Sid Meier's Civilization VI

Sid Meier's Civilization VI

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CIVITAS Romania
 
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Type: Mod
Mod: Gameplay
File Size
Posted
64.172 MB
Feb 16 @ 10:02am
1 Change Note ( view )
You need DLC to use this item.

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CIVITAS Romania

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In 1 collection by Chimpan'G
CIVITAS Romania
2 items
Description


ROMANIA

Ability: Desteapta-te Romane
Receive +100% Flanking and Support bonuses during an Emergency, and successful Emergencies award a free Technology and Civic. Base Production yields of Encampment buildings are doubled when at war with another civilization.

Unit: Vanatori
A recon unit unique to Romania. Replaces Spec Ops. Receives additional Combat Strength on Hill terrain and +50% experience from combat.

Infrastructure: Fortareata
A standalone Encampment building unique to Romania. Unlocked with the Castles technology. +2 Production and +1 Diplomatic Favor per turn. Receives +2 Slots for any type of Great Work, which are themed when filled with Great Works of the same type.

ADDITIONAL ITEMS
This mod is for the Civilization only, and as such will require additional leaders to play. Please click on the image links below for additional leaders and other options.



MOD SUPPORT
This mod currently includes support for the following items:
JFD's Rule with Faith

VERSIONS
The current version of CIVITAS Romania is v1.00. Requires Gathering Storm. Current and previous versions will be available to download here[github.com].

Please refer to the change notes for a full list of changes.

CREDITS
Concept & Design ChimpanG
Code ChimpanG, SeelingCat
Artwork ChimpanG
In-Game Assets ChimpanG, Deliverator
Mod Support ChimpanG, SeelingCat
Research ChimpanG, SeelingCat
Testing ChimpanG, Digihuman

BUG REPORTS
This mod has been bug-tested but if you do experience any serious bugs, please provide detailed information in the pinned conversation below.

MAC USERS
This mod may not be compatible with Mac. If the databases do not match (due to a delayed update from Aspyr for example), any issues will likely be caused by the fact that we might be referencing a game_effect in this mod that doesn't exist yet on Mac databases.

LINUX USERS
You may experience bugs, crashes, and other weird and wonderful things that come with trying to use Linux for gaming. If you find that this is the case, unfortunately, this mod will be incompatible with your Linux system.
Popular Discussions View All (1)
0
Feb 16 @ 10:55am
PINNED: Bug Reports
Chimpan'G
< >
16 Comments
Pablets Jun 10 @ 10:56am 
Thanks @Chimpan'G
Chimpan'G  [author] Jun 10 @ 3:55am 
@Pablets There aren't any previous versions this is version 1.00, but if you're downloading via the link in the description, you'll want to unzip to:

...\Documents\my games\Sid Meier's Civilization VI\Mods
Pablets Jun 10 @ 2:52am 
Where do i install previous manual version?
Digihuman  [author] Mar 19 @ 4:29am 
@Morena's Loverboy:
I'm sorry to say, but this mod released after Gathering Storm and requires it. There was never a version which did not require Gathering Storm.
Morena's Loverboy Mar 19 @ 3:48am 
Oh and it says it gets 404 , not finding the page im looking for
Morena's Loverboy Mar 19 @ 3:47am 
@Chimpan'G the version for people without dlc's as i dont own any
Chimpan'G  [author] Mar 18 @ 8:45am 
Hey @Morena's Loverboy what is the error you're getting from GitHub? and which version is it you need? This is a relatively new mod that came after GS dropped so there aren't many versions
Morena's Loverboy Mar 18 @ 4:55am 
I got an error from gifthub when i click the link for the previous version. I think it may got deleted.
tristanjff Mar 4 @ 4:36am 
@Chimpan'G that makes sense, but still kind of a shame because it looked so cool haha
Chimpan'G  [author] Mar 3 @ 4:15pm 
Hey @tristanjff haha hey that's cool that you remembered that! There were a couple reasons it changed really. When I tested it on a low-end machine I was getting frame drops, which I couldn't have released in good conscience.

The other reason is that I felt the abilities I could give it as a standalone building worked better with the civ's ability with the production yields of encampment buildings. Like, you'll get an extra 4 production (when at war) on top of what you could get if it replaced another building, so I felt that was pretty cool, and I like that it came a bit later on rather than the ancient era also.

Thanks for taking an interest!