Crusader Kings II

Crusader Kings II

MTA - New Artifacts
42 Comments
Imperator of Rome Oct 26, 2020 @ 10:52am 
Could you add new robes?

i.e. Bishop's Robes, Prince Bishop's Robes, Prince-Archbishop's Robes, Cardinal's Robes, Pope's Robes, Mayor's Robes, Doge's Robes, Serene Doge's Robes, Baron's/Baroness' Robes, Count's/Countess' Robes, Duke's/Duchess/ Robes, King's/Queen's Robes, and Emperor's/Empress' Robes.

The fact that the only robes are the Imperial Robes which are exclusive to the Byzantine Emperor is kind of disappointing. And the fur cloaks, lithams, and tangelmusts can only be worn in certain areas.

Also, question: Do you think you could create a new decision to acquire one? i.e. "Sew A Cloak"
Bhakta1641 Jul 8, 2020 @ 8:41pm 
Hi, how can I spawn the artifacts of this mod via console?
KZA Jun 22, 2020 @ 4:56pm 
Hello!

Is this compatible with HIP and BLG(Better Looking Garbs)?

Thanks!
Imperator of Rome May 25, 2020 @ 2:18pm 
What are their ids?
DJLOGAN Apr 25, 2020 @ 11:04pm 
Footwear - Can provide benefits for certain environments. Representing the technology or industry that a realm has to outfit its leaders and men. Sandals for hot climates / fur for cold like the cloaks. As well as armour versions bonus for martial or personal combat boons, even hardy leather boots for an army leader to represent adequate footwear to outfit his army designed to travel long distances on foot.
Drax70 Apr 20, 2020 @ 6:57am 
Hello!

Is this compatible with HIP and BLG(Better Looking Garbs)?

Thanks!
Prince Jules Moonshade-Darkov Feb 4, 2020 @ 7:36pm 
Hey Sowilo ya think when ya get the chance ya can add a list of the artifact IDs on a forum or something?
badonk Dec 29, 2019 @ 5:14pm 
@author is this mod compatible with the latest update of HIP Frosty1? thanks in advance and happy new year! :csgo_banana:
DAOWAce Oct 13, 2019 @ 2:33pm 
Any chance that this mod is causing strange artifact duplication on creation, or is this some sort of vanilla bug?

Sometimes when I have a smith create an artifact, it produces two and the duplicate is automatically destroyed. Doesn't seem to be too big of an issue, but it's a very strange one.

Additionally, this is in the error log:

[persistent.cpp:40]: Error: "Undefined modifier type! token: north_african_opinion, near line: 107" in file: "common/artifacts/mta_artifacts.txt"
" " near line: 126
" " near line: 145
tsukiouji Sep 18, 2019 @ 9:31am 
any possibility you'll add some artifacts for Hellenism? Greek myth and history is rife with artifacts, from Hades' bident and Athena's shield to Hypatia's works on astronomy
Anarch Cassius Sep 4, 2019 @ 10:28pm 
How does the artifact loss disabling work? I'm seeing people loose artifacts on inheritance. Is it safe if it's dynastic or what?
Kraft ☢ Squad Jun 1, 2019 @ 2:36am 
"No vanilla files have been altered. This mod should be fully compatible with anything that isn't a total overhaul lacking historical cultures and religions."
So it is compatible with HIP?
Sarnen May 11, 2019 @ 1:02am 
for some reason I cannot send for a smith to craft artifacts anymore
AlcoholicSkinkSkank Apr 19, 2019 @ 7:41pm 
P.S. Your mods are fantastic, use almost every single one
AlcoholicSkinkSkank Apr 19, 2019 @ 7:37pm 
I was thinking a nice addition to this mod would be Saint Isidore of Seville's "Etymologiae" which compiled the works of various classical authors (Pliny the Elder, Maurus Servius, etc.) into a Latin encyclopedia that saw widespread usage during the Middle Ages throughout the Latin West.
kroplis Apr 19, 2019 @ 5:30am 
There is no Holy Hand Grenade
Completely unplayable 0/10 IGN
need to blow up pope
Inflatable Dinosaur Apr 11, 2019 @ 4:27am 
But... No Holy Hand Grenade :(
Sowilo  [author] Apr 8, 2019 @ 9:11pm 
@Snoopy Thanks. While I haven't updated this mod in a while, I also haven't forgotten about it, so I appreciate the suggestions for when I get to working on this again. Definitely not dumb ideas!
Bon Bon Apr 7, 2019 @ 9:42am 
Hello cool mod. Some suggestions for artifacts you might be want to add:
-The Celtic culture 'Mattucashlass', a type of dagger hidden in the jacket. It could give an intrigue bonus?
-There's also the Quaich, a type of vessel you share with guests to exchange hospitality. It's similar to the medieval "Mazer" which is likewise a fancy bowl for drinking, but made of wood. If you added them they could be identical but the Celtic cultures rename them? A diplomacy bonus or opinion bonus or just prestige would seem appropriate obviously a fancy bowl shouldn't change too much.
-Very similar to the above but maybe something for Monastic orders, there are things called "Grace Chalices" which were given to senior monks in a lot of monasteries for ceremonial purposes at meal times. You could have them be given as a reward ala the ranking up rewards you currently get (makes more sense to get a nice cup than a generic "saint's finger" imo).

Just some ideas, if they sound dumb to you no worries :)
Sowilo  [author] Mar 24, 2019 @ 10:38am 
@thompse412 All the ones tied to specific historical cultures and religions. Less specific ones like the cloaks and litham should still spawn.
tsukiouji Mar 20, 2019 @ 1:24pm 
So which ones wouldn't spawn if, say, you were to use the shattered world thing to make everybody a count?
calarrick Mar 12, 2019 @ 12:25pm 
If this isn't already in the game can you add the book of Kells?
Sowilo  [author] Feb 11, 2019 @ 5:46pm 
Thanks for all the suggestions. Haven't had much time lately but I still plan on getting around to implementing a lot of these.

@T.w² |CaptainToast Sure, I didn't think about that, my bad. I'll list them right now.
Toast Feb 11, 2019 @ 5:21pm 
Can you add the artifact names in the mod description? That way you can search for them in the ledger? Otherwise it seems you'll never find them.
Johnaii_Steck Feb 9, 2019 @ 6:31am 
@Sowilo Here's what you could add for Slavs:
-Spear of Perun: Basically a spear made out of lightning, or blue fire, as the Slavic legends refer to it.
The stats could be like this: +0.50 prestige per month +5.00 piety per month and +10 Personal Combat skill
-Żmij: Żmij was a eagle with snake tail, that used the power of lightning. There could be multiple Żmij's, because they were Slavic explanation for storm clouds.
The stats could be like this: +3 personal combat skill +2.00 prestige per month
When I'll read more about Slavic Mythology, I'll bring you more items and creatures to add.
Stealth Feb 8, 2019 @ 3:05pm 
Hey if you end up wanting to add artifacts for Muslims here's a list. https://en.wikipedia.org/wiki/Possessions_of_Muhammad
Sowilo  [author] Feb 4, 2019 @ 9:49pm 
Really like that idea with the white eagle in particular! Very cool. I'll try to implement that in a future update. The Imperial eagle (I'm assuming this is a standard) and event chain to build a cannon are interesting ideas too. Thanks, will see what I can do.
Talezteller Feb 4, 2019 @ 3:37pm 
For extra giggles, the "white eagle" event could replace the "White X" hunting event chain for Polish hunters.
Talezteller Feb 4, 2019 @ 3:35pm 
For Slavic and/or Polish artifacts - you could add a chance for a high martial Polish character with the Hunter focus to run into a great white eagle - like the one that showed Lech where to settle. It could start a chain of events leading to the capture and domestication of the eagle, which becomes a "pet" modifier.
After 20 years or so, the character can decide to embalm the eagle, turning it into an artifact, giving bonus polish opinion, diplomacy, prestige and ability to go on grand hunts regardless of focus.
Talezteller Feb 4, 2019 @ 3:14pm 
Maybe you could add an "imperial eagle" artifact, that can be created by a reformed hellenic roman emperor, granting a big morale defence and prestige bonus, but has a chance to be lost in battle, giving the player a nasty modifier: "Lost the Eagle", causing lower army morale, defence, prestige loss and negative reformed hellenic opinion.

For the more whacky sort of artifact, you could have a chance for a high learning and martial character, within range of China, to start a chain of events (with a good chance of ending in explosive death) to research and build a cannon or rocket launcher. The thing itself gives bonus to martial and siege speed and goes in the weapon slot. After all there is some evidence for gunpowder military usage in china as early as 1000 AD.
Sowilo  [author] Feb 3, 2019 @ 9:30am 
@Gamer_Wildcard Thanks so much for this! Really appreciated.
Dark_Phantom35 Feb 3, 2019 @ 9:13am 
@Sowilo Charlemagne had a sword called Joyeuse, and it was still used as a ceremonial weapon by the Kings of France after his death, Legbiter was the sword of Magnus the Third of Norway, El Cid had 2 swords called Colada and Tizona. There's the sword of mercy owned by Edward the Confessor and still in use today by the British monarchy as a ceremonial weapon. Godfrey of Bouillon, the first king of Jerusalem had a personal sword as well, but it doesn't have any unique name to it. Oh, and there's also Durendal from the Song of Roland, and that would have to be a godly christian artifact, since there's supposedly a tooth of Saint Peter, blood from Saint Basil, hair from Saint Denis, AND a piece of the Virgin Mary's raiment all inside the hilt.
Sowilo  [author] Feb 3, 2019 @ 8:35am 
@Gamer_Wildcard Got a list of rulers with stuff like that, some resources to link, or anything like that? If so, I'd be thrilled to add whatever I could from it that could fit in!
Dark_Phantom35 Feb 3, 2019 @ 8:31am 
@Sowilo Fair enough on holding out on adding more Germanic artifacts, but there's all sorts of neat stuff in the Isles that you could use, even without getting into the Arthurian or religious stuff. Heck, there are people in the timefram of CK2 that we know had neat personal weapons, William Wallace had a sword where the grip was covered in the skin of his enemies, and you can find him around Scotland in the 1290s. Would be another interesting thing to consider doing, giving unique weapons to characters that we know had stuff like that.
Sowilo  [author] Feb 3, 2019 @ 5:23am 
@Skurrio Yeah... I know, right? Trust me though, I spent a lot of time researching and trying to come up with new artifacts for other pagan religions like Slavs, Romuvans, etc. I actually delayed releasing this for a while since I was frustrated I couldn't come up with more, before just saying OK, I'll get what I have out there .

The problem is there's barely anything recorded on them, and little written sources to draw from, while Norse mythology is pretty well documented in comparison with the Eddas and other sources. I'd be happy to hear ideas for other religions if anyone else has them.
Sowilo  [author] Feb 3, 2019 @ 5:23am 
@Gamer_Wildcard I agree on the British Isles, but I think I'm going to hold off on more Germanic religious artifacts for now until I can come up with more for other religions.

Though, I think something to do with Beowulf could possibly be non-religious due to how popular it stayed even through Christianity. Thanks for the idea, I'll read up on those since I'm not very familiar with it.

@Johnaii_Steck @[FS] Kapitan Wolfgang Unfortunately I couldn't come up with any, but if either of you have got any ideas, I'm happy to hear them.
Skurrio Feb 2, 2019 @ 11:41pm 
I love your Mods, but really? Another Artifact for the Norse? They already have more and better Artifacts than any other pagan Religion.
Dark_Phantom35 Feb 2, 2019 @ 4:16pm 
How about adding Tyrfing and Gram from Norse Mythology and Hrunting and Naegling from the Beowulf saga? The British Isles could use some artifact love, especially with all the history they have.
Johnaii_Steck Feb 2, 2019 @ 9:33am 
Are there any Slavic artifacts added?
[FS] Kapitan Wolfgang Feb 2, 2019 @ 6:35am 
Are there any Zunist artifacts included?
Lord Likhus Feb 1, 2019 @ 9:05am 
Yea these are awesome
Chimboucha Jan 30, 2019 @ 2:34pm 
Cool