Crusader Kings II

Crusader Kings II

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Employment Competence
   
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Jan 1, 2019 @ 1:44pm
Aug 28, 2019 @ 11:25am
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Employment Competence

In 1 collection by oh no
Coop Funtime
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Description
This mod is a continuation of Cloaked Figure's Better Vassals/Courtiers. If the original mod author returns and requests that the mod be removed, I will oblige.

Original Mod Description:
(Can now choose the education background of your randomly invited courtiers.) (Makes it easier to find randomly generated courtiers via the search character box) (Lightweight mod compatible with anything that does not touch employment_decisions.txt) (This mod changes the checksum and disables achievements.) Wall of Text, Novel like description of mod: I made this mod because it annoyed me that I couldn't choose what kind of noble was randomly invited to court. I also had trouble finding them after they joined my court. In Vanilla the invite noble to court decision always generated a random character with a stewardship education. I changed that, I added an invite decision for every education background. The new invite functions still work the same way as base Ck2. But now they allow you to chose the education background of the randomly generated characters instead of it always being stewardship like it was in vanilla. I also added advisor traits to the characters who are randomly generated by the invite decision. I added these traits so the randomly generated characters could be easily found under the character search box. Just type advisor in the search box and the randomly generated characters will appear. The new traits are very weak, adding just a +1 to whatever education level they have. If you generated a diplomat he will get the Diplomatic Advisor trait adding a +1 to diplomacy. Each education has it's own +1 trait to make it easier to find these characters when searching for them. I also added a debutante trait, with a +10% fertility. So noble women generated by the invite debutante will be easily found as well. I added total of 6 traits, These traits will only be given to characters generated by the invite character to court decision. The random characters the AI generates will not recieve these traits. When CK2 generates a random character, it gives them one of the 4 tiers of education. Each attribute then rolls 0-9. Then it adds the stat modifiers from the traits they are randomly generated with. So even with a +1 modifier from the advisor traits I added, you will still need to be very lucky to get an advisor with great stats.

Changes
- Up to date for The Iron Century (3.3.2)
- Employment decisions have been updated to be consistent with the way vanilla CK2 now generates Stewards and Priests. Each character is assigned 2 for every stat except their desired job, which is assigned 8. The character receives randomized traits followed by a trait "cleaning" process, and is then assigned either a relevant lifestyle trait or a stat increase.
- Decisions have been added for rulers with Matriarchal Religions
- Priestesses now have access to the same possible bonuses from Inspires Learning that their male counterparts do.
- Decision and trait descriptions have been altered and truncated in most cases.
-Advisor traits no longer provide any stat bonuses. They exist purely to mark characters spawned with these decisions.
-Decisions for hiring all but Nobles and Debutantes incur the same cost as hiring a commander (gold and 25 prestige)
- Incompatible with any mod that changes "common/employment_decisions.txt"

Bugs and Plans
- May add a Promote Woman Commander option for Matriarchal Religions if needed
- Find better art for decisions and traits
- Find better terminology for new female employment decisions

31 Comments
Teralitha Aug 24, 2024 @ 10:04am 
I only had one mod of this type loaded at a time. This one didnt work while others I tried did.
Scullex Aug 24, 2024 @ 7:41am 
" Incompatible with any mod that changes "common/employment_decisions.txt" " check for the mods that recruit courtiers
oh no  [author] Aug 24, 2024 @ 7:25am 
@Teralitha You probably have a conflict of some sort. The last update was a hotfix for the EU save DLC and that shouldn't have any effect on what this mod does.
Teralitha Aug 1, 2024 @ 11:32pm 
Unfortunately this mod doesnt work.
Scullex May 14, 2023 @ 10:00am 
I love mod maintainers, the real chads of every modding scene
oh no  [author] Jul 28, 2022 @ 10:10am 
Glad to hear it's working! And no problem, glad I was able to help out :)
SHIINA011 Jul 28, 2022 @ 8:31am 
I actually have done it by copying other decisions but it's failed. Turns out maybe because I didn't add anyting in the ecemploy.csv. Now the code you give is even better than the one I made, I test it and it's work just fine.

You're reinstalling your game so you can try to help me. Props to you man, thank you so much!
oh no  [author] Jul 27, 2022 @ 1:02pm 
There's no simple change but adding a new decision to hire a female commander shouldn't be too difficult, we can just copy one of the already existing decisions, steal the logic from the scripted effect, and splice them together.

https://paste-bin.xyz/71493

Haven't tested it myself, but it should work. Add the part above the line to employment decisions just below the hire_intriguer_f block BUT BEFORE THE FINAL BRACKET IN THE FILE (we don't want to break the Decisions block). Add the part after the lines to ecemploy.csv in the localisation folder below the intriguer lines, be sure to preserve the formatting here too. You should end up with a new decision that is always visible and will create a female fantastic commander.
SHIINA011 Jul 27, 2022 @ 12:09pm 
Dang, actually I removed the matriarchal religion condition from the other decision so I can hire female worker easily. There's no way to '"force" it through your mod txt file for commander?
oh no  [author] Jul 27, 2022 @ 10:02am 
Just reinstalled the game to double check but you don't actually need a female commander option. The scripted effect the Hire Soldier decision uses has logic to determine if you have a matriarchal religion and will spawn a female commander appropriately.

It's a bit odd that paradox only made this one hiring decision in a way that could adapt to the player's gender equality laws.