Portal 2

Portal 2

1,106 ratings
Duality
   
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7.274 MB
Mar 30, 2019 @ 2:34pm
Mar 31, 2019 @ 1:03am
2 Change Notes ( view )

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Duality

Description
Difficulty: Easy - Medium
Playtime: Short

I am a European level design student that recently discovered the portal 2 level tool for himself.
Hope you enjoy it! :)

If you enjoy the map then please let me know, so that I get hyped to make more maps!


EDIT: (03 April 2019 - 5 days after original upload)
WE JUST BECAME ONE OF THE MOST POPULAR MAPS OF THE WEEK!!! (((o(*゚▽゚*)o)))
This includes being featured on the front page of the Portal 2 workshop... 'v'

I did REALLY not expect that this map would blow up like this, but that it would instead go under in the sheer amount of Portal 2 maps that come out every day...

When I uploaded this map I would have been really happy if this map would be played by as much as 10 people, but we got around 250 subscribers right now! Σ(゜ロ゜;)

THANK YOU ALL SOOO MUCH!!
A level that is not being played has no purpose, so I am really happy that this level gave joy to some people.
To anybody that already played this map, is going to play this map or any map I make in the future... THANK YOU!! Truely, THANK YOU! ~ヾ(^∇^)
72 Comments
Shayden  [author] Sep 13, 2020 @ 1:37pm 
Update about the state of the level (Part 2/2):
Because of this, I decided to leave the map as it is now. Most of the things I wanted to change were small bug fixes, but nothing major, and the map overall works as I had intended when I set out to create it.

Again, thank you all so much for playing my map and supporting me!!

It really means a lot! :happy_creep:
Shayden  [author] Sep 13, 2020 @ 1:36pm 
Update about the state of the level (Part 1/2):
I was finally able to put some time aside in my summer holidays to push the last update for this map. In order to do this, I cataloged all the remaining community feedback into a document and I was ready to get cracking.

Unfortunately, my laptop with which I originally posted this map died on me. Usually, this means that the map files are lost forever, but I had them backed up in case something like this would happen. In the end, this did sadly not matter, as I cannot link up my local map file with the online Steam workshop file of the level.

This means that I cannot push updates to this workshop level anymore.
The only thing I could do is fully delete this workshop file and reupload a new version, but this would delete all comments, ratings, etc.
Shayden  [author] Jan 26, 2020 @ 3:01am 
@wildgoosespeeder
I really appreciate your detailed and well informed feedback!!
It's really helpful for a beginner Portal 2 level designer like myself to get tips from the experienced community! :D:
I added your feedback to my changelist sheet.
It's been some time since I created this map, but I still intend on updating it at some point to address all of the improvement points that were brought forward. Currently my academic projects and side-projects take priority, but as soon as I get a bit of free time the Portal 2 level will be one of my highest priorities.

Thanks, so much for playing my level!! :golden:
wildgoosespeeder Jan 23, 2020 @ 10:41am 
I did manage to not need to reverse the funnel. Floor portal surfaces need to be removed under the light bridge. Add light strips parallel to the light bridge, but one square over, to further isolate portal placement to not intersect that area. Also, fix bullfrog's solution. Making the exit further back and making the goo pit longer will fix this shortcut.

For antline manipulation:
Use a light strip to intersect antlines to manipulate their path finding, especially for the exit opening button. For the symbol usage, you could change the piston platforms under the goo to be a second light bridge instead. That way, antlines will be used. You could ultimately rework the puzzle configuration to use the original light bridge to cross the gap.

Not a bad way to start off puzzle building.
Shayden  [author] Jul 19, 2019 @ 8:31am 
@bullfrog
WOW!
You are the first one of all the commenters and playtesters to find this unintended solution!
I'm impressed to say the least! :D:

I'm planning to bring out a revision of this map to address feedback like this, that the commenters brought up.
It'll still take some time, since I am working on other projects at the moment, but I'll probably get around to it eventually. ;)

THANKS, for playing the map and making the recording for me!
Through commenters like you I learned a lot about balancing levels for players of a high skill level.
I REALLY appreciate it!! :happy_creep:
bullfrog Jul 18, 2019 @ 11:35pm 
...oh, and also meant to say: not bad at all for a first puzzle - thumbs up and I'll be looking out to see your puzzle and map design skills evolve from here.
bullfrog Jul 18, 2019 @ 10:43pm 
Well done for getting so much attention, but for future maps, or a revision to this one, you might want to note this: unintended solution.
Shayden  [author] Jun 28, 2019 @ 4:17am 
@banazirgalbasi2980
What an absolute lad!!! :lunar2019deadpanpig:
Xx_tH3_d4rK_10rD_xX Jun 27, 2019 @ 1:42pm 
SUPER EASY BEAT IN 40S
Sammer56 Jun 23, 2019 @ 4:56pm 
Ah, that makes sense. I'd hate to make my way up to the top and have the cube end up where I can't make a portal :-)