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Because of this, I decided to leave the map as it is now. Most of the things I wanted to change were small bug fixes, but nothing major, and the map overall works as I had intended when I set out to create it.
Again, thank you all so much for playing my map and supporting me!!
It really means a lot!
I was finally able to put some time aside in my summer holidays to push the last update for this map. In order to do this, I cataloged all the remaining community feedback into a document and I was ready to get cracking.
Unfortunately, my laptop with which I originally posted this map died on me. Usually, this means that the map files are lost forever, but I had them backed up in case something like this would happen. In the end, this did sadly not matter, as I cannot link up my local map file with the online Steam workshop file of the level.
This means that I cannot push updates to this workshop level anymore.
The only thing I could do is fully delete this workshop file and reupload a new version, but this would delete all comments, ratings, etc.
I really appreciate your detailed and well informed feedback!!
It's really helpful for a beginner Portal 2 level designer like myself to get tips from the experienced community!
I added your feedback to my changelist sheet.
It's been some time since I created this map, but I still intend on updating it at some point to address all of the improvement points that were brought forward. Currently my academic projects and side-projects take priority, but as soon as I get a bit of free time the Portal 2 level will be one of my highest priorities.
Thanks, so much for playing my level!!
For antline manipulation:
Use a light strip to intersect antlines to manipulate their path finding, especially for the exit opening button. For the symbol usage, you could change the piston platforms under the goo to be a second light bridge instead. That way, antlines will be used. You could ultimately rework the puzzle configuration to use the original light bridge to cross the gap.
Not a bad way to start off puzzle building.
WOW!
You are the first one of all the commenters and playtesters to find this unintended solution!
I'm impressed to say the least!
I'm planning to bring out a revision of this map to address feedback like this, that the commenters brought up.
It'll still take some time, since I am working on other projects at the moment, but I'll probably get around to it eventually. ;)
THANKS, for playing the map and making the recording for me!
Through commenters like you I learned a lot about balancing levels for players of a high skill level.
I REALLY appreciate it!!
What an absolute lad!!!