Arma 3
POOK JF-17
42 Comments
spinosarousguy88 Oct 1, 2024 @ 8:01pm 
No laser designator.
relfhu Aug 13, 2024 @ 4:43am 
When I tried to lock JF17 with a missile and launched the missile, the game crashed instantly.
ChipityChap Jun 27, 2024 @ 8:16am 
Ah.. my f-20 tigershark copeium
Ferret Mar 21, 2021 @ 6:08pm 
I loved the giant fuel bomb!
SkOoPaDoOdLe Dec 19, 2020 @ 4:17am 
cant thank you enough @hcpookie you maah maaaaaaan the update really made the plane whole lot capable :csgocross:
Photoshop Oct 1, 2020 @ 3:40am 
@T102_NEMESIS Yea cockpit needs new textures, but this jet still has long range missiles, PL-12 range comparable with AMRAAM and PL-15 range comparable to Meteor.
hcpookie  [author] Jul 6, 2020 @ 12:46pm 
I have found some time to make some updates; note the limitations of in-game behavior warrant adjustment of top speeds to avoid stupid AI flying behavior. Even with an adjusted higher top speed, AI pilots are still stupid enough to occasionally crash with the higher speeds. This change may be reversed if it proves to cause excessive AI flying errors.

I have also adjusted the flight profile to enable better Landing Autopilot behavior.
*******ive father May 3, 2020 @ 6:44pm 
thanks for this! your stuff work incredibly with AI
Photoshop Jan 4, 2020 @ 1:29am 
AND PLEASE MAKE IT FASTER, CAN'T GO UPTO 800KM/H WHILE IT'S SUPPOSED TO GO 1500+
hcpookie  [author] Jul 30, 2019 @ 5:27pm 
Today's update of my pook_SovAF mod may (should?) address some of the weapon issues
Photoshop May 5, 2019 @ 7:30am 
@hcpookie if we select PL missiles or Bombs the pylons become double and weird,also some bombs and missiles seems to be under ground when aircraft is on land.
hcpookie  [author] May 5, 2019 @ 7:25am 
Thanks for reporting the bugs! Sorry for the long delays but I'm in the middle of refinishing my basement bathroom, so to be honest it is going to be a few weeks before I get a chance to sit down and troubleshoot these issues. But I *will* look into them!
RobertHammer75 May 4, 2019 @ 5:43am 
well i Also get a Problem with PIP of the Internal mirror's of the Cockpit of the Plane.
Gravekeeper Apr 20, 2019 @ 3:23pm 
@Junaid0415 Do you have any sound mods, by any chance (Dynasound 2.0, for example)? Some classnames had been changed after an Arma update, which caused problems with these addons that hadn't been fixed yet. This is one of them - not being able to select stantard LGB.
Photoshop Apr 12, 2019 @ 12:05am 
And i also wanna mention 2 bugs that Incendiary bombs do no damage and LGB bombs can't be selected,can equip but unable to use.
Photoshop Apr 8, 2019 @ 9:59am 
@hcpookie air to air missiles work very good but only AS-10 AGM works and sometimes it doesn't lock on target,and all other big air to ground missiles including TASM cruise missile misses the target and hits few meters away. Also on HUD panel target blocks don't appear on correct place.
hcpookie  [author] Apr 2, 2019 @ 3:21pm 
Could you elaborate on "missile guidance system" because every missile has its own config?
Photoshop Mar 28, 2019 @ 10:47am 
@hcpookie please also fix the missile guidance system
hcpookie  [author] Mar 28, 2019 @ 10:37am 
Radar fix is imminent; it should be uploaded sometime this evening!
Photoshop Mar 17, 2019 @ 2:07am 
Radar needs to be fixed,doesn't show targets in radar and also locking on targets is very very difficult,hoping to see new update soon buddy.
Katie Mar 16, 2019 @ 9:41am 
Does it work with zeus?
Photoshop Mar 14, 2019 @ 12:03pm 
@hcpookie drogue parachute worked,and i really hope to see further improvements in next updates soon. also look at the suggestions :)
Photoshop Mar 14, 2019 @ 11:17am 
also with the proper targeting pods equipped,sometimes it doesn't lock on targets both ground and air
Photoshop Mar 14, 2019 @ 11:17am 
@hcpookie i landed on 290 km/h speed and it only damaged my landing gear and then destroyed aircraft
hcpookie  [author] Mar 14, 2019 @ 10:01am 
The drogue parachute will automatically deploy if you land above a certain speed, around 300 I believe. It will significantly slow you down to help keep you from taxiing off of the distant end of the runway.
Photoshop Mar 13, 2019 @ 1:40am 
how does drogue parachute works?
Photoshop Feb 18, 2019 @ 5:58am 
As adding HMD will be a good idea,HUD needs to be little bit fixed,for ground targets it Doesn't detect well sometimes,Except cruise missile this aircraft is good for Air to Ground CAS but Air to Air combat is almost impossible,even target is in radar but target lock doesn't work sometimes,needs to be fixed in further updates.
Photoshop Feb 16, 2019 @ 7:28am 
@hcpookie when i fire a cruise missile it just hits at random location on land even TASM target info is correct.
Showdown Samurai Sam Feb 13, 2019 @ 10:49am 
XD ok sure but add more pics then, cus I know people who like to prank others but putting captions to what their mod is without pictures & then just making people download giant files
hcpookie  [author] Feb 12, 2019 @ 3:27pm 
From the steam information above:


Data Type: Mod
Mod Type: Plane
UncreativeName Feb 12, 2019 @ 12:06pm 
That was the best response i have ever heard
hcpookie  [author] Feb 12, 2019 @ 10:23am 
It adds a super-secret power-up that only level 60 or above can wield. Most effective against orcs but can also be used against goblins.
Showdown Samurai Sam Feb 12, 2019 @ 9:42am 
so wait this adds the plane or what?
aleshaliyan Feb 12, 2019 @ 7:51am 
good job! THX
hcpookie  [author] Feb 11, 2019 @ 3:52pm 
Thanks for the feedback! Fixed the missing pilot view. Uploading now :)
Showdown Samurai Sam Feb 11, 2019 @ 10:38am 
don't quite understand what this mod is, does it add the jet or what?
Photoshop Feb 11, 2019 @ 10:33am 
Finally got the aircraft Pakistan Airforce uses and is made in Pakistan/China. Love your mod. BTW you need some major improvements in further updates. in case of addition you should improve it's interior and give it functionalities of HMD and AWS re-arm system. and the bugs i found was from inside the cockpit glass was making foggy view and the major bug is that even when we add targeting pod in pylons when we open target pod it appears to be the head of pilot and it's un-movable. I really appreciate your work and hope to see overall improvements in near future bro.
Shadow.exe Feb 11, 2019 @ 9:57am 
thank you <3 im gonna add it to my Armed forces of Pakistan mod since PAF uses jf17 <3 ill mention your credits
Phaire Couchpotato Feb 10, 2019 @ 7:35pm 
oh pook you shouldn't have : )
[OG] ErAs3´er Crank Feb 10, 2019 @ 8:12am 
love youre work you awesome m8 keep it up <3
Viper1Zero Feb 9, 2019 @ 8:55pm 
YESSSSS, thank you man! Awesome work!
76561198040606770 Feb 9, 2019 @ 2:55pm 
Could this be made to support some sort of Air Tanker? Iv`d prefer a Buddy System,so it can be used by all.Could we get a Counter Measure Mode where we can set a number of flare at a time for a number of minutes? You`re Sams are a nasty problem...very effective. Could we get to be able to Jettison weapons? They fall down with a parachute..if shot down ,it may be the last a pilot can do,it can be made as a Side mission and system made as a back-up,if he needs the fuel.
Could you add some way to make this plane keep a set altitude,with a Radar Altimeter and make 2 planes maintain a set distance from one another? To follow a Path with WP and set altitude and speed ,would make these planes stand out from the crowd.
You make such great planes .I didn`t meant to sound ungreatfull,but if you don`t get told what some want/needs,you can`t make the best planes or systems there is .They are really nice. Congrats on the release. These are the best planes.