of the Baron. After I killed the 3 generic bloodsuckers the battle ended, but it didn't count as beating the Baron. Now the quest cannot be completed as he doesn't ever respawn. I've retreated and re-enterd the room twice to confirm...
dem22  [author] Sep 5, 2023 @ 9:07am 
cumgetfk This affects a very rare number of users.Sorry this is one of the strange issues that only happens for some people, it could be mod conflicts or try a different load order. I was never able to reproduce that error personally; the images always display for me so challenge to troubleshoot this one.
cumgetfk Sep 2, 2023 @ 1:52pm 
hello,most of my spider Trinkets didn't show their image,i'm not sure is bug or me install too much mods
YourNemesis Aka Mokra Jolanta Aug 17, 2023 @ 4:06am 
they too op
BreadAidean Apr 10, 2023 @ 4:42am 
This mod made me hate spiders even more in this game. But still I love the pain.
dem22  [author] Apr 7, 2023 @ 10:57pm 
DiReKToR Games please see the Bug Report discussion board above.
DiReKToR Games Apr 6, 2023 @ 11:18pm 
I have a problem with this mod. When the astral spider summons the sword spider, the game crashes. At the same time, there is a corpse of another spider on the battlefield. Is there a command for the game launch parameters to disable this astral spider skill? Disabling the mod breaks the game and you have to turn it on, but then the crash repeats due to saving the game in battle (
dem22  [author] Feb 14, 2023 @ 9:28am 
pwnd Hello. The Spider Nests quest chains use new maps in the current dungeon areas. Good hunting.
pwnd Feb 14, 2023 @ 12:22am 
so for clarification, the 4 new maps are quests that appear in the 4 core dungeons? or are they actually entirely new dungeons? do they have custom hallway and backgrounds if so? the screenshots cover everything but this, unless i missed something
Miku Elysium Nov 13, 2022 @ 7:12pm 
I would like to make a minor suggestion for this mod. maybe change it so that spiders only spawn in the medium or higher missions? if that's possible, of course.
skarphedinn75 Aug 15, 2022 @ 3:31pm 
Thank you for the information, it explains everything.
dem22  [author] Aug 15, 2022 @ 12:56pm 
skarphedinn75 Hello. There can only be so many "boss" quests on the map at a time, so typically clearing/winning boss quests will enable other boss quests to appear. So, many mods can compete for the window of opportunity to appear. For quests that vanished usually they will re appear but again it is random with other quests also. Most of the spider quests are "chains" so the second one will not appear until the first one is complete. I can't speak to Scarlet Ruins specifically, but other than all boss quests competing for an open "slot" should not be a problem. Good hunting!
skarphedinn75 Aug 14, 2022 @ 6:51pm 
I reached the 27th week in my campaign but I still haven't got the first Warren and Ruin quests. Is it possible if I have tons of mods with town events? Or does it suggest a mod conflict for these area (e.g. Scarlet Ruins) ?
Furthermore when I got the other 2 quests (at the first 10 weeks), I was simply not ready to tackle them. By the time I was able to assemble a good enough team, they permanently dissappeared from the quest list. Is there any way to reactivate these quests?
I fight with spiders often enough, so generally the mod seems to work.
Thank you for your help!
dem22  [author] Jul 16, 2022 @ 10:33am 
M̷̗̩̏͘e̶̥̊ṯ̶̚h̴̬͂ Generally this a very stable mod. Try the usual fixes: changing mod order until working, verifying local games files, turning off other mods. The error reporting is sadly lacking. Good hunting.
Brown Buns Jul 16, 2022 @ 8:25am 
I've been trying for a while but i cant get the mod to run, no matter where i put it in my priority it just crashes
Grandmaster Mitko Jul 6, 2022 @ 2:09pm 
Thank You for the answer!
dem22  [author] Jul 6, 2022 @ 1:39pm 
Average Кладница Enjoyer This mod's new quest maps are in base game dungeon areas, so should not be any conflicts with other mods. Good hunting.
Grandmaster Mitko Jul 6, 2022 @ 1:20pm 
Hello! As far as I saw this mod adds new maps, are those maps like the Cove, Warrens etc. or are they just levels? I've got a truck load of mods and I just wanted to know if I have a problem or not. Thanks in advance
dem22  [author] Jun 2, 2022 @ 1:07pm 
LiUnDe Sorry there is currently no option for reduced quests. There should be no crashing with Astral Spider summoning -- except the note about removing all Spider Trinkets before Baron fight. Each trinket has multiple 'power level' versions, so there is a chance to find a higher level trinket early, but since the trinkets don't fire too often it tends to balance out The more trinkets you acquire tend to help lower the difficulty of the harder dungeons. Good hunting!
LiUnDe Jun 2, 2022 @ 12:42pm 
Great mod but you get a very long mission for each difficulty and each zone adding up to 12 very long missions. I do nothing but hunt fuckin spiders the entire playthrough. Is there a version with only 1 mission per each zone maybe?
Also the astral spider summoning staff is OP and can be acquired very early. Prone to crashing but thats to be expected for its mechanic
dem22  [author] May 25, 2022 @ 1:38pm 
Ezoteryco yeah it's not a *have to*, but some people prefer less difficulty, so that note was included for those users (more inventory or more trinket slots works too). Thanks for the compliment on the trinkets. Happy spider hunting.
Roque the Rogue May 24, 2022 @ 11:17pm 
You shouldn't need a different mod - even if that mod is good to decrease spider encounters, that said, spiders have a bunch of op abilities and buffs but they can be beaten back, god forbid if I try this mod in a harder difficulty with those juiced up parasites everywhere, trinkets are cool overall good job on this, thanks.
Allah's Strongest Soldier Apr 22, 2022 @ 10:41am 
sorry, i didnt realize i had 2 new spider related mods
dem22  [author] Apr 22, 2022 @ 9:29am 
Fenasi Kerim That sounds like a different mod, sorry. That monster is not in this mod.
Allah's Strongest Soldier Apr 22, 2022 @ 3:27am 
İ killed the Marrow Broodmother but the mission didnt end...
Sommart Aug 23, 2021 @ 11:27pm 
-I can fix it. I tried deleting the relevant mods, whether it's a spider-related mod or a map-related mod, and reloading the mod and re-entering the game.

-If not I recommend uninstalling the game and reinstalling. Play for about a week and then load the mods back to normal.

-One of the problems with the workshop is that mod makers rarely make mods that are compatible with other mods. Some mods may not be compatible and we have to fix them one by one.

- I hope that this article may be helpful to those who are facing problems.

#--I know how hard it is when we want to enjoy it but have a headache with debugging:steammocking::steammocking:.
Sommart Aug 22, 2021 @ 7:39pm 
I thought it was from this mod, sorry and thanks for all the responses.
dem22  [author] Aug 22, 2021 @ 1:05pm 
Erikanumnimb hello. "ard_spider_queen" is actually a monster AI from Arduous Edition (Mod), not from Spider Nests (Monster Mod). Typically Arduous Edition is not compatible with other monster mods. (Exception is the recent Arduous Cemetery patch). So I don't think this mod is the issue. Removing/re-subscribing to that mod might be the solution. Also note, I discovered Web of Malic (Mod) and Arduous both use the same name for Spider_Queen which also might cause a conflict. Good luck.
Sommart Aug 22, 2021 @ 6:31am 
#Shyning
-I tried -disable_monster_pre_loading.But it does not Ineffective
Shyning Aug 22, 2021 @ 6:06am 
Erikanumnim , have you tried disabling monster pre-loading with the string launch as dem22 mentionned right below my earlier comment?
I'll let him take over if it doesn't help you as I'm only taking a guess, hope it works out for you!
Sommart Aug 22, 2021 @ 5:59am 
-Mod Spider Nest ruined all my mods even if I canceled my subscription.
-Assert Failed:
(pReturnMonsterBrainClass nullptr)
Al::MonsterBrainClassLibrary.:GetMonsterBrainClass in monster_brain_class.cpp line 681
No monster brain class with id:ard_spider_queen_enraged

ESC to skip

-how to fix this

-Thank a lot
dem22  [author] Aug 21, 2021 @ 5:16pm 
Shyning Thanks for the report!
Shyning Aug 21, 2021 @ 1:18pm 
Hi! I found a small typo for the Aquatic Spider Carapace: it says "Immune to Aqautic [...]" instead of "Aquatic".
dem22  [author] Aug 12, 2021 @ 10:25am 
REZOKEIT This is generally very stable mod, but some tips: Make sure monster mods are above class mods. Verify your local game files. Unsub and resub to verify your copy of mod is current/not corrupted. If you have many mods turned on, adding Steam Launch option "-disable_monster_pre_loading" has fixed loading bug some users. Otherwise the crash may be caused by another mod. One user reported conflict with Web of Malice. Good hunting!
PhantomZwei Aug 12, 2021 @ 2:56am 
Dem22 can you help me. i for some reason getting games crashed by this mod. Maybe there is some mods conflict with this one?