Kenshi
229 ratings
Players AI
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File Size
Posted
Updated
1.192 MB
Nov 24, 2018 @ 5:04pm
Jun 5, 2021 @ 6:07am
28 Change Notes ( view )

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Players AI

In 2 collections by Stilldoll
Kenshi My All MOD
100 items
Kenshi My Main MODs
33 items
Description
This mod gives AI to player squad.


Adding a squad AI using import
Players AI (import)
https://steamcommunity.com/sharedfiles/filedetails/?id=1573722191

Players AI Cannibal (import)
https://steamcommunity.com/sharedfiles/filedetails/?id=1576925084

Players AI Capture Slaves (import)
https://steamcommunity.com/sharedfiles/filedetails/?id=1576927021

Players AI Capture Slaves2 (import)
https://steamcommunity.com/sharedfiles/filedetails/?id=1617828306

Players AI Fogman (import)
https://steamcommunity.com/sharedfiles/filedetails/?id=1576928478

Players AI Guard Town (import)
https://steamcommunity.com/sharedfiles/filedetails/?id=1576930661

Players AI Patrol Follow (import)
https://steamcommunity.com/sharedfiles/filedetails/?id=1576933493

Players AI Patrol Free (import)
https://steamcommunity.com/sharedfiles/filedetails/?id=1576937587

Players AI Slavemaster (import)
https://steamcommunity.com/sharedfiles/filedetails/?id=1576940268

Players AI Wanderer (import)
https://steamcommunity.com/sharedfiles/filedetails/?id=1576941639

Players AI Worker (import)
https://steamcommunity.com/sharedfiles/filedetails/?id=1576943280

Players AI Slaver Caravan (import)
https://steamcommunity.com/sharedfiles/filedetails/?id=1582247605

Players AI Bandit (import)
https://steamcommunity.com/sharedfiles/filedetails/?id=1589747286



Adding squad AI without using import
Players AI Cannibal (Add AI to Default Squad)
https://steamcommunity.com/sharedfiles/filedetails/?id=1602844454

Players AI Capture Slaves (Add AI to Default Squad)
https://steamcommunity.com/sharedfiles/filedetails/?id=1602859950

Players AI Capture Slaves2 (Add AI to Default Squad)
https://steamcommunity.com/sharedfiles/filedetails/?id=1617831651

Players AI Fogman (Add AI to Default Squad)
https://steamcommunity.com/sharedfiles/filedetails/?id=1602865318

Players AI Guard Town (Add AI to Default Squad)
https://steamcommunity.com/sharedfiles/filedetails/?id=1602870310

Players AI Patrol Follow (Add AI to Default Squad)
https://steamcommunity.com/sharedfiles/filedetails/?id=1602882392

Players AI Patrol Free (Add AI to Default Squad)
https://steamcommunity.com/sharedfiles/filedetails/?id=1602884569

Players AI Slavemaster (Add AI to Default Squad)
https://steamcommunity.com/sharedfiles/filedetails/?id=1602887338

Players AI Wanderer (Add AI to Default Squad)
https://steamcommunity.com/sharedfiles/filedetails/?id=1602892333

Players AI Worker (Add AI to Default Squad)
https://steamcommunity.com/sharedfiles/filedetails/?id=1602894476

Players AI Slaver Caravan (Add AI to Default Squad)
https://steamcommunity.com/sharedfiles/filedetails/?id=1602890150

Players AI Bandit (Add AI to Default Squad)
https://steamcommunity.com/sharedfiles/filedetails/?id=1602831548



This sentence uses translation
It seems to be a funny sentence.
I'm sorry.


※日本語に変更したい方はお手数ですが別途「Players AI JP」をサイスクライブしてください。
Players AI JP
https://steamcommunity.com/sharedfiles/filedetails/?id=1573724640
Popular Discussions View All (3)
12
Feb 6 @ 6:21pm
About the mod and how to use (English)
Maki
2
Feb 26, 2020 @ 1:38am
Squad AI and description of slave command
Stilldoll
0
Dec 29, 2018 @ 5:21am
Additions
Stilldoll
119 Comments
Inquisition Time! Jan 30, 2024 @ 11:37am 
Silly question, but does this mod modify the wanderer squad or just add another squad? Asking for personal modding purposes.
ExoCryptic Jan 22, 2024 @ 7:38pm 
But wait thats where the import submods are cool. Once you add a squad with the import submod, their actions and commands will stay after you remove the mod. you have to go to one of the towns listed, save your game right there. Go back to the workshop and select the import submod you want. restart kenshi and import your game, you get the new squad somewhere in the town but you dont get to customize the character. Who cares about that, im sure the plastic surgeon doesn't mind the business. Do it over again to get all the squads you want. Also your Slaver squads dont need to carry shackles to enslave people. Get player slavery with this mod as well. Enjoy.
ExoCryptic Jan 22, 2024 @ 7:38pm 
This mod still works and it is quite fun once you understand how it works. It took me an entire day after work to figure out how it works. The squads each have their own AI commands that they will automatically do. You will have to read each one to get an understanding of what they do. One this though is the first character in your squad, or the furthest one to the left, will always be the squad leader of whatever type of squad you add or start the game with. From my understanding the submods that add AI commands to the default squad (nameless_0) will only work if you have one selected at a time. You can switch between which submod you want to use for that default squad at any time but unloading and reloading the mods. So you can only use one squad type out of the 9? That sucks.
Melody Y Ban Dec 30, 2023 @ 5:31pm 
Para los que hablen español los personajes que tienen la IA se encuentran en cuidades si pasan cerca se les desbloquean automáticamente
iriemk Dec 21, 2023 @ 1:49am 
I'd love to automate my forge and weapon/armor shop, where I sell my player-crafted stuff to the townies; how would I go about creating an AI task to collect all armor below Specialist quality and all weapons below Edge 1 quality, then haul them to the shop counter and dump them in there?

I already set up some additional buildings ("Taylor's Chest" and "Armstrader Safe" I called them) that have the shop counter functionality and restricted inventories that will only accept weapons/armor. But as they are not resource storage, I can't just set a job to haul stuff there.

Plus, the whole AI shebang is waaay beyond me. So I came here looking for advice, as the title of the mod suggests you know how this works^^.
aaa Jan 10, 2022 @ 4:47pm 
ゲームスタートでaiを追加することが出来ません。何が原因ですか?
Maki May 27, 2020 @ 1:16pm 
@CptVodka From what I observed slaver AI will try to shackle any unconscious people regardless of faction. If you are enslaving after a multi sided battle you could manually walk your slaver near the target you want to enslave and override their action if they start walking towards neutral/allied.
CptVodka May 26, 2020 @ 1:10pm 
About the slavery; If my guys are on slaver AI, will they pick up from neutral/allied factions as well, or just hostiles?
I'm having loads of bandits, united cities patrols and tons of beakthings.. Obviously all sides take casulties, wouldn't want to pick up some united cities guys by mistake and be punished for that xD
Maki May 2, 2020 @ 7:33pm 
Added a discussion page about my findings about this mod in English. Hope that clears things up.
Maki May 2, 2020 @ 7:00pm 
@ShiftZ
If you simply want your characters to be able to enslave people, I suggest loading Players AI and Players AI Capture Slaves (Add AI to Default Squad) or Capture Slaves2 if you dont need extra members of the squad auto caging slaves.
Once ingame, you can rename your default squad (Nameless_0) to Slaver or anything. Create a new squad and move you characters to the new squad. Then whenever you want to enslave people just move a character to the Slaver squad. Make sure you never delete that initial squad. It does not require people in it, as long as it exists.