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I already set up some additional buildings ("Taylor's Chest" and "Armstrader Safe" I called them) that have the shop counter functionality and restricted inventories that will only accept weapons/armor. But as they are not resource storage, I can't just set a job to haul stuff there.
Plus, the whole AI shebang is waaay beyond me. So I came here looking for advice, as the title of the mod suggests you know how this works^^.
I'm having loads of bandits, united cities patrols and tons of beakthings.. Obviously all sides take casulties, wouldn't want to pick up some united cities guys by mistake and be punished for that xD
If you simply want your characters to be able to enslave people, I suggest loading Players AI and Players AI Capture Slaves (Add AI to Default Squad) or Capture Slaves2 if you dont need extra members of the squad auto caging slaves.
Once ingame, you can rename your default squad (Nameless_0) to Slaver or anything. Create a new squad and move you characters to the new squad. Then whenever you want to enslave people just move a character to the Slaver squad. Make sure you never delete that initial squad. It does not require people in it, as long as it exists.