Crusader Kings II

Crusader Kings II

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MTA - New Artifacts
   
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Jan 29, 2019 @ 9:43pm
Mar 3, 2019 @ 5:29pm
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MTA - New Artifacts

In 1 collection by Sowilo
Modular Tweaks & Additions
8 items
Description
Adds 16 new artifacts to the game and disables artifacts from randomly disappearing on inheritance.

Requires a new save for the artifacts to spawn!

Cultural, Religious, and Regional Artifacts

New artifacts have been designed with historical cultures and religions in mind, with complicated spawn logic, and as such, most will not spawn in alternate starts.

Cloaks of varying qualities will spawn in colder areas, and all warmer than linen require a capital in a colder climate to wear. These provide bonuses to winter supply and combat, giving an advantage to characters from colder climates in the weather they're used to. In addition, the Byzantine Emperor gets Imperial Robes. These use the Ceremonial Gown slot.

Litham are worn by the nobility throughout Africa and the Middle East. In Africa, they are indigo as worn by Tuareg, Hausa, and Berber men, and the tagelmust's quality varies based on its colour, showing how deeply it has been dyed and with how much water. These use the Mask slot.

In the Middle East, they do not vary in quality, but different colours are worn by different groups: the green are generally worn by the Shia and Fatimids, the black by the Sunni and Abbasids, and the white by any of the Islamic faithful.

Two high tier religious weapons have been added, with one additional artifact for the Norse, and one for the Suomenusko.

In addition, a few historical books have been added. For gameplay's sake, these spawn at all start dates (as it's not too implausible and dates on when books were written can be somewhat dubious).

Artifact List

Books: The Circle, Digenes Akrites, The Song of Roland, Sirat Delhemma
Cloaks: Linen Cloak, Light Fur Cloak, Heavy Fur Cloak, Reindeer Fur Mantle, Imperial Robes
Litham: Black Litham, White Litham, Green Litham, Pale Tagelmust, Vibrant Tagelmust, Dark Tagelmust
Ceremonial Weapons: Anazah
Weapons: Gungnir, Kalevanmiekka

Compatibility

No vanilla files have been altered. This mod should be fully compatible with anything that isn't a total overhaul lacking historical cultures and religions.

For modders, you can check whether New Artifacts is enabled by looking for the global flag mta_artifacts.

Future Plans

I'd like to add more cultural, climate restricted, and religious artifacts, but fell short of ideas. Suggestions for new artifacts are welcome to help me expand this mod.

Modular Tweaks & Additions

For direct downloads, please visit the Paradox forum thread.[forum.paradoxplaza.com]
42 Comments
Imperator of Rome Oct 26, 2020 @ 10:52am 
Could you add new robes?

i.e. Bishop's Robes, Prince Bishop's Robes, Prince-Archbishop's Robes, Cardinal's Robes, Pope's Robes, Mayor's Robes, Doge's Robes, Serene Doge's Robes, Baron's/Baroness' Robes, Count's/Countess' Robes, Duke's/Duchess/ Robes, King's/Queen's Robes, and Emperor's/Empress' Robes.

The fact that the only robes are the Imperial Robes which are exclusive to the Byzantine Emperor is kind of disappointing. And the fur cloaks, lithams, and tangelmusts can only be worn in certain areas.

Also, question: Do you think you could create a new decision to acquire one? i.e. "Sew A Cloak"
communistwalrus1641 Jul 8, 2020 @ 8:41pm 
Hi, how can I spawn the artifacts of this mod via console?
KZA Jun 22, 2020 @ 4:56pm 
Hello!

Is this compatible with HIP and BLG(Better Looking Garbs)?

Thanks!
Imperator of Rome May 25, 2020 @ 2:18pm 
What are their ids?
DJLOGAN Apr 25, 2020 @ 11:04pm 
Footwear - Can provide benefits for certain environments. Representing the technology or industry that a realm has to outfit its leaders and men. Sandals for hot climates / fur for cold like the cloaks. As well as armour versions bonus for martial or personal combat boons, even hardy leather boots for an army leader to represent adequate footwear to outfit his army designed to travel long distances on foot.
Drax70 Apr 20, 2020 @ 6:57am 
Hello!

Is this compatible with HIP and BLG(Better Looking Garbs)?

Thanks!
Prince Jules Moonshade-Darkov Feb 4, 2020 @ 7:36pm 
Hey Sowilo ya think when ya get the chance ya can add a list of the artifact IDs on a forum or something?
Lazarox Dec 29, 2019 @ 5:14pm 
@author is this mod compatible with the latest update of HIP Frosty1? thanks in advance and happy new year! :csgo_banana:
DAOWAce Oct 13, 2019 @ 2:33pm 
Any chance that this mod is causing strange artifact duplication on creation, or is this some sort of vanilla bug?

Sometimes when I have a smith create an artifact, it produces two and the duplicate is automatically destroyed. Doesn't seem to be too big of an issue, but it's a very strange one.

Additionally, this is in the error log:

[persistent.cpp:40]: Error: "Undefined modifier type! token: north_african_opinion, near line: 107" in file: "common/artifacts/mta_artifacts.txt"
" " near line: 126
" " near line: 145
tsukiouji Sep 18, 2019 @ 9:31am 
any possibility you'll add some artifacts for Hellenism? Greek myth and history is rife with artifacts, from Hades' bident and Athena's shield to Hypatia's works on astronomy