XCOM 2
787 ratings
[WotC][DEPRECATED] CoD: Black Ops III :: Shared Assets
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
46.070 MB
Jan 5, 2019 @ 11:11am
Apr 5, 2020 @ 9:56pm
7 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
[WotC][DEPRECATED] CoD: Black Ops III :: Shared Assets

Description
FOR PLAYERS: Please unsubscribe to this mod now that cooked assets are a thing!!
FOR MODDERS: If you are planning on using this mod for your materials, please copy the content folder to your SDK's Content folder, then unsubscribe from this mod.

b]IMPORTANT: This is the entire shared assets of the Call of Duty: Black Ops III - Weapons mod. It's only required if you either subscribed to the Call of Duty: Black Ops III - Weapons or another mod that depends on this mod for the attachments or material shaders.[/b]

This mod simply contains materials and some attachments for the Black Ops III weapon mod or any other mod that wants to take advantage of the custom shaders for their models. This is required by the Black Ops III weapon mod or any other future mod that I or other people that needs this mod for the materials or attachments.

Also, this mod doubles as a modders resource. See the threads on more info on the extended materials and compiling your mod with this mod.

If you have issues with this mod or spotted a bug, please report it in the Bug Report Thread. If you want to provide feedback, whether its good or bad, then post in the General Feedback Thread.
If you are thinking of downvoting this mod, please provide feedback first, so I know what I should improve on/did wrong.

I don't ask for donations. Period.

-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.
FEATURES
-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.
  • Two scope attachments for weapons.
  • New material system heavily modified by me.
  • Materials that use specular color maps (for both Body Props and Weapons) and other complex stuff (Detail Normals, Separate AO/Roughness maps, weapons that don't tint until you apply a camo, etc).
-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.
KNOWN ISSUES
-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.
  • None so far.
-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.
CREDITS
-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.
Tools:
  • DTZxPorter for creating Wraith Archon - A Call of Duty Model Exporter.

Model/Textures:
  • Activision/Treyarch for publishing/developing Call of Duty: Black Ops III respectively.
  • E3245 for assembling the assets in this mod, and editing the XCom 2 materials.

DISCLAIMER: ALL CONTENT BELONGS TO THEIR ORIGINAL AUTHOR(S). ALL RIGHTS RESERVED.

-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.
LOG
-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.

Release ver: 1.400:
  • Added 02_BOIII_Misc_Common.upk to mod that contains materials for misc objects.
  • Cleaned up clutter in SoldierArmorCustomizable_TC material. Any mods that rely on this will have to recompile their mod.