Kenshi
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Players Slavery
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1.175 MB
Jan 19, 2019 @ 3:49pm
Jun 5, 2021 @ 6:19am
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Players Slavery

In 2 collections by Stilldoll
Kenshi My All MOD
100 items
Kenshi My Main MODs
33 items
Description
This MOD makes NPC a slave to a player character.


What this mod does
This mod essentially gives you the ability to have your own slaves as the NPC factions do.


How it works:
Make "Slave Rings" -> capture enemy -> stick in cage -> put slave ring on him -> prompt will come up asking to "sell" slave (you don't actually sell them) -> select the slave and "sell" -> you now have a slave you can talk to and issue an array of different instructions (including "Join my Squad")

If the above doesn't work first time, take the ring back and take the slave out of the cage and attack them till they go down. Then first aid them, put them back in the cage and give them the ring back. This should trigger it.

For slaves bought from slave shop you need to have the ring with you when you buy them, you should get the "sell slave" prompt shortly after. If not, use the above method.


Spcial Thanks: Sir Spliffington VIII


What can be done for various NPCs
Not a slave NPC: to slave
Slave shop slave NPC, and slave captured slave NPC: purchased as a player slave
Slave NPC: Submission
Submissive slave NPC: order (following, bodyguard, labor etc.)



Additional research
*Shackles Craft ... Slave Ring Craft Bench and Shackles Craft Bench
You will be able to build it.
*Slavery ... Buildings for slave will be built.



Additional buildings
Slave Ring Craft Bench ... You can create slave rings.
Shackles Craft Bench ... You can create Prisoner Shackles.
* Building with mark ... It is a building for slave labor.



Items added
Slave Ring ... It is necessary to capture, purchase, and create slave squads of slaves.



Added Faction
Added "slave" faction. It is a neutral relationship to all the faction.
The characters that I belong to are sold at slave shops and I am wandering through the field.
* It is a different thing from the existing "slaves" faction.



Other changes
Cats obtained when selling abducted people in slavery are random at
800, 900, 1000, 1100, 1200, 1300, 1400, 1500.
(It was 400c in vanilla)



Because of the number of characters, details are indicated on separate threads.


This MOD is compatible as it uses data of "Players AI" of another MOD.
It can also be used at the same time.

Common elements of Players Slavery and Players AI
Capture of slaves, purchase, submission, order etc.

Features only for Players Slavery
Building of slave building
Addition of "slave" faction
The selling price of the slave will be changed to random drawing of
800, 900, 1000, 1100, 1200, 1300, 1400, 1500.

Features only for Players AI
Add AI squad
Addition of Cannibal's building

* If you try to load Players AI after Players Slavery
The slave's selling price will return to 400.
Players AI
Players Slavery
When used in the above order it will be 800-1500.



MOD to add a building for slaves of more building
Players Slavery + more building
https://steamcommunity.com/sharedfiles/filedetails/?id=1629803016



I would recommend this to those who felt that slaves were too obedient.
Players Slavery +Slaves Counterattack
https://steamcommunity.com/sharedfiles/filedetails/?id=1658782418


Video of this mod
How to use Slave Ring
How to use Slave Squad
Slave Work 01(No player base)
Slave Work 02(Near player base)


I am using translation.
It seems to be a funny sentence.
I'm sorry.


※日本語に変更したい方はお手数ですが別途「Players Slavery JP」をサブスクライブしてください。
Players Slavery JP
https://steamcommunity.com/sharedfiles/filedetails/?id=1629796493
Popular Discussions View All (4)
5
1
Feb 8 @ 4:31pm
How to use this mod in 2021 - slave workers, slave recruits, and other uses
Captshades
8
1
Apr 3, 2021 @ 8:10am
Малый перевод удачи вам :) ;)
GRIZLIMEN ДОБРЫЙ
4
Oct 8, 2022 @ 2:43pm
Details of slave
Stilldoll
427 Comments
Galore Apr 17 @ 1:10pm 
This mod conflicts with the base free slave mechanic because every time I free a slave and talk to him to join my squad it doesn't allow the option. it only allows me to make him an NPC slave. Its rather annoying when you just want a bunch of easy recruits
Hidalgo Mar 5 @ 8:51am 
how to make them work? I choose the Worker dialogue but the slave says "take me out of the base" and does nothing, inside or outside my base.
scorpious23 Feb 17 @ 5:16pm 
I have my camp made up of recruited slaves because a mod of mine causes my guys to attack normal slaves, so I had to add them to my part... no big deal. but then one day all the slaves turned into ex-slaves all at once and starved instantly... how do I prevent this in the future?
Rivazar Jan 29 @ 2:50am 
Can you rename Slaves?
Bluezebra2 Jan 27 @ 5:27pm 
I love this mod. I think it's well made and well balanced. (Granted it took me a few irl days to get the hang of lol)

One big thing i want to bring to attention is you can't use the command" To be carried on person's back" if the slave is missing an arm or leg. I can't seem to carry them at all. I just get the response "i am wounded in my arm" or etc. I know i can add them to my "party", but i like the whole "slave" role.

Otherwise great stuff 👍
abel1717 Jan 17 @ 10:43pm 
The only thing I still fail to understand is the function of shackles. Once I give the prisoners the ring, and follow the process, they become slaves. And in the prisoner's cage, they get shackles. So, what is the point (or advantage) of building shackles?
Note: I didn't know that the slave master is not the one that give the ring and have the talk but the one that healed the slave before putting him in the cage. I realized when the slave handler talked to them and asked them to follow their slave master, they follow the one that healed them, not the one with the ring and the talk.
Voidimer Jan 7 @ 12:23am 
does this work with gorillo bandits?
abel1717 Jan 6 @ 7:27am 
it will be good if the slave ring bench is available with level I.
el gato xd Dec 27, 2023 @ 4:05pm 
i think you can't enslave NPC from other mods, everything works fine but i can't talk to the NPC and the only thing i can do is attack them
Tollerent Zsu Dec 24, 2023 @ 12:33pm 
This caused the Leaders of Random Squads to be Aimless, thus the squad just stood there. And no new squads where generated. After removing this mod, Random Squads worked again.
I had two Slaver Mods installed at the time, and had to go through all iterations to determine both mods where hosing up Random Squads in a similar manor.