Arma 3
124 ratings
POOK JF-17
   
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Data Type: Mod
Mod Type: Plane
File Size
Posted
Updated
66.597 MB
Feb 9, 2019 @ 1:13pm
Oct 24, 2020 @ 7:18pm
5 Change Notes ( view )

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POOK JF-17

In 1 collection by hcpookie
Pookie's Playhouse
58 items
Description
Features

- Physx compatible
- Jets DLC pylon placements and presets
- Speed-triggered Mach vapor cloud function
- Randomized MP-compatible numbering function
- Compatible with LESH Towing mod
- Working drogue parachute
- Cross-mod WEAPON COMPATIBILITY! The JF-17 pylons can also load weapons from VME PLA, Pook EF-2000, CUP, and Pook Soviet AF mods if loaded.
- Support for air-dropped water mines from pook_Boats pack
- Adjustable "Beeching betty" low altitude function
- Fuel tank siphon and drop functions (carry extra fuel!)
- Limited GPS targeting functionality for certain TASM's (Tactical Air-Surface Missiles)
- Function to support for beyond-visible range (BVR) anti-radar missile (ARM) targeting of enemy SAM radars (based on my pook_SAM ARM scripts)
- Function to support missile jammers (both on-pylon and internal) - based on my pook_SAM jammer scripts
42 Comments
spinosarousguy88 Oct 1, 2024 @ 8:01pm 
No laser designator.
relfhu Aug 13, 2024 @ 4:43am 
When I tried to lock JF17 with a missile and launched the missile, the game crashed instantly.
ChipityChap Jun 27, 2024 @ 8:16am 
Ah.. my f-20 tigershark copeium
Ferret Mar 21, 2021 @ 6:08pm 
I loved the giant fuel bomb!
SkOoPaDoOdLe Dec 19, 2020 @ 4:17am 
cant thank you enough @hcpookie you maah maaaaaaan the update really made the plane whole lot capable :csgocross:
Photoshop Oct 1, 2020 @ 3:40am 
@T102_NEMESIS Yea cockpit needs new textures, but this jet still has long range missiles, PL-12 range comparable with AMRAAM and PL-15 range comparable to Meteor.
hcpookie  [author] Jul 6, 2020 @ 12:46pm 
I have found some time to make some updates; note the limitations of in-game behavior warrant adjustment of top speeds to avoid stupid AI flying behavior. Even with an adjusted higher top speed, AI pilots are still stupid enough to occasionally crash with the higher speeds. This change may be reversed if it proves to cause excessive AI flying errors.

I have also adjusted the flight profile to enable better Landing Autopilot behavior.
*******ive father May 3, 2020 @ 6:44pm 
thanks for this! your stuff work incredibly with AI
Photoshop Jan 4, 2020 @ 1:29am 
AND PLEASE MAKE IT FASTER, CAN'T GO UPTO 800KM/H WHILE IT'S SUPPOSED TO GO 1500+
hcpookie  [author] Jul 30, 2019 @ 5:27pm 
Today's update of my pook_SovAF mod may (should?) address some of the weapon issues