RimWorld

RimWorld

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Star Wars Races
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
46.236 MB
Feb 21, 2019 @ 12:02am
May 10, 2024 @ 3:28am
58 Change Notes ( view )

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Star Wars Races

In 2 collections by FoggyMorning
Star Wars Collection v1.4
48 items
Star Wars mods 1.5
37 items
Description
Adds the Wookiee, Rodian, Twi'lek, Ewok, Togruta, and Mon Calamari races to the PlayerColony and PlayerTribe factions.
This makes them available at game start for all scenarios that use those factions. Also will appear in raids and settlements for many factions.



Credits
Should be compatible with other existing Star Wars mods including any others that add the same species.
Thanks to erdelf for the Alien Race framework!
Jecrell, Xen and the other Star Wars modders and content creators.
Thanks to the owners and creators of Star Wars.

Github page
https://github.com/FoggyMorning/StarWarsRaces


Popular Discussions View All (5)
0
Apr 12, 2024 @ 9:17pm
v1.5
FoggyMorning
479 Comments
BEEBO Apr 29 @ 8:22pm 
Having problems with this one. The races just appear as weirdly colored completely naked and bald normal colonists. I've no idea how to figure out what makes it incompatible. Anyone able to provide some help?
AhMadMan Mar 22 @ 3:41pm 
Is there a way for me to customize race varaints so I can make them look like certain characters, like a togruta too look like Ahsoka. I don't see a option for it in character editor
Kane [ESP] Mar 12 @ 3:07pm 
I am using this mod instead: Outer Rim - Galactic Diversity

It is compatible with both, Simple Sidearms and Run and gun.
Kane [ESP] Mar 12 @ 2:23pm 
@Rappers I have the same problem with this mod and Simpel Sidearms and because of that it does not work with Run and Gun @Ray Patodlr
Rappers Mar 8 @ 12:26am 
Having issues with Simple Sidearms not working with the new races, anyone else having this problem?
Ray Patodlr Feb 19 @ 6:16pm 
Does this mod work with run and gun?
Bro Dec 30, 2024 @ 3:36pm 
To fix to work with CE:

Steam\steamapps\workshop\content\294100\1662194938\1.5\Defs\ThingDefs_Races

Edit each of the Race's XML files with notepad++ and change the line near the bottom from

<comps Inherit="False">

to

<comps Inherit="True">



Changing this flag allows the races to inherit the comps from the base race they are using (Human) which has the CE patches applied.

Worked mid-save for me but make a backup just in case.
Fuffydud Dec 5, 2024 @ 10:51am 
This is my first time checking out old mods since a reinstall of Rimworld in October this year, and I LOVE what you've added this year. I especially love that you added little googly-eyed mon calamari!
Higgins M.S. Oct 30, 2024 @ 3:07am 
CE?
Antimaterialman Oct 19, 2024 @ 1:39am 
this doesn't seem to work with CE? aliens can't pick up ammo for ranged weapons