RimWorld

RimWorld

67 ratings
Advanced Chemfuel Generator
   
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
55.594 KB
Mar 8, 2019 @ 9:11am
Jun 17 @ 1:34am
10 Change Notes ( view )

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Advanced Chemfuel Generator

Description
This mod is an update of Chemfuel Generator that adds an advanced chemfuel powered generator with it's own research after 'Biofuel refining'.

The balance is slightly tweaked for generator to fit in line with Backup Generators and Hempoline Generator from Smokeleaf Industry. Some numbers to compare it with basic chemfuel generator:
  • Consumes twice as much chemfuel but generates 2400 Wd (against 1000 Wd);

  • Fits in 75 chemfuel (against 30 chemfuel);

  • Costs 200 steel and 5 components (against 100 steel and 2 components);

  • A bit more sturdy and will take slightly more time to explode, but due to larger chemfuel bank still has a maximum explosion radius of 8 (against 5).

Original idea by Vovolov and some call me Wellen.
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GitHub version:
https://github.com/Meltup/Advanced-Chemfuel-Generator
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FAQ
1. Are there any hard incompatibilities?
No, it should be compatible with other mods unless they drastically change the way vanilla buildings operate (new generator is based on the chemfuel powered generator from core).

2. Can this mod be added to/removed from existing games?
Yes, it can be added without problem. Removal should be fine too - it will just throw a bunch of errors on the first load (and destroy all advanced chemfuel powered generators). Still I recommend to make a backup save.

3. I want MORE chemfuel power! Can you make it happen?
This particular generator is designed to fit into a very specific niche left by other mods. I recommend to use chemfuel powerplants from Rimefeller as a further upgrade line.

4. I don't agree with the balance! Can you change X and Y?
It is quite difficult to balance a power building to fit with other mods due to outrageous inconsistency between them. Feel free to tweak the mod yourself if you wish so!
43 Comments
litekoala Jul 14 @ 7:32pm 
vanilla furniture expanded - power adds basically the same thing but bigger. meaning same power output while being 3x3 instead of the 2x2 if anyone thinks it should be bigger for the extra power
BunnyAlex321 Jun 24 @ 8:12am 
@Meltup
I'm still using 1.5, only going to go to 1.6 when it fully releases with odyssey, so it may not be that big of an issue if it only happens on 1.5.
Meltup  [author] Jun 24 @ 1:28am 
@BunnyAlex321
Does that happen in 1.5 or 1.6? :ooh: That sounds like compatibility issues, the code for this generator is pretty much the same as vanilla generator.
BunnyAlex321 Jun 23 @ 11:42am 
Something I've noticed, the advanced chemfuel generator acts as a different "structure" like a wall when the vanilla generator doesn't.

Example, I use a wall lamp mod, and while I can place wall lamps on tiles with vanilla generators, the advanced generator doesn't allow for wall lamp placing.

Second example, I use a minimap mod, where a lighter gray indicates walls and a darker gray indicates structures/furniture (e.g fabrication bench, dining chairs, research benches), and the advanced chemfuel generator has that lighter gray, indicating it's a wall.

I did go into dev mode and make 2 rooms with the vanilla & modded generator and both of them were indicated as outdoors though.

TL:DR, this generator mostly acts like a wall and indicated as such when it's a structure
Meltup  [author] Jun 17 @ 1:35am 
Updated for 1.6 :LIS_butterfly:
Meltup  [author] Jun 14 @ 12:47am 
@BunnyAlex321
I have not touched RimWorld in a while, but thank you for letting me know about 1.6 coming! I actually have some free time now, so yes - I will look into updating my Rimworld mods to 1.6! :yavannawink:
BunnyAlex321 Jun 13 @ 2:31pm 
@Meltup
hate to necro cause last comment was 2 years ago, but i see this is released for 1.5, is it compatible with vanilla chemfuel expanded, i'd rather not use rimefeller. also, will you be updating this for 1.6?
Sulo Sep 8, 2023 @ 10:30am 
thanks for the mod, this was excatly what i was looking for.
CTH2004 May 16, 2023 @ 8:06am 
Here's an idea: as it's more advanced, maybe it can be connected directly to Chemfuel Pipes from Vanilla Chemfuel Expanded? Just a thought!
Meltup  [author] Oct 15, 2022 @ 6:13pm 
@DestyNova
Yep, gonna update it for 1.4 next week